glfw/src/win32/win32_window.c

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//========================================================================
// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
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#include <stdio.h>
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#include <stdlib.h>
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//========================================================================
// Convert BPP to RGB bits based on "best guess"
//========================================================================
static void bpp2rgb(int bpp, int* r, int* g, int* b)
{
int delta;
// We assume that by 32 they really meant 24
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*r = *g = *b = bpp / 3;
delta = bpp - (*r * 3);
if (delta >= 1)
*g = *g + 1;
if (delta == 2)
*r = *r + 1;
}
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//========================================================================
// Enable/disable minimize/restore animations
//========================================================================
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static int setMinMaxAnimations(int enable)
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{
ANIMATIONINFO AI;
int old_enable;
// Get old animation setting
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AI.cbSize = sizeof(ANIMATIONINFO);
SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0);
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old_enable = AI.iMinAnimate;
// If requested, change setting
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if (old_enable != enable)
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{
AI.iMinAnimate = enable;
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SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI,
SPIF_SENDCHANGE);
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}
return old_enable;
}
//========================================================================
// Focus the window and bring it to the top of the stack
// Due to some nastiness with how Win98/ME/2k/XP handles SetForegroundWindow,
// we have to go through some really bizarre measures to achieve this
//========================================================================
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static void setForegroundWindow(HWND hWnd)
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{
int try_count = 0;
int old_animate;
// Try the standard approach first...
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BringWindowToTop(hWnd);
SetForegroundWindow(hWnd);
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// If it worked, return now
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if (hWnd == GetForegroundWindow())
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{
// Try to modify the system settings (since this is the foreground
// process, we are allowed to do this)
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE);
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return;
}
// For other Windows versions than 95 & NT4.0, the standard approach
// may not work, so if we failed we have to "trick" Windows into
// making our window the foureground window: Iconify and restore
// again. It is ugly, but it seems to work (we turn off those annoying
// zoom animations to make it look a bit better at least).
// Turn off minimize/restore animations
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old_animate = setMinMaxAnimations(0);
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// We try this a few times, just to be on the safe side of things...
do
{
// Iconify & restore
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ShowWindow(hWnd, SW_HIDE);
ShowWindow(hWnd, SW_SHOWMINIMIZED);
ShowWindow(hWnd, SW_SHOWNORMAL);
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// Try to get focus
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BringWindowToTop(hWnd);
SetForegroundWindow(hWnd);
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// We do not want to keep going on forever, so we keep track of
// how many times we tried
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try_count++;
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}
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while (hWnd != GetForegroundWindow() && try_count <= 3);
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// Restore the system minimize/restore animation setting
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setMinMaxAnimations(old_animate);
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// Try to modify the system settings (since this is now hopefully the
// foreground process, we are probably allowed to do this)
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE);
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}
//========================================================================
// Returns the specified attribute of the specified pixel format
// NOTE: Do not call this unless we have found WGL_ARB_pixel_format
//========================================================================
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static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib)
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{
int value = 0;
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if (!window->WGL.GetPixelFormatAttribivARB(window->WGL.DC, pixelFormat, 0, 1, &attrib, &value))
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{
// NOTE: We should probably handle this error somehow
return 0;
}
return value;
}
//========================================================================
// Return a list of available and usable framebuffer configs
//========================================================================
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static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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{
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_GLFWfbconfig* result;
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PIXELFORMATDESCRIPTOR pfd;
int i, count;
*found = 0;
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if (window->WGL.has_WGL_ARB_pixel_format)
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count = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB);
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else
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count = _glfw_DescribePixelFormat(window->WGL.DC, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
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if (!count)
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: No pixel formats found");
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return NULL;
}
result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count);
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if (!result)
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{
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_glfwSetError(GLFW_OUT_OF_MEMORY, "Win32/WGL: Failed to allocate _GLFWfbconfig array");
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return NULL;
}
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for (i = 1; i <= count; i++)
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{
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if (window->WGL.has_WGL_ARB_pixel_format)
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{
// Get pixel format attributes through WGL_ARB_pixel_format
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// Only consider doublebuffered OpenGL pixel formats for windows
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if (!getPixelFormatAttrib(window, i, WGL_SUPPORT_OPENGL_ARB) ||
!getPixelFormatAttrib(window, i, WGL_DRAW_TO_WINDOW_ARB) ||
!getPixelFormatAttrib(window, i, WGL_DOUBLE_BUFFER_ARB))
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{
continue;
}
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// Only consider RGBA pixel formats
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if (getPixelFormatAttrib(window, i, WGL_PIXEL_TYPE_ARB) !=
WGL_TYPE_RGBA_ARB)
{
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continue;
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}
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// Only consider "hardware-accelerated" pixel formats
if (getPixelFormatAttrib(window, i, WGL_ACCELERATION_ARB) ==
WGL_NO_ACCELERATION_ARB)
{
continue;
}
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result[*found].redBits =
getPixelFormatAttrib(window, i, WGL_RED_BITS_ARB);
result[*found].greenBits =
getPixelFormatAttrib(window, i, WGL_GREEN_BITS_ARB);
result[*found].blueBits =
getPixelFormatAttrib(window, i, WGL_BLUE_BITS_ARB);
result[*found].alphaBits =
getPixelFormatAttrib(window, i, WGL_ALPHA_BITS_ARB);
result[*found].depthBits =
getPixelFormatAttrib(window, i, WGL_DEPTH_BITS_ARB);
result[*found].stencilBits =
getPixelFormatAttrib(window, i, WGL_STENCIL_BITS_ARB);
result[*found].accumRedBits =
getPixelFormatAttrib(window, i, WGL_ACCUM_RED_BITS_ARB);
result[*found].accumGreenBits =
getPixelFormatAttrib(window, i, WGL_ACCUM_GREEN_BITS_ARB);
result[*found].accumBlueBits =
getPixelFormatAttrib(window, i, WGL_ACCUM_BLUE_BITS_ARB);
result[*found].accumAlphaBits =
getPixelFormatAttrib(window, i, WGL_ACCUM_ALPHA_BITS_ARB);
result[*found].auxBuffers =
getPixelFormatAttrib(window, i, WGL_AUX_BUFFERS_ARB);
result[*found].stereo =
getPixelFormatAttrib(window, i, WGL_STEREO_ARB);
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if (window->WGL.has_WGL_ARB_multisample)
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{
result[*found].samples =
getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB);
}
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else
result[*found].samples = 0;
}
else
{
// Get pixel format attributes through old-fashioned PFDs
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if (!_glfw_DescribePixelFormat(window->WGL.DC, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
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continue;
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// Only consider doublebuffered OpenGL pixel formats for windows
if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
!(pfd.dwFlags & PFD_SUPPORT_OPENGL) ||
!(pfd.dwFlags & PFD_DOUBLEBUFFER))
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{
continue;
}
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// Only consider "hardware-accelerated" pixel formats
