Documentation work.
This commit is contained in:
parent
496567d3f1
commit
2d13eb0920
@ -70,20 +70,21 @@ GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
|
|||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
The window never needs to be shown and its context can be used as a plain
|
The window never needs to be shown and its context can be used as a plain
|
||||||
offscreen context. The size of a hidden window's framebuffer may not be usable
|
offscreen context. Depending on the window manager, the size of a hidden
|
||||||
or modifiable, so framebuffer objects are recommended for rendering with such
|
window's framebuffer may not be usable or modifiable, so framebuffer
|
||||||
contexts.
|
objects are recommended for rendering with such contexts.
|
||||||
|
|
||||||
__OS X:__ The first time a window is created the menu bar is populated with
|
__OS X:__ The first time a window is created the menu bar is populated with
|
||||||
common commands like Hide, Quit and About. This can be disabled with a
|
common commands like Hide, Quit and About. This is not desirable for example
|
||||||
[compile-time option](@ref compile_options_osx).
|
when writing a command-line only application. The menu bar setup can be
|
||||||
|
disabled with a [compile-time option](@ref compile_options_osx).
|
||||||
|
|
||||||
|
|
||||||
@section context_current Current context
|
@section context_current Current context
|
||||||
|
|
||||||
Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
||||||
context of the proper type. The context encapsulates all render state and all
|
context of the correct type. A context can only be current for a single thread
|
||||||
objects like textures and shaders.
|
at a time, and a thread can only have a single context current at a time.
|
||||||
|
|
||||||
A context is made current with @ref glfwMakeContextCurrent.
|
A context is made current with @ref glfwMakeContextCurrent.
|
||||||
|
|
||||||
@ -97,9 +98,14 @@ The current context is returned by @ref glfwGetCurrentContext.
|
|||||||
GLFWwindow* window = glfwGetCurrentContext();
|
GLFWwindow* window = glfwGetCurrentContext();
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
@note A context can only be current for a single thread at a time, and a thread
|
The following GLFW functions require a context to be current:
|
||||||
can only have a single context current at a time.
|
|
||||||
|
|
||||||
|
- @ref glfwSwapInterval
|
||||||
|
- @ref glfwExtensionSupported
|
||||||
|
- @ref glfwGetProcAddress
|
||||||
|
|
||||||
|
Calling any these functions without a current context will generate a @ref
|
||||||
|
GLFW_NO_CURRENT_CONTEXT error.
|
||||||
|
|
||||||
@section context_swap Buffer swapping
|
@section context_swap Buffer swapping
|
||||||
|
|
||||||
@ -150,9 +156,9 @@ written to the `output` directory.
|
|||||||
python main.py --no-loader --out-path output
|
python main.py --no-loader --out-path output
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
@note The `--no-loader` option is used because GLFW already provides a function
|
The `--no-loader` option is added because GLFW already provides a function for
|
||||||
for loading OpenGL and OpenGL ES function pointers and glad can use this instead
|
loading OpenGL and OpenGL ES function pointers and glad can call this instead of
|
||||||
of having to add its own.
|
having to implement its own.
|
||||||
|
|
||||||
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
|
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
|
||||||
`output/include/KHR/khrplatform.h` files to your build. Then you need to
|
`output/include/KHR/khrplatform.h` files to your build. Then you need to
|
||||||
|
@ -527,6 +527,20 @@ extern "C" {
|
|||||||
#define GLFW_OUT_OF_MEMORY 0x00010005
|
#define GLFW_OUT_OF_MEMORY 0x00010005
|
||||||
/*! @brief GLFW could not find support for the requested client API on the
|
/*! @brief GLFW could not find support for the requested client API on the
|
||||||
* system.
|
* system.
|
||||||
|
*
|
||||||
|
* GLFW could not find support for the requested client API on the system.
|
||||||
|
*
|
||||||
|
* @par Analysis
|
||||||
|
* The installed graphics driver does not support the requested client API, or
|
||||||
|
* does not support it via the chosen context creation backend. Below are
|
||||||
|
* a few examples.
|
||||||
|
*
|
||||||
|
* @par
|
||||||
|
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
|
||||||
|
* supports OpenGL ES via EGL, while nVidia and Intel only supports it via
|
||||||
|
* a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa
|
||||||
|
* EGL, OpenGL and OpenGL ES libraries do not interface with the nVidia binary
|
||||||
|
* driver.
|
||||||
*/
|
*/
|
||||||
#define GLFW_API_UNAVAILABLE 0x00010006
|
#define GLFW_API_UNAVAILABLE 0x00010006
|
||||||
/*! @brief The requested OpenGL or OpenGL ES version is not available.
|
/*! @brief The requested OpenGL or OpenGL ES version is not available.
|
||||||
@ -540,10 +554,11 @@ extern "C" {
|
|||||||
* Otherwise, inform the user that their machine does not match your
|
* Otherwise, inform the user that their machine does not match your
|
||||||
* requirements.
|
* requirements.
|
||||||
*
|
*
|
||||||
* @note Because GLFW is not psychic, future invalid OpenGL and OpenGL ES
|
* @par
|
||||||
* versions, say for example OpenGL 4.8 if 5.0 comes out before the 4.x series
|
* Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
|
||||||
* gets that far, also fail with this error and not @ref GLFW_INVALID_VALUE.
|
* comes out before the 4.x series gets that far, also fail with this error and
|
||||||
* The version logic is updated in every patch release, as needed.
|
* not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
|
||||||
|
* will exist.
|
||||||
*/
|
*/
|
||||||
#define GLFW_VERSION_UNAVAILABLE 0x00010007
|
#define GLFW_VERSION_UNAVAILABLE 0x00010007
|
||||||
/*! @brief A platform-specific error occurred that does not match any of the
|
/*! @brief A platform-specific error occurred that does not match any of the
|
||||||
@ -557,7 +572,24 @@ extern "C" {
|
|||||||
* [issue tracker](https://github.com/glfw/glfw/issues).
|
* [issue tracker](https://github.com/glfw/glfw/issues).
|
||||||
*/
|
*/
|
||||||
#define GLFW_PLATFORM_ERROR 0x00010008
|
#define GLFW_PLATFORM_ERROR 0x00010008
|
||||||
/*! @brief The clipboard did not contain data in the requested format.
|
/*! @brief The requested format is not supported or available.
|
||||||
|
*
|
||||||
|
* If emitted during window creation, the requested pixel format is not
|
||||||
|
* supported.
|
||||||
|
*
|
||||||
|
* If emitted when querying the clipboard, the contents of the clipboard could
|
||||||
|
* not be converted to the requested format.
|
||||||
|
*
|
||||||
|
* @par Analysis
|
||||||
|
* If emitted during window creation, one or more
|
||||||
|
* [hard constraints](@ref window_hints_hard) did not match any of the
|
||||||
|
* available pixel formats. If your application is sufficiently flexible,
|
||||||
|
* downgrade your requirements and try again. Otherwise, inform the user that
|
||||||
|
* their machine does not match your requirements.
|
||||||
|
*
|
||||||
|
* @par
|
||||||
|
* If emitted when querying the clipboard, ignore the error or report it to
|
||||||
|
* the user, as appropriate.
|
||||||
*/
|
*/
|
||||||
#define GLFW_FORMAT_UNAVAILABLE 0x00010009
|
#define GLFW_FORMAT_UNAVAILABLE 0x00010009
|
||||||
/*! @} */
|
/*! @} */
|
||||||
|
Loading…
Reference in New Issue
Block a user