Add custom target for updating gamepad mappings
This commit is contained in:
parent
56092814f3
commit
01778329ec
@ -797,6 +797,11 @@ glfwUpdateGamepadMappings(mappings);
|
|||||||
This function supports everything from single lines up to and including the
|
This function supports everything from single lines up to and including the
|
||||||
unmodified contents of the whole `gamecontrollerdb.txt` file.
|
unmodified contents of the whole `gamecontrollerdb.txt` file.
|
||||||
|
|
||||||
|
If you are compiling GLFW from source with CMake you can update the built-in mappings by
|
||||||
|
building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake
|
||||||
|
script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header
|
||||||
|
file.
|
||||||
|
|
||||||
Below is a description of the mapping format. Please keep in mind that __this
|
Below is a description of the mapping format. Please keep in mind that __this
|
||||||
description is not authoritative__. The format is defined by the SDL and
|
description is not authoritative__. The format is defined by the SDL and
|
||||||
SDL_GameControllerDB projects and their documentation and code takes precedence.
|
SDL_GameControllerDB projects and their documentation and code takes precedence.
|
||||||
|
@ -4,6 +4,15 @@ add_library(glfw "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
|
|||||||
internal.h mappings.h context.c init.c input.c monitor.c
|
internal.h mappings.h context.c init.c input.c monitor.c
|
||||||
vulkan.c window.c)
|
vulkan.c window.c)
|
||||||
|
|
||||||
|
add_custom_target(update_mappings
|
||||||
|
COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
|
||||||
|
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||||
|
COMMENT "Updating gamepad mappings from upstream repository"
|
||||||
|
SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake"
|
||||||
|
VERBATIM)
|
||||||
|
|
||||||
|
set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
|
||||||
|
|
||||||
if (_GLFW_COCOA)
|
if (_GLFW_COCOA)
|
||||||
target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h
|
target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h
|
||||||
nsgl_context.h egl_context.h osmesa_context.h
|
nsgl_context.h egl_context.h osmesa_context.h
|
||||||
|
@ -31,7 +31,7 @@
|
|||||||
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
|
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
|
||||||
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
|
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
|
||||||
// This file can be re-generated from mappings.h.in and the upstream
|
// This file can be re-generated from mappings.h.in and the upstream
|
||||||
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
|
// gamecontrollerdb.txt with the 'update_mappings' CMake target.
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
||||||
// All gamepad mappings not labeled GLFW are copied from the
|
// All gamepad mappings not labeled GLFW are copied from the
|
||||||
|
@ -31,7 +31,7 @@
|
|||||||
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
|
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
|
||||||
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
|
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
|
||||||
// This file can be re-generated from mappings.h.in and the upstream
|
// This file can be re-generated from mappings.h.in and the upstream
|
||||||
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
|
// gamecontrollerdb.txt with the 'update_mappings' CMake target.
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
||||||
// All gamepad mappings not labeled GLFW are copied from the
|
// All gamepad mappings not labeled GLFW are copied from the
|
||||||
|
Loading…
Reference in New Issue
Block a user