Wayland: Fix scroll offsets being inverted

Scrolling offsets were inverted compared to X11 and Win32.

Fixes #1463.

(cherry picked from commit f760b124ca)
This commit is contained in:
Camilla Löwy 2020-07-15 23:11:19 +02:00 committed by Camilla Löwy
parent bd2fb9ebaf
commit 114704262c
2 changed files with 5 additions and 2 deletions

View File

@ -136,6 +136,8 @@ information on what to include when reporting a bug.
reported (#1112,#1415,#1472,#1616)
- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
(#1463)
## Contact
@ -274,6 +276,7 @@ skills.
- ndogxj
- Kristian Nielsen
- Kamil Nowakowski
- onox
- Denis Ovod
- Ozzy
- Andri Pálsson

View File

@ -347,9 +347,9 @@ static void pointerHandleAxis(void* data,
axis == WL_POINTER_AXIS_VERTICAL_SCROLL);
if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
x = wl_fixed_to_double(value) * scrollFactor;
x = -wl_fixed_to_double(value) * scrollFactor;
else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
y = wl_fixed_to_double(value) * scrollFactor;
y = -wl_fixed_to_double(value) * scrollFactor;
_glfwInputScroll(window, x, y);
}