Use only LoadLibraryA to match EGL backend
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dc1b9ce7f0
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24f41c8c4c
@ -275,7 +275,7 @@ int _glfwInitContextAPI(void)
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if (!_glfwCreateContextTLS())
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return GLFW_FALSE;
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_glfw.wgl.opengl32.instance = LoadLibraryW(L"opengl32.dll");
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_glfw.wgl.opengl32.instance = LoadLibraryA("opengl32.dll");
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if (!_glfw.wgl.opengl32.instance)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to load opengl32.dll");
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@ -62,7 +62,7 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
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//
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static GLFWbool initLibraries(void)
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{
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_glfw.win32.winmm.instance = LoadLibraryW(L"winmm.dll");
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_glfw.win32.winmm.instance = LoadLibraryA("winmm.dll");
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if (!_glfw.win32.winmm.instance)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load winmm.dll");
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@ -78,7 +78,7 @@ static GLFWbool initLibraries(void)
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_glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T)
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GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime");
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_glfw.win32.user32.instance = LoadLibraryW(L"user32.dll");
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_glfw.win32.user32.instance = LoadLibraryA("user32.dll");
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if (!_glfw.win32.user32.instance)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load user32.dll");
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@ -90,7 +90,7 @@ static GLFWbool initLibraries(void)
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_glfw.win32.user32.ChangeWindowMessageFilterEx = (CHANGEWINDOWMESSAGEFILTEREX_T)
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GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
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_glfw.win32.dwmapi.instance = LoadLibraryW(L"dwmapi.dll");
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_glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");
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if (_glfw.win32.dwmapi.instance)
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{
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_glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T)
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@ -99,7 +99,7 @@ static GLFWbool initLibraries(void)
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GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
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}
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_glfw.win32.shcore.instance = LoadLibraryW(L"shcore.dll");
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_glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
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if (_glfw.win32.shcore.instance)
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{
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_glfw.win32.shcore.SetProcessDPIAwareness = (SETPROCESSDPIAWARENESS_T)
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