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if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
(pfd.dwFlags & PFD_GENERIC_FORMAT))
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{
continue;
}
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// Only RGBA pixel formats considered
if (pfd.iPixelType != PFD_TYPE_RGBA)
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continue;
result[*found].redBits = pfd.cRedBits;
result[*found].greenBits = pfd.cGreenBits;
result[*found].blueBits = pfd.cBlueBits;
result[*found].alphaBits = pfd.cAlphaBits;
result[*found].depthBits = pfd.cDepthBits;
result[*found].stencilBits = pfd.cStencilBits;
result[*found].accumRedBits = pfd.cAccumRedBits;
result[*found].accumGreenBits = pfd.cAccumGreenBits;
result[*found].accumBlueBits = pfd.cAccumBlueBits;
result[*found].accumAlphaBits = pfd.cAccumAlphaBits;
result[*found].auxBuffers = pfd.cAuxBuffers;
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result[*found].stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
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// PFD pixel formats do not support FSAA
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result[*found].samples = 0;
}
result[*found].platformID = i;
(*found)++;
}
return result;
}
//========================================================================
// Creates an OpenGL context on the specified device context
//========================================================================
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static GLboolean createContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
int pixelFormat)
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{
PIXELFORMATDESCRIPTOR pfd;
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int i = 0, attribs[9];
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HGLRC share = NULL;
if (wndconfig->share)
share = wndconfig->share->WGL.context;
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if (!_glfw_DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: Failed to retrieve PFD for selected pixel format");
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return GL_FALSE;
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}
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if (!_glfw_SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: Failed to set selected pixel format");
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return GL_FALSE;
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}
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if (window->WGL.has_WGL_ARB_create_context)
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{
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// Use the newer wglCreateContextAttribsARB creation method
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if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
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{
// Request an explicitly versioned context
attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
attribs[i++] = wndconfig->glMajor;
attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
attribs[i++] = wndconfig->glMinor;
}
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if (wndconfig->glForward || wndconfig->glDebug)
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{
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int flags = 0;
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if (wndconfig->glForward)
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flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
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if (wndconfig->glDebug)
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flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
attribs[i++] = WGL_CONTEXT_FLAGS_ARB;
attribs[i++] = flags;
}
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if (wndconfig->glProfile)
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{
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int flags = 0;
if (!window->WGL.has_WGL_ARB_create_context_profile)
{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
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return GL_FALSE;
}
if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE &&
!window->WGL.has_WGL_EXT_create_context_es2_profile)
{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL ES 2.x profile requested but WGL_EXT_create_context_es2_profile is unavailable");
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return GL_FALSE;
}
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if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
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flags = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
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else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
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flags = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
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else if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE)
flags = WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
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attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB;
attribs[i++] = flags;
}
attribs[i++] = 0;
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window->WGL.context = window->WGL.CreateContextAttribsARB(window->WGL.DC,
share,
attribs);
if (!window->WGL.context)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: Failed to create OpenGL context");
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return GL_FALSE;
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}
}
else
{
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window->WGL.context = wglCreateContext(window->WGL.DC);
if (!window->WGL.context)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create OpenGL context");
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return GL_FALSE;
}
if (share)
{
if (!wglShareLists(share, window->WGL.context))
{
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_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to enable sharing with specified OpenGL context");
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return GL_FALSE;
}
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}
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}
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return GL_TRUE;
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}
//========================================================================
// Translates a Windows key to the corresponding GLFW key
//========================================================================
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static int translateKey(WPARAM wParam, LPARAM lParam)
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{
MSG next_msg;
DWORD msg_time;
DWORD scan_code;
// Check for numeric keypad keys.
// Note: This way we always force "NumLock = ON", which is intentional
// since the returned key code should correspond to a physical
// location.
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int hiFlags = HIWORD(lParam);
if (!(hiFlags & 0x100))
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{
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switch (MapVirtualKey(hiFlags & 0xFF, 1))
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{
case VK_INSERT: return GLFW_KEY_KP_0;
case VK_END: return GLFW_KEY_KP_1;
case VK_DOWN: return GLFW_KEY_KP_2;
case VK_NEXT: return GLFW_KEY_KP_3;
case VK_LEFT: return GLFW_KEY_KP_4;
case VK_CLEAR: return GLFW_KEY_KP_5;
case VK_RIGHT: return GLFW_KEY_KP_6;
case VK_HOME: return GLFW_KEY_KP_7;
case VK_UP: return GLFW_KEY_KP_8;
case VK_PRIOR: return GLFW_KEY_KP_9;
case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE;
case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY;
case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT;
case VK_ADD: return GLFW_KEY_KP_ADD;
case VK_DELETE: return GLFW_KEY_KP_DECIMAL;
default: break;
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}
}
// Check which key was pressed or released
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switch (wParam)
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{
// The SHIFT keys require special handling
case VK_SHIFT:
{
// Compare scan code for this key with that of VK_RSHIFT in
// order to determine which shift key was pressed (left or
// right)
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scan_code = MapVirtualKey(VK_RSHIFT, 0);
if (((lParam & 0x01ff0000) >> 16) == scan_code)
return GLFW_KEY_RIGHT_SHIFT;
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return GLFW_KEY_LEFT_SHIFT;
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}
// The CTRL keys require special handling
case VK_CONTROL:
{
// Is this an extended key (i.e. right key)?
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if (lParam & 0x01000000)
return GLFW_KEY_RIGHT_CONTROL;
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// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only
// want the RALT message, so we try to see if the next message
// is a RALT message. In that case, this is a false LCTRL!
msg_time = GetMessageTime();
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if (PeekMessage(&next_msg, NULL, 0, 0, PM_NOREMOVE))
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{
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if (next_msg.message == WM_KEYDOWN ||
next_msg.message == WM_SYSKEYDOWN)
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{
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if (next_msg.wParam == VK_MENU &&
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(next_msg.lParam & 0x01000000) &&
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next_msg.time == msg_time)
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{
// Next message is a RALT down message, which
// means that this is NOT a proper LCTRL message!
return -1;
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}
}
}
return GLFW_KEY_LEFT_CONTROL;
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}
// The ALT keys require special handling
case VK_MENU:
{
// Is this an extended key (i.e. right key)?
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if (lParam & 0x01000000)
return GLFW_KEY_RIGHT_ALT;
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return GLFW_KEY_LEFT_ALT;
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}
// The ENTER keys require special handling
case VK_RETURN:
{
// Is this an extended key (i.e. right key)?
