EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering backend) when running on ANGLE. Related to #1380.
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@ -126,6 +126,8 @@ information on what to include when reporting a bug.
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- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
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- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
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- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
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- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
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values to select ANGLE backend (#1380)
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- Updated the minimum required CMake version to 3.1
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- Disabled tests and examples by default when built as a CMake subdirectory
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- Bugfix: The CMake config-file package used an absolute path and was not
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@ -195,6 +197,8 @@ information on what to include when reporting a bug.
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macOS versions (#1442)
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- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
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- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
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- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
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(#1380)
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## Contact
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@ -93,6 +93,18 @@ __GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
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buttons, for compatibility with earlier versions of GLFW that did not have @ref
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glfwGetJoystickHats. Set this with @ref glfwInitHint.
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@anchor GLFW_ANGLE_PLATFORM_TYPE_hint
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__GLFW_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
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request when using OpenGL ES and EGL via
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[ANGLE](https://chromium.googlesource.com/angle/angle/). If the requested
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platform type is unavailable, ANGLE will use its default. Set this hint with
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@ref glfwInitHint.
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@par
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The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
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extension. This extension is not used if this hint is
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`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
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@subsubsection init_hints_osx macOS specific init hints
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@ -110,8 +122,9 @@ a nib or manually by GLFW. Set this with @ref glfwInitHint.
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@subsubsection init_hints_values Supported and default values
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Initialization hint | Default value | Supported values
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------------------------------- | ------------- | ----------------
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------------------------------- | ------------------------------- | ----------------
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@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
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@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ -27,6 +27,15 @@ are still available.
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For more information see @ref cursor_standard.
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@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
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GLFW now provides the
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[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
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requesting a specific rendering backend when using
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[ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES
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contexts.
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@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
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GLFW now provides the
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@ -94,6 +103,14 @@ then GLFW will fail to initialize.
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- @ref GLFW_CONTEXT_DEBUG
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- @ref GLFW_FEATURE_UNAVAILABLE
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- @ref GLFW_FEATURE_UNIMPLEMENTED
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- @ref GLFW_ANGLE_PLATFORM_TYPE
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- @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
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- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
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- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
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- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
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- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
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- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
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- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
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@section news_archive Release notes for earlier versions
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@ -1104,6 +1104,14 @@ extern "C" {
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#define GLFW_EGL_CONTEXT_API 0x00036002
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#define GLFW_OSMESA_CONTEXT_API 0x00036003
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#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001
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#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002
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#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
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#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004
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#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005
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#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007
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#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008
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/*! @defgroup shapes Standard cursor shapes
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* @brief Standard system cursor shapes.
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*
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@ -1220,6 +1228,11 @@ extern "C" {
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* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
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*/
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#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
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/*! @brief ANGLE rendering backend init hint.
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*
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* ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint).
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*/
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#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002
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/*! @brief macOS specific init hint.
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*
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* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
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@ -1721,8 +1721,34 @@ const char* _glfwPlatformGetClipboardString(void)
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} // autoreleasepool
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}
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EGLenum _glfwPlatformGetEGLPlatform(void)
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EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
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{
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if (_glfw.egl.ANGLE_platform_angle)
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{
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int type = 0;
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if (_glfw.egl.ANGLE_platform_angle_opengl)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
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type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
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}
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if (_glfw.egl.ANGLE_platform_angle_metal)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_METAL)
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type = EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE;
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}
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if (type)
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{
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*attribs = calloc(3, sizeof(EGLint));
