diff --git a/examples/heightmap.c b/examples/heightmap.c index f4bec28c..75a694e9 100644 --- a/examples/heightmap.c +++ b/examples/heightmap.c @@ -84,7 +84,7 @@ static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer = NULL; #define RESOLVE_GL_FCN(type, var, name) \ if (status == GL_TRUE) \ {\ - var = glfwGetProcAddress((name));\ + var = (type) glfwGetProcAddress((name));\ if ((var) == NULL)\ {\ status = GL_FALSE;\ @@ -95,31 +95,31 @@ static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer = NULL; static GLboolean init_opengl(void) { GLboolean status = GL_TRUE; - RESOLVE_GL_FCN(PFN_glCreateShader, pglCreateShader, "glCreateShader"); - RESOLVE_GL_FCN(PFN_glShaderSource, pglShaderSource, "glShaderSource"); - RESOLVE_GL_FCN(PFN_glCompileShader, pglCompileShader, "glCompileShader"); - RESOLVE_GL_FCN(PFN_glGetShaderiv, pglGetShaderiv, "glGetShaderiv"); - RESOLVE_GL_FCN(PFN_glGetShaderInfoLog, pglGetShaderInfoLog, "glGetShaderInfoLog"); - RESOLVE_GL_FCN(PFN_glDeleteShader, pglDeleteShader, "glDeleteShader"); - RESOLVE_GL_FCN(PFN_glCreateProgram, pglCreateProgram, "glCreateProgram"); - RESOLVE_GL_FCN(PFN_glAttachShader, pglAttachShader, "glAttachShader"); - RESOLVE_GL_FCN(PFN_glLinkProgram, pglLinkProgram, "glLinkProgram"); - RESOLVE_GL_FCN(PFN_glUseProgram, pglUseProgram, "glUseProgram"); - RESOLVE_GL_FCN(PFN_glGetProgramiv, pglGetProgramiv, "glGetProgramiv"); - RESOLVE_GL_FCN(PFN_glGetProgramInfoLog, pglGetProgramInfoLog, "glGetProgramInfoLog"); - RESOLVE_GL_FCN(PFN_glDeleteProgram, pglDeleteProgram, "glDeleteProgram"); - RESOLVE_GL_FCN(PFN_glGetUniformLocation, pglGetUniformLocation, "glGetUniformLocation"); - RESOLVE_GL_FCN(PFN_glUniformMatrix4fv, pglUniformMatrix4fv, "glUniformMatrix4fv"); - RESOLVE_GL_FCN(PFN_glGetAttribLocation, pglGetAttribLocation, "glGetAttribLocation"); - RESOLVE_GL_FCN(PFN_glGenVertexArrays, pglGenVertexArrays, "glGenVertexArrays"); - RESOLVE_GL_FCN(PFN_glDeleteVertexArrays, pglDeleteVertexArrays, "glDeleteVertexArrays"); - RESOLVE_GL_FCN(PFN_glBindVertexArray, pglBindVertexArray, "glBindVertexArray"); - RESOLVE_GL_FCN(PFN_glGenBuffers, pglGenBuffers, "glGenBuffers"); - RESOLVE_GL_FCN(PFN_glBindBuffer, pglBindBuffer, "glBindBuffer"); - RESOLVE_GL_FCN(PFN_glBufferData, pglBufferData, "glBufferData"); - RESOLVE_GL_FCN(PFN_glBufferSubData, pglBufferSubData, "glBufferSubData"); - RESOLVE_GL_FCN(PFN_glEnableVertexAttribArray, pglEnableVertexAttribArray, "glEnableVertexAttribArray"); - RESOLVE_GL_FCN(PFN_glVertexAttribPointer, pglVertexAttribPointer, "glVertexAttribPointer"); + RESOLVE_GL_FCN(PFNGLCREATESHADERPROC, pglCreateShader, "glCreateShader"); + RESOLVE_GL_FCN(PFNGLSHADERSOURCEPROC, pglShaderSource, "glShaderSource"); + RESOLVE_GL_FCN(PFNGLCOMPILESHADERPROC, pglCompileShader, "glCompileShader"); + RESOLVE_GL_FCN(PFNGLGETSHADERIVPROC, pglGetShaderiv, "glGetShaderiv"); + RESOLVE_GL_FCN(PFNGLGETSHADERINFOLOGPROC, pglGetShaderInfoLog, "glGetShaderInfoLog"); + RESOLVE_GL_FCN(PFNGLDELETESHADERPROC, pglDeleteShader, "glDeleteShader"); + RESOLVE_GL_FCN(PFNGLCREATEPROGRAMPROC, pglCreateProgram, "glCreateProgram"); + RESOLVE_GL_FCN(PFNGLATTACHSHADERPROC, pglAttachShader, "glAttachShader"); + RESOLVE_GL_FCN(PFNGLLINKPROGRAMPROC, pglLinkProgram, "glLinkProgram"); + RESOLVE_GL_FCN(PFNGLUSEPROGRAMPROC, pglUseProgram, "glUseProgram"); + RESOLVE_GL_FCN(PFNGLGETPROGRAMIVPROC, pglGetProgramiv, "glGetProgramiv"); + RESOLVE_GL_FCN(PFNGLGETPROGRAMINFOLOGPROC, pglGetProgramInfoLog, "glGetProgramInfoLog"); + RESOLVE_GL_FCN(PFNGLDELETEPROGRAMPROC, pglDeleteProgram, "glDeleteProgram"); + RESOLVE_GL_FCN(PFNGLGETUNIFORMLOCATIONPROC, pglGetUniformLocation, "glGetUniformLocation"); + RESOLVE_GL_FCN(PFNGLUNIFORMMATRIX4FVPROC, pglUniformMatrix4fv, "glUniformMatrix4fv"); + RESOLVE_GL_FCN(PFNGLGETATTRIBLOCATIONPROC, pglGetAttribLocation, "glGetAttribLocation"); + RESOLVE_GL_FCN(PFNGLGENVERTEXARRAYSPROC, pglGenVertexArrays, "glGenVertexArrays"); + RESOLVE_GL_FCN(PFNGLDELETEVERTEXARRAYSPROC, pglDeleteVertexArrays, "glDeleteVertexArrays"); + RESOLVE_GL_FCN(PFNGLBINDVERTEXARRAYPROC, pglBindVertexArray, "glBindVertexArray"); + RESOLVE_GL_FCN(PFNGLGENBUFFERSPROC, pglGenBuffers, "glGenBuffers"); + RESOLVE_GL_FCN(PFNGLBINDBUFFERPROC, pglBindBuffer, "glBindBuffer"); + RESOLVE_GL_FCN(PFNGLBUFFERDATAPROC, pglBufferData, "glBufferData"); + RESOLVE_GL_FCN(PFNGLBUFFERSUBDATAPROC, pglBufferSubData, "glBufferSubData"); + RESOLVE_GL_FCN(PFNGLENABLEVERTEXATTRIBARRAYPROC, pglEnableVertexAttribArray, "glEnableVertexAttribArray"); + RESOLVE_GL_FCN(PFNGLVERTEXATTRIBPOINTERPROC, pglVertexAttribPointer, "glVertexAttribPointer"); return status; } /**********************************************************************