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if (lParam & 0x01000000)
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return GLFW_KEY_KP_ENTER;
return GLFW_KEY_ENTER;
}
// Funcion keys (non-printable keys)
case VK_ESCAPE: return GLFW_KEY_ESCAPE;
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case VK_TAB: return GLFW_KEY_TAB;
case VK_BACK: return GLFW_KEY_BACKSPACE;
case VK_HOME: return GLFW_KEY_HOME;
case VK_END: return GLFW_KEY_END;
case VK_PRIOR: return GLFW_KEY_PAGE_UP;
case VK_NEXT: return GLFW_KEY_PAGE_DOWN;
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case VK_INSERT: return GLFW_KEY_INSERT;
case VK_DELETE: return GLFW_KEY_DELETE;
2010-09-07 17:34:51 +02:00
case VK_LEFT: return GLFW_KEY_LEFT;
case VK_UP: return GLFW_KEY_UP;
case VK_RIGHT: return GLFW_KEY_RIGHT;
case VK_DOWN: return GLFW_KEY_DOWN;
case VK_F1: return GLFW_KEY_F1;
case VK_F2: return GLFW_KEY_F2;
case VK_F3: return GLFW_KEY_F3;
case VK_F4: return GLFW_KEY_F4;
case VK_F5: return GLFW_KEY_F5;
case VK_F6: return GLFW_KEY_F6;
case VK_F7: return GLFW_KEY_F7;
case VK_F8: return GLFW_KEY_F8;
case VK_F9: return GLFW_KEY_F9;
case VK_F10: return GLFW_KEY_F10;
case VK_F11: return GLFW_KEY_F11;
case VK_F12: return GLFW_KEY_F12;
case VK_F13: return GLFW_KEY_F13;
case VK_F14: return GLFW_KEY_F14;
case VK_F15: return GLFW_KEY_F15;
case VK_F16: return GLFW_KEY_F16;
case VK_F17: return GLFW_KEY_F17;
case VK_F18: return GLFW_KEY_F18;
case VK_F19: return GLFW_KEY_F19;
case VK_F20: return GLFW_KEY_F20;
case VK_F21: return GLFW_KEY_F21;
case VK_F22: return GLFW_KEY_F22;
case VK_F23: return GLFW_KEY_F23;
case VK_F24: return GLFW_KEY_F24;
case VK_NUMLOCK: return GLFW_KEY_NUM_LOCK;
case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK;
case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK;
case VK_PAUSE: return GLFW_KEY_PAUSE;
case VK_LWIN: return GLFW_KEY_LEFT_SUPER;
case VK_RWIN: return GLFW_KEY_RIGHT_SUPER;
case VK_APPS: return GLFW_KEY_MENU;
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// Numeric keypad
case VK_NUMPAD0: return GLFW_KEY_KP_0;
case VK_NUMPAD1: return GLFW_KEY_KP_1;
case VK_NUMPAD2: return GLFW_KEY_KP_2;
case VK_NUMPAD3: return GLFW_KEY_KP_3;
case VK_NUMPAD4: return GLFW_KEY_KP_4;
case VK_NUMPAD5: return GLFW_KEY_KP_5;
case VK_NUMPAD6: return GLFW_KEY_KP_6;
case VK_NUMPAD7: return GLFW_KEY_KP_7;
case VK_NUMPAD8: return GLFW_KEY_KP_8;
case VK_NUMPAD9: return GLFW_KEY_KP_9;
case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE;
case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY;
case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT;
case VK_ADD: return GLFW_KEY_KP_ADD;
case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL;
// Printable keys are mapped according to US layout
case VK_SPACE: return GLFW_KEY_SPACE;
case 0x30: return GLFW_KEY_0;
case 0x31: return GLFW_KEY_1;
case 0x32: return GLFW_KEY_2;
case 0x33: return GLFW_KEY_3;
case 0x34: return GLFW_KEY_4;
case 0x35: return GLFW_KEY_5;
case 0x36: return GLFW_KEY_6;
case 0x37: return GLFW_KEY_7;
case 0x38: return GLFW_KEY_8;
case 0x39: return GLFW_KEY_9;
case 0x41: return GLFW_KEY_A;
case 0x42: return GLFW_KEY_B;
case 0x43: return GLFW_KEY_C;
case 0x44: return GLFW_KEY_D;
case 0x45: return GLFW_KEY_E;
case 0x46: return GLFW_KEY_F;
case 0x47: return GLFW_KEY_G;
case 0x48: return GLFW_KEY_H;
case 0x49: return GLFW_KEY_I;
case 0x4A: return GLFW_KEY_J;
case 0x4B: return GLFW_KEY_K;
case 0x4C: return GLFW_KEY_L;
case 0x4D: return GLFW_KEY_M;
case 0x4E: return GLFW_KEY_N;
case 0x4F: return GLFW_KEY_O;
case 0x50: return GLFW_KEY_P;
case 0x51: return GLFW_KEY_Q;
case 0x52: return GLFW_KEY_R;
case 0x53: return GLFW_KEY_S;
case 0x54: return GLFW_KEY_T;
case 0x55: return GLFW_KEY_U;
case 0x56: return GLFW_KEY_V;
case 0x57: return GLFW_KEY_W;
case 0x58: return GLFW_KEY_X;
case 0x59: return GLFW_KEY_Y;
case 0x5A: return GLFW_KEY_Z;
case 0xBD: return GLFW_KEY_MINUS;
case 0xBB: return GLFW_KEY_EQUAL;
case 0xDB: return GLFW_KEY_LEFT_BRACKET;
case 0xDD: return GLFW_KEY_RIGHT_BRACKET;
case 0xDC: return GLFW_KEY_BACKSLASH;
case 0xBA: return GLFW_KEY_SEMICOLON;
case 0xDE: return GLFW_KEY_APOSTROPHE;
case 0xC0: return GLFW_KEY_GRAVE_ACCENT;
case 0xBC: return GLFW_KEY_COMMA;
case 0xBE: return GLFW_KEY_PERIOD;
case 0xBF: return GLFW_KEY_SLASH;
case 0xDF: return GLFW_KEY_WORLD_1;
case 0xE2: return GLFW_KEY_WORLD_2;
default: break;
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}
// No matching translation was found, so return -1
return -1;
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}
//========================================================================
// Translates a Windows key to Unicode
//========================================================================
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static void translateChar(_GLFWwindow* window, DWORD wParam, DWORD lParam)
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{
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BYTE keyboard_state[256];
WCHAR unicode_buf[10];
UINT scan_code;
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int i, num_chars;
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2010-09-10 22:03:36 +02:00
GetKeyboardState(keyboard_state);
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// Derive scan code from lParam and action
scan_code = (lParam & 0x01ff0000) >> 16;
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num_chars = ToUnicode(
wParam, // virtual-key code
scan_code, // scan code
keyboard_state, // key-state array
unicode_buf, // buffer for translated key
10, // size of translated key buffer
0 // active-menu flag
);
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// Report characters
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for (i = 0; i < num_chars; i++)
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_glfwInputChar(window, (int) unicode_buf[i]);
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}
//========================================================================
// Window callback function (handles window events)
//========================================================================
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static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam)
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{
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_GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtr(hWnd, 0);
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switch (uMsg)
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{
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case WM_CREATE:
{
CREATESTRUCT* cs = (CREATESTRUCT*) lParam;
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SetWindowLongPtr(hWnd, 0, (LONG_PTR) cs->lpCreateParams);
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break;
}
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case WM_ACTIVATE:
{
// Window was (de)activated and/or (de)iconified
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BOOL active = LOWORD(wParam) != WA_INACTIVE;
BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
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if (active && iconified)
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{
// This is a workaround for window iconification using the
// taskbar leading to windows being told they're active and
// iconified and then never told they're deactivated
active = FALSE;
}
if (!active && _glfwLibrary.activeWindow == window)
{
// The window was deactivated (or iconified, see above)
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if (window == _glfwLibrary.cursorLockWindow)
_glfwPlatformShowMouseCursor(window);
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if (window->mode == GLFW_FULLSCREEN)
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{
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if (!iconified)
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{
// Iconify the (on top, borderless, oddly positioned)
// window or the user will be annoyed
_glfwPlatformIconifyWindow(window);
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}
if (_glfwLibrary.Win32.monitor.modeChanged)
{
_glfwRestoreVideoMode();
_glfwLibrary.Win32.monitor.modeChanged = GL_FALSE;
}
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}
}
else if (active && _glfwLibrary.activeWindow != window)
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{
// The window was activated
if (window == _glfwLibrary.cursorLockWindow)
_glfwPlatformHideMouseCursor(window);
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if (window->mode == GLFW_FULLSCREEN)
{
if (!_glfwLibrary.Win32.monitor.modeChanged)
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{
_glfwSetVideoMode(&_glfwLibrary.Win32.monitor.width,
&_glfwLibrary.Win32.monitor.height,
&_glfwLibrary.Win32.monitor.bitsPerPixel,
&_glfwLibrary.Win32.monitor.refreshRate,
GL_TRUE);
_glfwLibrary.Win32.monitor.modeChanged = GL_TRUE;
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}
}
}
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_glfwInputWindowFocus(window, active);
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if (iconified != window->iconified)
{
window->iconified = iconified;
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if (_glfwLibrary.windowIconifyCallback)
_glfwLibrary.windowIconifyCallback(window, window->iconified);
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}
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return 0;
}
case WM_SYSCOMMAND:
{
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switch (wParam & 0xfff0)
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{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
{
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if (window->mode == GLFW_FULLSCREEN)
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{
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// We are running in fullscreen mode, so disallow
// screen saver and screen blanking
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return 0;
}
else
break;
}
// User trying to access application menu using ALT?
