From 21faa7b84fb4effa893ca0a8d67fb515df42c243 Mon Sep 17 00:00:00 2001
From: Camilla Berglund Welcome to version 3.0 of the GLFW library. GLFW is a free, open source,
@@ -34,19 +35,22 @@ settle. Note that the threading and image loading APIs from the 2.x
series have been removed. To compile GLFW and the accompanying example programs, you will need the
CMake build system. A rudimentary installation target is provided for all supported platforms
via the CMake build system. There are two aspects to using GLFW:1. Introduction
2. Compiling GLFW and the example programs
3. Installing GLFW
4. Using GLFW
In the files of your program where you use OpenGL or GLFW, you should
@@ -106,9 +111,9 @@ disable any gl.h
that the GLFW header includes and GLEW will work
as expected.
If you link with the static version of GLFW, it is also necessary to @@ -219,7 +224,6 @@ by compile.sh at compile time.
-lGLU
to your link flags.
-
When compiling and linking a program under Mac OS X that uses GLFW, you @@ -256,9 +260,11 @@ that even though your machine may have Unix-style OpenGL libraries, they are for use with the X Window System, and will not work with the Mac OS X native version of GLFW.
- + +GLFWwindow
window handle type and updated window-related functions and callbacks to take a window handleHere is an overview of the directory structure of the GLFW distribution: @@ -791,7 +797,7 @@ version of GLFW.
- +The official website for GLFW is glfw.org.
@@ -815,7 +821,7 @@ GLFW or porting it to your favorite platform, we have a
or you could join us on #glfw
.
-
+
GLFW exists because people around the world donated their time and lent