diff --git a/src/win32/win32_joystick.c b/src/win32/win32_joystick.c index 3e966ddb..9f985418 100644 --- a/src/win32/win32_joystick.c +++ b/src/win32/win32_joystick.c @@ -134,22 +134,22 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes) // Get position values for all axes axis = 0; if (axis < numaxes) - pos[axis++] = _glfwCalcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax); + pos[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax); if (axis < numaxes) - pos[axis++] = -_glfwCalcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax); + pos[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax); if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ) - pos[axis++] = _glfwCalcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax); + pos[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax); if (axis < numaxes && jc.wCaps & JOYCAPS_HASR) - pos[axis++] = _glfwCalcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax); + pos[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax); if (axis < numaxes && jc.wCaps & JOYCAPS_HASU) - pos[axis++] = _glfwCalcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax); + pos[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax); if (axis < numaxes && jc.wCaps & JOYCAPS_HASV) - pos[axis++] = -_glfwCalcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax); + pos[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax); return axis; } @@ -160,7 +160,7 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes) //======================================================================== int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, - int numbuttons) + int numbuttons) { JOYCAPS jc; JOYINFOEX ji; @@ -178,12 +178,10 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, _glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji); // Get states of all requested buttons - button = 0; - while (button < numbuttons && button < (int) jc.wNumButtons) + for (button = 0; button < numbuttons && button < (int) jc.wNumButtons; button++) { buttons[button] = (unsigned char) (ji.dwButtons & (1UL << button) ? GLFW_PRESS : GLFW_RELEASE); - button++; } return button;