case SC_KEYMENU:
return 0;
}
break;
}
case WM_CLOSE:
{
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// Flag this window for closing (handled in glfwPollEvents)
2010-09-16 06:02:44 +02:00
window->closeRequested = GL_TRUE;
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return 0;
}
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
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_glfwInputKey(window, translateKey(wParam, lParam), GLFW_PRESS);
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if (_glfwLibrary.charCallback)
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translateChar(window, (DWORD) wParam, (DWORD) lParam);
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return 0;
2010-11-15 20:21:09 +01:00
}
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case WM_KEYUP:
case WM_SYSKEYUP:
{
// Special trick: release both shift keys on SHIFT up event
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if (wParam == VK_SHIFT)
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{
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE);
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE);
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}
else
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_glfwInputKey(window, translateKey(wParam, lParam), GLFW_RELEASE);
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return 0;
}
case WM_LBUTTONDOWN:
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{
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SetCapture(hWnd);
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
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return 0;
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}
2010-09-07 17:34:51 +02:00
case WM_RBUTTONDOWN:
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{
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SetCapture(hWnd);
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS);
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return 0;
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}
2010-09-07 17:34:51 +02:00
case WM_MBUTTONDOWN:
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{
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SetCapture(hWnd);
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS);
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return 0;
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}
2010-09-07 17:34:51 +02:00
case WM_XBUTTONDOWN:
{
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if (HIWORD(wParam) == XBUTTON1)
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{
SetCapture(hWnd);
2010-09-13 23:50:04 +02:00
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS);
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}
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else if (HIWORD(wParam) == XBUTTON2)
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{
SetCapture(hWnd);
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS);
2010-09-07 17:34:51 +02:00
}
2010-09-10 22:03:36 +02:00
2010-09-07 17:34:51 +02:00
return 1;
}
case WM_LBUTTONUP:
2010-09-10 22:03:36 +02:00
{
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ReleaseCapture();
2010-09-13 23:50:04 +02:00
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE);
2010-09-07 17:34:51 +02:00
return 0;
2010-09-10 22:03:36 +02:00
}
2010-09-07 17:34:51 +02:00
case WM_RBUTTONUP:
2010-09-10 22:03:36 +02:00
{
2010-09-07 17:34:51 +02:00
ReleaseCapture();
2010-09-13 23:50:04 +02:00
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE);
2010-09-07 17:34:51 +02:00
return 0;
2010-09-10 22:03:36 +02:00
}
2010-09-07 17:34:51 +02:00
case WM_MBUTTONUP:
2010-09-10 22:03:36 +02:00
{
2010-09-07 17:34:51 +02:00
ReleaseCapture();
2010-09-13 23:50:04 +02:00
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE);
2010-09-07 17:34:51 +02:00
return 0;
2010-09-10 22:03:36 +02:00
}
2010-09-07 17:34:51 +02:00
case WM_XBUTTONUP:
{
2010-09-10 22:03:36 +02:00
if (HIWORD(wParam) == XBUTTON1)
2010-09-07 17:34:51 +02:00
{
ReleaseCapture();
2010-09-13 23:50:04 +02:00
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE);
2010-09-07 17:34:51 +02:00
}
2010-09-10 22:03:36 +02:00
else if (HIWORD(wParam) == XBUTTON2)
2010-09-07 17:34:51 +02:00
{
ReleaseCapture();
2010-09-13 23:50:04 +02:00
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE);
2010-09-07 17:34:51 +02:00
}
2010-09-10 22:03:36 +02:00
2010-09-07 17:34:51 +02:00
return 1;
}
case WM_MOUSEMOVE:
{
2010-09-12 16:26:00 +02:00
int newMouseX, newMouseY;
2010-09-07 17:34:51 +02:00
// Get signed (!) mouse position
2010-09-12 16:26:00 +02:00
newMouseX = (int)((short)LOWORD(lParam));
newMouseY = (int)((short)HIWORD(lParam));
2010-09-07 17:34:51 +02:00
2010-09-13 23:50:04 +02:00
if (newMouseX != window->Win32.oldMouseX ||
newMouseY != window->Win32.oldMouseY)
2010-09-07 17:34:51 +02:00
{
2010-09-12 16:26:00 +02:00
if (window == _glfwLibrary.cursorLockWindow)
2010-09-07 17:34:51 +02:00
{
2010-09-12 16:26:00 +02:00
window->mousePosX += newMouseX -
2010-09-13 23:50:04 +02:00
window->Win32.oldMouseX;
2010-09-12 16:26:00 +02:00
window->mousePosY += newMouseY -
2010-09-13 23:50:04 +02:00
window->Win32.oldMouseY;
2010-09-07 17:34:51 +02:00
}
else
{
2010-09-12 16:26:00 +02:00
window->mousePosX = newMouseX;
window->mousePosY = newMouseY;
2010-09-07 17:34:51 +02:00
}
2010-09-10 22:03:36 +02:00
2010-09-13 23:50:04 +02:00
window->Win32.oldMouseX = newMouseX;
window->Win32.oldMouseY = newMouseY;
window->Win32.mouseMoved = GL_TRUE;
2010-09-07 17:34:51 +02:00
2010-10-24 18:28:55 +02:00
if (_glfwLibrary.mousePosCallback)
2010-09-07 17:34:51 +02:00
{
2010-10-24 18:28:55 +02:00
_glfwLibrary.mousePosCallback(window,
window->mousePosX,
window->mousePosY);
2010-09-07 17:34:51 +02:00
}
}
2010-09-10 22:03:36 +02:00
2010-09-07 17:34:51 +02:00
return 0;
}
case WM_MOUSEWHEEL:
{
_glfwInputScroll(window, 0, (((int) wParam) >> 16) / WHEEL_DELTA);
return 0;
}
2010-09-10 22:03:36 +02:00
case WM_MOUSEHWHEEL:
{
// This message is only sent on Windows Vista and later
2010-09-10 22:03:36 +02:00
_glfwInputScroll(window, (((int) wParam) >> 16) / WHEEL_DELTA, 0);
2010-09-12 16:26:00 +02:00
return 0;
2010-09-07 17:34:51 +02:00
}
case WM_SIZE:
{
2010-09-12 16:26:00 +02:00
window->width = LOWORD(lParam);
window->height = HIWORD(lParam);
2010-09-07 17:34:51 +02:00
// If the mouse is locked, update the clipping rect
2010-09-13 23:50:04 +02:00
if (window == _glfwLibrary.cursorLockWindow)
2010-09-07 17:34:51 +02:00
{
RECT ClipWindowRect;
2010-09-12 16:26:00 +02:00
if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
2010-09-10 22:03:36 +02:00
ClipCursor(&ClipWindowRect);
2010-09-07 17:34:51 +02:00
}
2010-10-24 18:28:55 +02:00
if (_glfwLibrary.windowSizeCallback)
_glfwLibrary.windowSizeCallback(window, window->width, window->height);
2010-09-10 22:03:36 +02:00
2010-09-07 17:34:51 +02:00
return 0;
}
case WM_MOVE:
{
2010-09-14 03:53:22 +02:00
window->positionX = LOWORD(lParam);
window->positionY = HIWORD(lParam);
2010-09-07 17:34:51 +02:00
// If the mouse is locked, update the clipping rect
2010-09-13 23:50:04 +02:00
if (window == _glfwLibrary.cursorLockWindow)
2010-09-07 17:34:51 +02:00
{
RECT ClipWindowRect;
2010-09-12 16:26:00 +02:00
if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
2010-09-10 22:03:36 +02:00
ClipCursor(&ClipWindowRect);
2010-09-07 17:34:51 +02:00
}
return 0;
}
// Was the window contents damaged?
