From 43d629232840cc0333006d26be8788fe232dbaac Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Sat, 7 Nov 2015 20:45:08 +0100 Subject: [PATCH] Formatting --- docs/quick.dox | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/quick.dox b/docs/quick.dox index 42b5d9c7..12c2db37 100644 --- a/docs/quick.dox +++ b/docs/quick.dox @@ -6,7 +6,7 @@ This guide takes you through writing a simple application using GLFW 3. The application will create a window and OpenGL context, render a rotating triangle -and exit when the user closes the window or presses Escape. This guide will +and exit when the user closes the window or presses _Escape_. This guide will introduce a few of the most commonly used functions, but there are many more. This guide assumes no experience with earlier versions of GLFW. If you @@ -190,7 +190,7 @@ called immediately after the close flag has been set. You can also set it yourself with @ref glfwSetWindowShouldClose. This can be useful if you want to interpret other kinds of input as closing the window, like -for example pressing the escape key. +for example pressing the _Escape_ key. @subsection quick_key_input Receiving input events @@ -316,7 +316,7 @@ keyboard input, it's possible to create a simple program. This program creates a 640 by 480 windowed mode window and starts a loop that clears the screen, renders a triangle and processes events until the user either -presses Escape or closes the window. +presses _Escape_ or closes the window. @snippet simple.c code