Cocoa: Support some sim page joystick elements
This is an SDL2 compatibility fix.
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@ -231,6 +231,19 @@ static void matchCallback(void* context,
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break;
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}
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}
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else if (page == kHIDPage_Simulation)
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{
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switch (usage)
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{
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case kHIDUsage_Sim_Accelerator:
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case kHIDUsage_Sim_Brake:
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case kHIDUsage_Sim_Throttle:
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case kHIDUsage_Sim_Rudder:
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case kHIDUsage_Sim_Steering:
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target = axes;
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break;
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}
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}
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else if (page == kHIDPage_Button || page == kHIDPage_Consumer)
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target = buttons;
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