case WM_PAINT:
{
2010-10-24 18:28:55 +02:00
if (_glfwLibrary.windowRefreshCallback)
_glfwLibrary.windowRefreshCallback(window);
2010-09-10 22:03:36 +02:00
2010-09-07 17:34:51 +02:00
break;
}
case WM_DISPLAYCHANGE:
{
// TODO: Do stuff here.
break;
}
}
// Pass all unhandled messages to DefWindowProc
2010-09-10 22:03:36 +02:00
return DefWindowProc(hWnd, uMsg, wParam, lParam);
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Translate client window size to full window size (including window borders)
//========================================================================
2010-09-12 16:26:00 +02:00
static void getFullWindowSize(_GLFWwindow* window,
int clientWidth, int clientHeight,
2010-09-10 22:03:36 +02:00
int* fullWidth, int* fullHeight)
2010-09-07 17:34:51 +02:00
{
RECT rect;
// Create a window rectangle
2010-09-10 22:03:36 +02:00
rect.left = (long) 0;
rect.right = (long) clientWidth - 1;
rect.top = (long) 0;
rect.bottom = (long) clientHeight - 1;
2010-09-07 17:34:51 +02:00
// Adjust according to window styles
2010-09-12 16:26:00 +02:00
AdjustWindowRectEx(&rect, window->Win32.dwStyle, FALSE, window->Win32.dwExStyle);
2010-09-07 17:34:51 +02:00
// Calculate width and height of full window
*fullWidth = rect.right - rect.left + 1;
*fullHeight = rect.bottom - rect.top + 1;
}
//========================================================================
// Initialize WGL-specific extensions
// This function is called once before initial context creation, i.e. before
// any WGL extensions could be present. This is done in order to have both
// extension variable clearing and loading in the same place, hopefully
// decreasing the possibility of forgetting to add one without the other.
//========================================================================
2010-09-12 16:26:00 +02:00
static void initWGLExtensions(_GLFWwindow* window)
2010-09-07 17:34:51 +02:00
{
// This needs to include every function pointer loaded below
2010-09-12 16:26:00 +02:00
window->WGL.SwapIntervalEXT = NULL;
window->WGL.GetPixelFormatAttribivARB = NULL;
window->WGL.GetExtensionsStringARB = NULL;
window->WGL.GetExtensionsStringEXT = NULL;
window->WGL.CreateContextAttribsARB = NULL;
2010-09-07 17:34:51 +02:00
// This needs to include every extension used below except for
// WGL_ARB_extensions_string and WGL_EXT_extensions_string
2010-09-12 16:26:00 +02:00
window->WGL.has_WGL_ARB_multisample = GL_FALSE;
window->WGL.has_WGL_ARB_create_context = GL_FALSE;
2010-11-15 19:28:06 +01:00
window->WGL.has_WGL_ARB_create_context_profile = GL_FALSE;
window->WGL.has_WGL_EXT_create_context_es2_profile = GL_FALSE;
window->WGL.has_WGL_EXT_swap_control = GL_FALSE;
window->WGL.has_WGL_ARB_pixel_format = GL_FALSE;
2010-09-07 17:34:51 +02:00
window->WGL.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
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wglGetProcAddress("wglGetExtensionsStringEXT");
2010-09-12 16:26:00 +02:00
if (!window->WGL.GetExtensionsStringEXT)
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{
window->WGL.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
2010-09-10 22:03:36 +02:00
wglGetProcAddress("wglGetExtensionsStringARB");
2010-09-12 16:26:00 +02:00
if (!window->WGL.GetExtensionsStringARB)
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return;
}
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if (_glfwPlatformExtensionSupported("WGL_ARB_multisample"))
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window->WGL.has_WGL_ARB_multisample = GL_TRUE;
2010-09-07 17:34:51 +02:00
2010-09-10 22:03:36 +02:00
if (_glfwPlatformExtensionSupported("WGL_ARB_create_context"))
2010-09-07 17:34:51 +02:00
{
2010-09-12 16:26:00 +02:00
window->WGL.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
2010-09-10 22:03:36 +02:00
wglGetProcAddress("wglCreateContextAttribsARB");
2010-09-12 16:26:00 +02:00
if (window->WGL.CreateContextAttribsARB)
window->WGL.has_WGL_ARB_create_context = GL_TRUE;
2010-09-07 17:34:51 +02:00
}
2010-11-15 19:28:06 +01:00
if (window->WGL.has_WGL_ARB_create_context)
{
if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_profile"))
window->WGL.has_WGL_ARB_create_context_profile = GL_TRUE;
}
if (window->WGL.has_WGL_ARB_create_context &&
window->WGL.has_WGL_ARB_create_context_profile)
{
if (_glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile"))
window->WGL.has_WGL_EXT_create_context_es2_profile = GL_TRUE;
}
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if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control"))
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{
2010-09-20 20:55:31 +02:00
window->WGL.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
2010-09-10 22:03:36 +02:00
wglGetProcAddress("wglSwapIntervalEXT");
2010-09-12 16:26:00 +02:00
if (window->WGL.SwapIntervalEXT)
window->WGL.has_WGL_EXT_swap_control = GL_TRUE;
2010-09-07 17:34:51 +02:00
}
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if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format"))
2010-09-07 17:34:51 +02:00
{
window->WGL.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
2010-09-10 22:03:36 +02:00
wglGetProcAddress("wglGetPixelFormatAttribivARB");
2010-09-12 16:26:00 +02:00
if (window->WGL.GetPixelFormatAttribivARB)
window->WGL.has_WGL_ARB_pixel_format = GL_TRUE;
2010-09-07 17:34:51 +02:00
}
}
//========================================================================
// Registers the GLFW window class
//========================================================================
2010-09-10 22:03:36 +02:00
static ATOM registerWindowClass(void)
2010-09-07 17:34:51 +02:00
{
WNDCLASS wc;
2010-09-14 02:17:18 +02:00
ATOM classAtom;
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// Set window class parameters
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw on...
