Use SOVERSION for shared libraries on Unix-like systems.
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@ -215,6 +215,16 @@ endif()
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#--------------------------------------------------------------------
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#--------------------------------------------------------------------
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set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW")
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set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW")
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#--------------------------------------------------------------------
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# Choose library output name
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#--------------------------------------------------------------------
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if (BUILD_SHARED_LIBS AND UNIX)
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# On Unix-like systems, shared libraries can use the soname system.
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set(GLFW_LIB_NAME glfw)
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else()
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set(GLFW_LIB_NAME glfw3)
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endif()
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#--------------------------------------------------------------------
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#--------------------------------------------------------------------
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# Add subdirectories
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# Add subdirectories
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#--------------------------------------------------------------------
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#--------------------------------------------------------------------
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@ -30,9 +30,14 @@ elseif (_GLFW_X11_GLX)
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endif()
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endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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set_target_properties(glfw PROPERTIES OUTPUT_NAME "glfw3")
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set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}")
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if (BUILD_SHARED_LIBS)
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if (BUILD_SHARED_LIBS)
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# Include version information in the output
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set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION})
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if (UNIX)
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set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
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endif()
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if (_GLFW_WIN32_WGL)
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if (_GLFW_WIN32_WGL)
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# The GLFW DLL needs a special compile-time macro and import library name
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# The GLFW DLL needs a special compile-time macro and import library name
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@ -8,6 +8,6 @@ Description: A portable library for OpenGL, window and input
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Version: @GLFW_VERSION_FULL@
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Version: @GLFW_VERSION_FULL@
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URL: http://www.glfw.org/
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URL: http://www.glfw.org/
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Requires.private: @GLFW_PKG_DEPS@
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Requires.private: @GLFW_PKG_DEPS@
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Libs: -L${libdir} -lglfw3
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Libs: -L${libdir} -l@GLFW_LIB_NAME@
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Libs.private: @GLFW_PKG_LIBS@
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Libs.private: @GLFW_PKG_LIBS@
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Cflags: -I${includedir}
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Cflags: -I${includedir}
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