Documentation work

This commit is contained in:
Camilla Löwy 2018-05-11 14:39:12 +02:00
parent 7ef34eb06d
commit 2167bee551

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@ -52,9 +52,9 @@ example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
like Ubuntu have the `mingw-w64` package for both. like Ubuntu have the `mingw-w64` package for both.
GLFW has CMake toolchain files in the `CMake/` directory that allow for easy GLFW has CMake toolchain files in the `CMake/` directory that set up
cross-compilation of Windows binaries. To use these files you need to add a cross-compilation of Windows binaries. To use these files you add an option
special parameter when generating the project files or makefiles: when running `cmake` to generate the project files or makefiles:
@code{.sh} @code{.sh}
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> . cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
@ -286,8 +286,8 @@ _GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
For the EGL context creation API, the following options are available: For the EGL context creation API, the following options are available:
- @b _GLFW_USE_EGLPLATFORM_H to use `EGL/eglplatform.h` for native handle - @b _GLFW_USE_EGLPLATFORM_H to use an existing `EGL/eglplatform.h` header file
definitions (fallback) for native handle types (fallback)
@note None of the @ref build_macros may be defined during the compilation of @note None of the @ref build_macros may be defined during the compilation of
GLFW. If you define any of these in your build files, make sure they are not GLFW. If you define any of these in your build files, make sure they are not