2010-09-12 16:26:00 +02:00
wc.lpfnWndProc = (WNDPROC) windowProc; // Message handler
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wc.cbClsExtra = 0; // No extra class data
2010-09-12 16:26:00 +02:00
wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer
wc.hInstance = _glfwLibrary.Win32.instance; // Set instance
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load arrow pointer
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wc.hbrBackground = NULL; // No background
wc.lpszMenuName = NULL; // No menu
wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
// Load user-provided icon if available
2010-09-12 16:26:00 +02:00
wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, "GLFW_ICON");
2010-09-10 22:03:36 +02:00
if (!wc.hIcon)
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{
// Load default icon
2010-09-10 22:03:36 +02:00
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
2010-09-07 17:34:51 +02:00
}
2010-09-14 02:17:18 +02:00
classAtom = RegisterClass(&wc);
if (!classAtom)
{
2010-11-23 17:45:23 +01:00
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to register window class");
2010-09-14 02:17:18 +02:00
return 0;
}
return classAtom;
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Returns the closest matching pixel format, or zero on error
//========================================================================
2010-09-13 23:50:04 +02:00
static int choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* fbconfig)
2010-09-07 17:34:51 +02:00
{
unsigned int fbcount;
int pixelFormat;
2010-09-10 22:03:36 +02:00
_GLFWfbconfig* fbconfigs;
const _GLFWfbconfig* closest;
2010-09-07 17:34:51 +02:00
2010-09-13 23:50:04 +02:00
fbconfigs = getFBConfigs(window, &fbcount);
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if (!fbconfigs)
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return 0;
2010-09-10 22:03:36 +02:00
closest = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!closest)
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{
_glfwFree(fbconfigs);
2010-09-07 17:34:51 +02:00
return 0;
}
pixelFormat = (int) closest->platformID;
_glfwFree(fbconfigs);
2010-09-07 17:34:51 +02:00
fbconfigs = NULL;
closest = NULL;
return pixelFormat;
}
//========================================================================
// Creates the GLFW window and rendering context
//========================================================================
2010-09-12 16:26:00 +02:00
static int createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
2010-09-10 22:03:36 +02:00
const _GLFWfbconfig* fbconfig)
2010-09-07 17:34:51 +02:00
{
DWORD dwStyle, dwExStyle;
int pixelFormat, fullWidth, fullHeight;
RECT wa;
POINT pos;
// Set common window styles
2010-09-10 22:03:36 +02:00
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
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dwExStyle = WS_EX_APPWINDOW;
// Set window style, depending on fullscreen mode
2010-09-12 16:26:00 +02:00
if (window->mode == GLFW_FULLSCREEN)
2010-09-07 17:34:51 +02:00
{
dwStyle |= WS_POPUP;
// Here's a trick for helping us getting window focus
// (SetForegroundWindow doesn't work properly under
// Win98/ME/2K/.NET/+)
/*
2010-09-10 22:03:36 +02:00
if (_glfwLibrary.Sys.WinVer != _GLFW_WIN_95 &&
2010-09-07 17:34:51 +02:00
_glfwLibrary.Sys.WinVer != _GLFW_WIN_NT4 &&
2010-09-10 22:03:36 +02:00
_glfwLibrary.Sys.WinVer != _GLFW_WIN_XP)
2010-09-07 17:34:51 +02:00
{
dwStyle |= WS_MINIMIZE;
}
*/
}
else
{
dwStyle |= WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
2010-09-10 22:03:36 +02:00
if (!wndconfig->windowNoResize)
2010-09-07 17:34:51 +02:00
{
2010-09-10 22:03:36 +02:00
dwStyle |= (WS_MAXIMIZEBOX | WS_SIZEBOX);
2010-09-07 17:34:51 +02:00
dwExStyle |= WS_EX_WINDOWEDGE;
}
}
// Remember window styles (used by getFullWindowSize)
2010-09-12 16:26:00 +02:00
window->Win32.dwStyle = dwStyle;
window->Win32.dwExStyle = dwExStyle;
2010-09-07 17:34:51 +02:00
// Adjust window size for frame and title bar
2010-09-13 23:50:04 +02:00
getFullWindowSize(window, window->width, window->height, &fullWidth, &fullHeight);
2010-09-07 17:34:51 +02:00
// Adjust window position to working area (e.g. if the task bar is at
// the top of the display). Fullscreen windows are always opened in
// the upper left corner regardless of the desktop working area.
2010-09-12 16:26:00 +02:00
if (window->mode == GLFW_FULLSCREEN)
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wa.left = wa.top = 0;
else
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SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
2010-09-12 16:26:00 +02:00
window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle,
_GLFW_WNDCLASSNAME,
2010-09-14 03:10:45 +02:00
wndconfig->title,
2010-09-12 16:26:00 +02:00
window->Win32.dwStyle,
wa.left, wa.top, // Window position
fullWidth, // Decorated window width
fullHeight, // Decorated window height
NULL, // No parent window
NULL, // No menu
_glfwLibrary.Win32.instance,
2010-09-14 01:05:03 +02:00
window); // Pass GLFW window to WM_CREATE
2010-09-12 16:26:00 +02:00
if (!window->Win32.handle)
2010-09-10 22:03:36 +02:00
{
2010-11-23 17:45:23 +01:00
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create window");
2010-09-07 17:34:51 +02:00
return GL_FALSE;
}
2010-09-12 16:26:00 +02:00
window->WGL.DC = GetDC(window->Win32.handle);
if (!window->WGL.DC)
2010-09-07 17:34:51 +02:00
{
2010-11-23 17:45:23 +01:00
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to retrieve DC for window");
2010-09-07 17:34:51 +02:00
return GL_FALSE;
}
2010-09-13 23:50:04 +02:00
pixelFormat = choosePixelFormat(window, fbconfig);
2010-09-10 22:03:36 +02:00
if (!pixelFormat)
2010-09-07 17:34:51 +02:00
return GL_FALSE;
2010-10-04 18:17:53 +02:00
if (!createContext(window, wndconfig, pixelFormat))
2010-09-07 17:34:51 +02:00
return GL_FALSE;
2010-09-14 01:05:03 +02:00
glfwMakeWindowCurrent(window);
2010-09-07 17:34:51 +02:00
2010-09-13 23:50:04 +02:00
initWGLExtensions(window);
2010-09-07 17:34:51 +02:00
// Initialize mouse position data
2010-09-10 22:03:36 +02:00
GetCursorPos(&pos);
2010-09-12 16:26:00 +02:00
ScreenToClient(window->Win32.handle, &pos);
2010-09-13 23:50:04 +02:00
window->Win32.oldMouseX = window->mousePosX = pos.x;
window->Win32.oldMouseY = window->mousePosY = pos.y;
2010-09-07 17:34:51 +02:00
return GL_TRUE;
}
//========================================================================
// Destroys the GLFW window and rendering context
//========================================================================
2010-09-13 23:50:04 +02:00
static void destroyWindow(_GLFWwindow* window)
2010-09-07 17:34:51 +02:00
{