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(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
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(*attribs)[1] = type;
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(*attribs)[2] = EGL_NONE;
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return EGL_PLATFORM_ANGLE_ANGLE;
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}
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}
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return 0;
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}
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@ -303,6 +303,7 @@ static void destroyContextEGL(_GLFWwindow* window)
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GLFWbool _glfwInitEGL(void)
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{
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int i;
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EGLint* attribs = NULL;
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const char* extensions;
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const char* sonames[] =
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{
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@ -408,6 +409,16 @@ GLFWbool _glfwInitEGL(void)
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_glfwStringInExtensionString("EGL_EXT_platform_x11", extensions);
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_glfw.egl.EXT_platform_wayland =
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_glfwStringInExtensionString("EGL_EXT_platform_wayland", extensions);
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_glfw.egl.ANGLE_platform_angle =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle", extensions);
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_glfw.egl.ANGLE_platform_angle_opengl =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_opengl", extensions);
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_glfw.egl.ANGLE_platform_angle_d3d =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_d3d", extensions);
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_glfw.egl.ANGLE_platform_angle_vulkan =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_vulkan", extensions);
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_glfw.egl.ANGLE_platform_angle_metal =
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_glfwStringInExtensionString("EGL_ANGLE_platform_angle_metal", extensions);
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}
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if (_glfw.egl.EXT_platform_base)
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@ -418,17 +429,19 @@ GLFWbool _glfwInitEGL(void)
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eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
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}
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_glfw.egl.platform = _glfwPlatformGetEGLPlatform();
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_glfw.egl.platform = _glfwPlatformGetEGLPlatform(&attribs);
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if (_glfw.egl.platform)
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{
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_glfw.egl.display =
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eglGetPlatformDisplayEXT(_glfw.egl.platform,
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_glfwPlatformGetEGLNativeDisplay(),
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NULL);
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attribs);
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}
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else
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_glfw.egl.display = eglGetDisplay(_glfwPlatformGetEGLNativeDisplay());
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free(attribs);
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if (_glfw.egl.display == EGL_NO_DISPLAY)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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@ -633,7 +646,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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setAttrib(EGL_NONE, EGL_NONE);
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native = _glfwPlatformGetEGLNativeWindow(window);
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if (_glfw.egl.platform)
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// HACK: ANGLE does not implement eglCreatePlatformWindowSurfaceEXT
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// despite reporting EGL_EXT_platform_base
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if (_glfw.egl.platform && _glfw.egl.platform != EGL_PLATFORM_ANGLE_ANGLE)
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{
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window->context.egl.surface =
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eglCreatePlatformWindowSurfaceEXT(_glfw.egl.display, config, native, attribs);
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@ -92,6 +92,15 @@
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#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
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#define EGL_PLATFORM_X11_EXT 0x31d5
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#define EGL_PLATFORM_WAYLAND_EXT 0x31d8
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e
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#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
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#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
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#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f
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typedef int EGLint;
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typedef unsigned int EGLBoolean;
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@ -173,6 +182,11 @@ typedef struct _GLFWlibraryEGL
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GLFWbool EXT_platform_base;
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GLFWbool EXT_platform_x11;
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GLFWbool EXT_platform_wayland;
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GLFWbool ANGLE_platform_angle;
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GLFWbool ANGLE_platform_angle_opengl;
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GLFWbool ANGLE_platform_angle_d3d;
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GLFWbool ANGLE_platform_angle_vulkan;
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GLFWbool ANGLE_platform_angle_metal;
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void* handle;
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@ -53,6 +53,7 @@ static GLFWerrorfun _glfwErrorCallback;
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static _GLFWinitconfig _glfwInitHints =
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{
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GLFW_TRUE, // hat buttons
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GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend
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{
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GLFW_TRUE, // macOS menu bar
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GLFW_TRUE // macOS bundle chdir
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@ -287,6 +288,9 @@ GLFWAPI void glfwInitHint(int hint, int value)
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case GLFW_JOYSTICK_HAT_BUTTONS:
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_glfwInitHints.hatButtons = value;
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return;
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case GLFW_ANGLE_PLATFORM_TYPE:
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_glfwInitHints.angleType = value;
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return;
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case GLFW_COCOA_CHDIR_RESOURCES:
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_glfwInitHints.ns.chdir = value;
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return;
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@ -243,6 +243,7 @@ struct _GLFWerror
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struct _GLFWinitconfig
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{
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GLFWbool hatButtons;
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int angleType;
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struct {
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GLFWbool menubar;
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GLFWbool chdir;
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@ -684,7 +685,7 @@ void _glfwPlatformWaitEvents(void);
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void _glfwPlatformWaitEventsTimeout(double timeout);
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void _glfwPlatformPostEmptyEvent(void);
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EGLenum _glfwPlatformGetEGLPlatform(void);
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EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs);
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EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void);
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EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window);
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@ -2186,8 +2186,44 @@ const char* _glfwPlatformGetClipboardString(void)
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return _glfw.win32.clipboardString;
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}
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EGLenum _glfwPlatformGetEGLPlatform(void)
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EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
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{
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if (_glfw.egl.ANGLE_platform_angle)
