glfw/tests/fsfocus.c

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//========================================================================
// Fullscreen window (un)focus test
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test is used to test window activation and iconfication for
// fullscreen windows with a video mode differing from the desktop mode
//
//========================================================================
#include <GL/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
static GLboolean running = GL_TRUE;
static void window_focus_callback(GLFWwindow window, int activated)
{
printf("%0.3f: Window %s\n",
glfwGetTime(),
activated ? "activated" : "deactivated");
}
static void window_key_callback(GLFWwindow window, int key, int action)
{
if (action != GLFW_PRESS)
return;
switch (key)
{
case GLFW_KEY_ESCAPE:
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{
printf("%0.3f: User pressed Escape\n", glfwGetTime());
running = GL_FALSE;
break;
}
case GLFW_KEY_SPACE:
{
printf("%0.3f: User pressed Space\n", glfwGetTime());
glfwIconifyWindow(window);
break;
}
}
}
static int window_close_callback(GLFWwindow window)
{
printf("%0.3f: User closed window\n", glfwGetTime());
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running = GL_FALSE;
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return GL_TRUE;
}
int main(void)
{
GLFWwindow window;
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if (!glfwInit())
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{
fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
window = glfwCreateWindow(640, 480, GLFW_FULLSCREEN, "Fullscreen focus", NULL);
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if (!window)
{
glfwTerminate();
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
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glfwSetWindowFocusCallback(window_focus_callback);
glfwSetKeyCallback(window_key_callback);
glfwSetWindowCloseCallback(window_close_callback);
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while (running)
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{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
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glfwWaitEvents();
}
glfwTerminate();
exit(EXIT_SUCCESS);
}