2010-09-14 02:54:05 +02:00
// This is duplicated from glfwCloseWindow
// TODO: Stop duplicating code
if (window == _glfwLibrary.currentWindow)
glfwMakeWindowCurrent(NULL);
// This is duplicated from glfwCloseWindow
// TODO: Stop duplicating code
if (window == _glfwLibrary.activeWindow)
_glfwLibrary.activeWindow = NULL;
2010-09-12 16:26:00 +02:00
if (window->WGL.context)
2010-09-07 17:34:51 +02:00
{
2010-09-12 16:26:00 +02:00
wglDeleteContext(window->WGL.context);
window->WGL.context = NULL;
2010-09-07 17:34:51 +02:00
}
2010-09-12 16:26:00 +02:00
if (window->WGL.DC)
2010-09-07 17:34:51 +02:00
{
2010-09-12 16:26:00 +02:00
ReleaseDC(window->Win32.handle, window->WGL.DC);
window->WGL.DC = NULL;
2010-09-07 17:34:51 +02:00
}
2010-09-12 16:26:00 +02:00
if (window->Win32.handle)
2010-09-07 17:34:51 +02:00
{
2010-09-12 16:26:00 +02:00
DestroyWindow(window->Win32.handle);
window->Win32.handle = NULL;
2010-09-07 17:34:51 +02:00
}
}
2010-09-10 22:03:36 +02:00
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
2010-09-07 17:34:51 +02:00
//========================================================================
// Here is where the window is created, and the OpenGL rendering context is
// created
//========================================================================
2010-09-12 16:26:00 +02:00
int _glfwPlatformOpenWindow(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
2010-09-07 17:34:51 +02:00
{
GLboolean recreateContext = GL_FALSE;
2010-09-12 16:26:00 +02:00
window->Win32.desiredRefreshRate = wndconfig->refreshRate;
2010-09-07 17:34:51 +02:00
2010-09-14 02:17:18 +02:00
if (!_glfwLibrary.Win32.classAtom)
{
_glfwLibrary.Win32.classAtom = registerWindowClass();
if (!_glfwLibrary.Win32.classAtom)
return GL_FALSE;
}
2010-09-07 17:34:51 +02:00
2010-09-12 16:26:00 +02:00
if (window->mode == GLFW_FULLSCREEN)
2010-09-07 17:34:51 +02:00
{
2010-09-13 23:50:04 +02:00
int bpp = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
if (bpp < 15 || bpp >= 24)
bpp = 32;
_glfwLibrary.Win32.monitor.width = window->width;
_glfwLibrary.Win32.monitor.height = window->height;
_glfwLibrary.Win32.monitor.refreshRate = wndconfig->refreshRate;
_glfwLibrary.Win32.monitor.bitsPerPixel = bpp;
_glfwSetVideoMode(&_glfwLibrary.Win32.monitor.width,
&_glfwLibrary.Win32.monitor.height,
&_glfwLibrary.Win32.monitor.bitsPerPixel,
&_glfwLibrary.Win32.monitor.refreshRate,
GL_FALSE);
_glfwLibrary.Win32.monitor.modeChanged = GL_TRUE;
2010-09-07 17:34:51 +02:00
}
2010-09-12 16:26:00 +02:00
if (!createWindow(window, wndconfig, fbconfig))
2010-09-07 17:34:51 +02:00
return GL_FALSE;
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
{
if (window->WGL.has_WGL_ARB_create_context)
recreateContext = GL_TRUE;
}
if (wndconfig->glForward || wndconfig->glDebug)
2010-09-07 17:34:51 +02:00
{
2010-09-12 16:26:00 +02:00
if (!window->WGL.has_WGL_ARB_create_context)
2010-09-07 17:34:51 +02:00
{
2010-11-23 17:45:23 +01:00
_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: A forward compatible or debug OpenGL context requested but WGL_ARB_create_context is unavailable");
2010-09-07 17:34:51 +02:00
return GL_FALSE;
}
recreateContext = GL_TRUE;
}
if (wndconfig->glProfile)
{
if (!window->WGL.has_WGL_ARB_create_context_profile)
{
2010-11-23 17:45:23 +01:00
_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
recreateContext = GL_TRUE;
}
2010-09-10 22:03:36 +02:00
if (fbconfig->samples > 0)
2010-09-07 17:34:51 +02:00
{
// We want FSAA, but can we get it?
// FSAA is not a hard constraint, so otherwise we just don't care
2010-09-12 16:26:00 +02:00
if (window->WGL.has_WGL_ARB_multisample && window->WGL.has_WGL_ARB_pixel_format)
2010-09-07 17:34:51 +02:00
{
// We appear to have both the FSAA extension and the means to ask for it
recreateContext = GL_TRUE;
}
}
2010-09-10 22:03:36 +02:00
if (recreateContext)
2010-09-07 17:34:51 +02:00
{
// Some window hints require us to re-create the context using WGL
// extensions retrieved through the current context, as we cannot check
// for WGL extensions or retrieve WGL entry points before we have a
// current context (actually until we have implicitly loaded the ICD)
// Yes, this is strange, and yes, this is the proper way on Win32
// As Windows only allows you to set the pixel format once for a
// window, we need to destroy the current window and create a new one
// to be able to use the new pixel format
// Technically, it may be possible to keep the old window around if
// we're just creating an OpenGL 3.0+ context with the same pixel
// format, but it's not worth the potential compatibility problems
2010-09-13 23:50:04 +02:00
destroyWindow(window);
2010-09-07 17:34:51 +02:00
2010-09-12 16:26:00 +02:00
if (!createWindow(window, wndconfig, fbconfig))
2010-09-07 17:34:51 +02:00
return GL_FALSE;
}
2010-09-12 16:26:00 +02:00
if (window->mode == GLFW_FULLSCREEN)
2010-09-07 17:34:51 +02:00
{
// Place the window above all topmost windows
2010-09-12 16:26:00 +02:00
SetWindowPos(window->Win32.handle, HWND_TOPMOST, 0,0,0,0,
2010-09-10 22:03:36 +02:00
SWP_NOMOVE | SWP_NOSIZE);
2010-09-07 17:34:51 +02:00
}
2010-09-12 16:26:00 +02:00
setForegroundWindow(window->Win32.handle);
SetFocus(window->Win32.handle);
2010-09-07 17:34:51 +02:00
return GL_TRUE;
}
2010-09-13 23:50:04 +02:00
//========================================================================
// Make the OpenGL context associated with the specified window current
//========================================================================
void _glfwPlatformMakeWindowCurrent(_GLFWwindow* window)
{
if (window)
wglMakeCurrent(window->WGL.DC, window->WGL.context);
else
wglMakeCurrent(NULL, NULL);
}
2010-09-07 17:34:51 +02:00
//========================================================================
// Properly kill the window / video display
//========================================================================
2010-09-12 16:26:00 +02:00
void _glfwPlatformCloseWindow(_GLFWwindow* window)
2010-09-07 17:34:51 +02:00
{
2010-09-13 23:50:04 +02:00
destroyWindow(window);
2010-09-07 17:34:51 +02:00
2010-09-12 16:26:00 +02:00
if (window->mode == GLFW_FULLSCREEN)
{
if (_glfwLibrary.Win32.monitor.modeChanged)
{
_glfwRestoreVideoMode();
_glfwLibrary.Win32.monitor.modeChanged = GL_FALSE;
}
}
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Set the window title
//========================================================================
2010-09-12 16:26:00 +02:00
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
2010-09-07 17:34:51 +02:00
{
2010-09-12 16:26:00 +02:00
SetWindowText(window->Win32.handle, title);
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Set the window size.
