glfw/src/config.h.in

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//========================================================================
// GLFW - An OpenGL framework
// Platform: Any
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// As config.h.in, this file is used by CMake to produce the config.h shared
// configuration header file. If you are adding a feature requiring
// conditional compilation, this is the proper place to add the macros.
//========================================================================
// As config.h, this file defines compile-time build options and macros for
// all platforms supported by GLFW. As this is a generated file, don't modify
// it. Instead, you should modify the config.h.in file.
//========================================================================
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// Define this to 1 if building GLFW for X11/GLX
#cmakedefine _GLFW_X11_GLX
// Define this to 1 if building GLFW for Win32/WGL
#cmakedefine _GLFW_WIN32_WGL
// Define this to 1 if building GLFW for Cocoa/NSOpenGL
#cmakedefine _GLFW_COCOA_NSGL
// Define this to 1 if XRandR is available
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#cmakedefine _GLFW_HAS_XRANDR 1
// Define this to 1 if Xf86VidMode is available
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#cmakedefine _GLFW_HAS_XF86VIDMODE 1
// Define this to 1 if Xkb is available
#cmakedefine _GLFW_HAS_XKB 1
// Define this to 1 if glXGetProcAddress is available
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESS 1
// Define this to 1 if glXGetProcAddressARB is available
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB 1
// Define this to 1 if glXGetProcAddressEXT is available
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT 1
// Define this to 1 if the Linux joystick API is available
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#cmakedefine _GLFW_USE_LINUX_JOYSTICKS 1
// Define this to 1 to not load gdi32.dll dynamically
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#cmakedefine _GLFW_NO_DLOAD_GDI32 1
// Define this to 1 to not load winmm.dll dynamically
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#cmakedefine _GLFW_NO_DLOAD_WINMM 1
// The GLFW version as used by glfwGetVersionString
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#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"