Don't call OpenGL functions until there's a context.
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@ -242,8 +242,11 @@ static void window_refresh_callback(GLFWwindow window)
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{
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printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime());
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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if (glfwGetCurrentContext())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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}
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}
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static void window_focus_callback(GLFWwindow window, int activated)
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