//========================================================================
2010-09-12 16:26:00 +02:00
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
2010-09-07 17:34:51 +02:00
{
2010-09-13 23:50:04 +02:00
int bpp, newMode = 0, refresh;
GLboolean sizeChanged = GL_FALSE;
2010-09-07 17:34:51 +02:00
2010-09-12 16:26:00 +02:00
if (window->mode == GLFW_FULLSCREEN)
2010-09-07 17:34:51 +02:00
{
// Get some info about the current mode
DEVMODE dm;
2010-09-10 22:03:36 +02:00
dm.dmSize = sizeof(DEVMODE);
2010-09-13 23:50:04 +02:00
//if (EnumDisplaySettings(NULL, window->Win32.modeID, &dm))
//{
// We need to keep BPP the same for the OpenGL context to keep working
//bpp = dm.dmBitsPerPel;
2010-09-07 17:34:51 +02:00
// Get closest match for target video mode
2010-09-13 23:50:04 +02:00
//refresh = window->Win32.desiredRefreshRate;
//newMode = _glfwGetClosestVideoModeBPP(&width, &height, &bpp, &refresh);
//}
//else
//newMode = window->Win32.modeID;
if (width > window->width || height > window->height)
{
// The new video mode is larger than the current one, so we resize
// the window before switch modes to avoid exposing whatever is
// underneath
SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height,
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
sizeChanged = GL_TRUE;
2010-09-07 17:34:51 +02:00
}
2010-09-13 23:50:04 +02:00
//if (newMode != window->Win32.modeID)
//_glfwSetVideoModeMODE(newMode);
2010-09-07 17:34:51 +02:00
}
else
{
// If we are in windowed mode, adjust the window size to
// compensate for window decorations
2010-09-13 23:50:04 +02:00
getFullWindowSize(window, width, height, &width, &height);
2010-09-07 17:34:51 +02:00
}
2010-09-13 23:50:04 +02:00
// Set window size (if we haven't already)
if (!sizeChanged)
2010-09-07 17:34:51 +02:00
{
2010-09-12 16:26:00 +02:00
SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height,
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
2010-09-07 17:34:51 +02:00
}
}
//========================================================================
// Set the window position
//========================================================================
2010-09-12 16:26:00 +02:00
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
2010-09-07 17:34:51 +02:00
{
2010-09-12 16:26:00 +02:00
SetWindowPos(window->Win32.handle, HWND_TOP, x, y, 0, 0,
SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER);
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Window iconification
//========================================================================
2010-09-12 16:26:00 +02:00
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
2010-09-07 17:34:51 +02:00
{
ShowWindow(window->Win32.handle, SW_MINIMIZE);
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Window un-iconification
//========================================================================
2010-09-12 16:26:00 +02:00
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
2010-09-07 17:34:51 +02:00
{
ShowWindow(window->Win32.handle, SW_RESTORE);
2010-09-07 17:34:51 +02:00
}
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================
2010-09-10 22:03:36 +02:00
void _glfwPlatformRefreshWindowParams(void)
2010-09-07 17:34:51 +02:00
{
PIXELFORMATDESCRIPTOR pfd;
DEVMODE dm;
int pixelFormat, mode;
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_GLFWwindow* window = _glfwLibrary.currentWindow;
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// Obtain a detailed description of current pixel format
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pixelFormat = _glfw_GetPixelFormat(window->WGL.DC);
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if (window->WGL.has_WGL_ARB_pixel_format)
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{
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if (getPixelFormatAttrib(window, pixelFormat, WGL_ACCELERATION_ARB) !=
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WGL_NO_ACCELERATION_ARB)
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{
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window->accelerated = GL_TRUE;
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}
else
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window->accelerated = GL_FALSE;
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window->redBits =
getPixelFormatAttrib(window, pixelFormat, WGL_RED_BITS_ARB);
window->greenBits =
getPixelFormatAttrib(window, pixelFormat, WGL_GREEN_BITS_ARB);
window->blueBits =
getPixelFormatAttrib(window, pixelFormat, WGL_BLUE_BITS_ARB);
window->alphaBits =
getPixelFormatAttrib(window, pixelFormat, WGL_ALPHA_BITS_ARB);
window->depthBits =
getPixelFormatAttrib(window, pixelFormat, WGL_DEPTH_BITS_ARB);
window->stencilBits =
getPixelFormatAttrib(window, pixelFormat, WGL_STENCIL_BITS_ARB);
window->accumRedBits =
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_RED_BITS_ARB);
window->accumGreenBits =
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_GREEN_BITS_ARB);
window->accumBlueBits =
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_BLUE_BITS_ARB);
window->accumAlphaBits =
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_ALPHA_BITS_ARB);
window->auxBuffers =
getPixelFormatAttrib(window, pixelFormat, WGL_AUX_BUFFERS_ARB);
window->stereo =
getPixelFormatAttrib(window, pixelFormat, WGL_STEREO_ARB) ? GL_TRUE : GL_FALSE;
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if (window->WGL.has_WGL_ARB_multisample)
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{
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window->samples = getPixelFormatAttrib(window, pixelFormat, WGL_SAMPLES_ARB);
// We force 1 to zero here because all the other APIs say zero when
// they really mean 1
if (window->samples == 1)
window->samples = 0;
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}
else
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window->samples = 0;
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}
else
{
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_glfw_DescribePixelFormat(window->WGL.DC, pixelFormat,
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sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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// Is current OpenGL context accelerated?
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window->accelerated = (pfd.dwFlags & PFD_GENERIC_ACCELERATED) ||
!(pfd.dwFlags & PFD_GENERIC_FORMAT) ? 1 : 0;
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// "Standard" window parameters
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window->redBits = pfd.cRedBits;
window->greenBits = pfd.cGreenBits;
window->blueBits = pfd.cBlueBits;
window->alphaBits = pfd.cAlphaBits;
window->depthBits = pfd.cDepthBits;
window->stencilBits = pfd.cStencilBits;
window->accumRedBits = pfd.cAccumRedBits;
window->accumGreenBits = pfd.cAccumGreenBits;
window->accumBlueBits = pfd.cAccumBlueBits;
window->accumAlphaBits = pfd.cAccumAlphaBits;
window->auxBuffers = pfd.cAuxBuffers;
window->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
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// If we don't have WGL_ARB_pixel_format then we can't have created a
// multisampling context, so it's safe to hardcode zero here
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window->samples = 0;
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}
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dm.dmSize = sizeof(DEVMODE);
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if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm))
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{
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window->refreshRate = dm.dmDisplayFrequency;
if (window->refreshRate <= 1)
window->refreshRate = 0;
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}
else
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window->refreshRate = 0;
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}
//========================================================================
// Poll for new window and input events
//========================================================================
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void _glfwPlatformPollEvents(void)
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{
MSG msg;
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_GLFWwindow* window;
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window = _glfwLibrary.cursorLockWindow;
if (window)
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{
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window->Win32.mouseMoved = GL_FALSE;
window->Win32.oldMouseX = window->width / 2;
window->Win32.oldMouseY = window->height / 2;
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}
else
{
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//window->Win32.oldMouseX = window->mousePosX;
//window->Win32.oldMouseY = window->mousePosY;
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}
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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switch (msg.message)
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{
case WM_QUIT:
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{
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// Treat WM_QUIT as a close on all windows
window = _glfwLibrary.windowListHead;
while (window)
{
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window->closeRequested = GL_TRUE;
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window = window->next;
}
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break;
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}
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default:
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{
DispatchMessage(&msg);
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break;
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}
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}
}
// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
// This is the only async event handling in GLFW, but it solves some
// nasty problems.
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window = _glfwLibrary.activeWindow;
if (window)
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{
int lshift_down, rshift_down;
// Get current state of left and right shift keys
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lshift_down = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
rshift_down = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;
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// See if this differs from our belief of what has happened
// (we only have to check for lost key up events)
if (!lshift_down && window->key[GLFW_KEY_LEFT_SHIFT] == 1)
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE);
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if (!rshift_down && window->key[GLFW_KEY_RIGHT_SHIFT] == 1)
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE);
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}
// Did we have mouse movement in locked cursor mode?
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window = _glfwLibrary.cursorLockWindow;
if (window && window->Win32.mouseMoved)
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{
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_glfwPlatformSetMouseCursorPos(window,
window->width / 2,
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window->height / 2);
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}
}
//========================================================================
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// Wait for new window and input events
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//========================================================================
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void _glfwPlatformWaitEvents(void)
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{
WaitMessage();
_glfwPlatformPollEvents();
}
//========================================================================
// Hide mouse cursor (lock it)
//========================================================================
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void _glfwPlatformHideMouseCursor(_GLFWwindow* window)
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{
RECT ClipWindowRect;
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ShowCursor(FALSE);
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// Clip cursor to the window
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if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
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ClipCursor(&ClipWindowRect);
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// Capture cursor to user window
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SetCapture(window->Win32.handle);
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}
//========================================================================
// Show mouse cursor (unlock it)
//========================================================================
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void _glfwPlatformShowMouseCursor(_GLFWwindow* window)
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{
// Un-capture cursor
ReleaseCapture();
// Release the cursor from the window
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ClipCursor(NULL);
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ShowCursor(TRUE);
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}
//========================================================================
// Set physical mouse cursor position
//========================================================================
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void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
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{
POINT pos;
// Convert client coordinates to screen coordinates
pos.x = x;
pos.y = y;
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ClientToScreen(window->Win32.handle, &pos);
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SetCursorPos(pos.x, pos.y);
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}