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{
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int type = 0;
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if (_glfw.egl.ANGLE_platform_angle_opengl)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
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type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
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else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGLES)
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type = EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE;
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}
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if (_glfw.egl.ANGLE_platform_angle_d3d)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_D3D9)
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type = EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
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else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_D3D11)
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type = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
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}
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if (_glfw.egl.ANGLE_platform_angle_vulkan)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN)
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type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
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}
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if (type)
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{
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*attribs = calloc(3, sizeof(EGLint));
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(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
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(*attribs)[1] = type;
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(*attribs)[2] = EGL_NONE;
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return EGL_PLATFORM_ANGLE_ANGLE;
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}
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}
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return 0;
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}
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@ -1684,7 +1684,7 @@ const char* _glfwPlatformGetClipboardString(void)
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return _glfw.wl.clipboardString;
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}
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EGLenum _glfwPlatformGetEGLPlatform(void)
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EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
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{
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if (_glfw.egl.EXT_platform_base && _glfw.egl.EXT_platform_wayland)
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return EGL_PLATFORM_WAYLAND_EXT;
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@ -3048,11 +3048,39 @@ const char* _glfwPlatformGetClipboardString(void)
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return getSelectionString(_glfw.x11.CLIPBOARD);
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}
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EGLenum _glfwPlatformGetEGLPlatform(void)
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EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
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{
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if (_glfw.egl.ANGLE_platform_angle)
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{
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int type = 0;
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if (_glfw.egl.ANGLE_platform_angle_opengl)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
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type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
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}
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if (_glfw.egl.ANGLE_platform_angle_vulkan)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN)
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type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
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}
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if (type)
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{
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*attribs = calloc(5, sizeof(EGLint));
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(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
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(*attribs)[1] = type;
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(*attribs)[2] = EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE;
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(*attribs)[3] = EGL_PLATFORM_X11_EXT;
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(*attribs)[4] = EGL_NONE;
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return EGL_PLATFORM_ANGLE_ANGLE;
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}
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}
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if (_glfw.egl.EXT_platform_base && _glfw.egl.EXT_platform_x11)
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return EGL_PLATFORM_X11_EXT;
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else
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return 0;
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}
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@ -55,6 +55,13 @@
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#define BEHAVIOR_NAME_NONE "none"
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#define BEHAVIOR_NAME_FLUSH "flush"
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#define ANGLE_TYPE_OPENGL "gl"
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#define ANGLE_TYPE_OPENGLES "es"
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#define ANGLE_TYPE_D3D9 "d3d9"
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#define ANGLE_TYPE_D3D11 "d3d11"
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#define ANGLE_TYPE_VULKAN "vk"
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#define ANGLE_TYPE_METAL "mtl"
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static void usage(void)
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{
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printf("Usage: glfwinfo [OPTION]...\n");
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@ -101,6 +108,13 @@ static void usage(void)
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printf(" --srgb request an sRGB capable framebuffer\n");
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printf(" --singlebuffer request single-buffering\n");
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printf(" --no-error request a context that does not emit errors\n");
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printf(" --angle-type=TYPE the ANGLE platform type to use ("
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ANGLE_TYPE_OPENGL ", "
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ANGLE_TYPE_OPENGLES ", "
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ANGLE_TYPE_D3D9 ", "
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ANGLE_TYPE_D3D11 ", "
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ANGLE_TYPE_VULKAN " or "
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ANGLE_TYPE_METAL ")\n");
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printf(" --graphics-switching request macOS graphics switching\n");
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}
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@ -344,6 +358,7 @@ int main(int argc, char** argv)
|
||||
bool fb_stereo = false;
|
||||
bool fb_srgb = false;
|
||||
bool fb_doublebuffer = true;
|
||||
int angle_type = GLFW_ANGLE_PLATFORM_TYPE_NONE;
|
||||
bool cocoa_graphics_switching = false;
|
||||
|
||||
enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG_CONTEXT, FORWARD, HELP,
|
||||
@ -352,7 +367,7 @@ int main(int argc, char** argv)
|
||||
REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS,
|
||||
ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS,
|
||||
AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY,
|
||||
GRAPHICS_SWITCHING };
|
||||
ANGLE_TYPE, GRAPHICS_SWITCHING };
|
||||
const struct option options[] =
|
||||
{
|
||||
{ "behavior", 1, NULL, BEHAVIOR },
|
||||
@ -384,6 +399,7 @@ int main(int argc, char** argv)
|
||||
{ "srgb", 0, NULL, SRGB },
|
||||
{ "singlebuffer", 0, NULL, SINGLEBUFFER },
|
||||
{ "no-error", 0, NULL, NOERROR_SRSLY },
|
||||
{ "angle-type", 1, NULL, ANGLE_TYPE },
|
||||
{ "graphics-switching", 0, NULL, GRAPHICS_SWITCHING },
|
||||
{ NULL, 0, NULL, 0 }
|
||||
};
|
||||
@ -569,6 +585,25 @@ int main(int argc, char** argv)
|
||||
case NOERROR_SRSLY:
|
||||
context_no_error = true;
|
||||
break;
|
||||
case ANGLE_TYPE:
|
||||
if (strcmp(optarg, ANGLE_TYPE_OPENGL) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_OPENGL;
|
||||
else if (strcmp(optarg, ANGLE_TYPE_OPENGLES) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_OPENGLES;
|
||||
else if (strcmp(optarg, ANGLE_TYPE_D3D9) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_D3D9;
|
||||
else if (strcmp(optarg, ANGLE_TYPE_D3D11) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_D3D11;
|
||||
else if (strcmp(optarg, ANGLE_TYPE_VULKAN) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_VULKAN;
|
||||
else if (strcmp(optarg, ANGLE_TYPE_METAL) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_METAL;
|
||||
else
|
||||
{
|
||||
usage();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
break;
|
||||
case GRAPHICS_SWITCHING:
|
||||
cocoa_graphics_switching = true;
|
||||
break;
|
||||
@ -587,6 +622,8 @@ int main(int argc, char** argv)
|
||||
|
||||
glfwInitHint(GLFW_COCOA_MENUBAR, false);
|
||||
|
||||
glfwInitHint(GLFW_ANGLE_PLATFORM_TYPE, angle_type);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user