Win32: Fix OSMesa library not being unloaded
This commit is contained in:
parent
29523dbfbf
commit
10e9033a29
@ -217,6 +217,7 @@ information on what to include when reporting a bug.
|
||||
- [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not
|
||||
match event scancode (#1993)
|
||||
- [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
|
||||
- [Win32] Bugfix: The OSMesa library was not unloaded on termination
|
||||
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
|
||||
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
|
||||
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
|
||||
|
@ -670,6 +670,7 @@ void _glfwTerminateWin32(void)
|
||||
|
||||
_glfwTerminateWGL();
|
||||
_glfwTerminateEGL();
|
||||
_glfwTerminateOSMesa();
|
||||
|
||||
freeLibraries();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user