diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index 828f5bda..66890ad3 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -5454,12 +5454,15 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void); * thread. * * This function makes the OpenGL or OpenGL ES context of the specified window - * current on the calling thread. A context must only be made current on - * a single thread at a time and each thread can have only a single current - * context at a time. + * current on the calling thread. It can also detach the current context from + * the calling thread without making a new one current by passing in `NULL`. * - * When moving a context between threads, you must make it non-current on the - * old thread before making it current on the new one. + * A context must only be made current on a single thread at a time and each + * thread can have only a single current context at a time. Making a context + * current detaches any previously current context on the calling thread. + * + * When moving a context between threads, you must detach it (make it + * non-current) on the old thread before making it current on the new one. * * By default, making a context non-current implicitly forces a pipeline flush. * On machines that support `GL_KHR_context_flush_control`, you can control @@ -5474,6 +5477,10 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void); * @param[in] window The window whose context to make current, or `NULL` to * detach the current context. * + * @remarks If the previously current context was created via a different + * context creation API than the one passed to this function, GLFW will still + * detach the previous one from its API before making the new one current. + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. *