2012-11-27 15:02:26 +01:00
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//========================================================================
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2014-01-22 01:32:00 +01:00
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// GLFW 3.1 OS X - www.glfw.org
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2012-11-27 15:02:26 +01:00
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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2014-04-08 16:25:35 +02:00
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#ifndef _nsgl_context_h_
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#define _nsgl_context_h_
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2012-11-27 15:02:26 +01:00
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2013-05-13 15:49:59 +02:00
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#define _GLFW_PLATFORM_FBCONFIG
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2014-04-08 16:30:11 +02:00
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
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#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
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2012-11-27 15:02:26 +01:00
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//========================================================================
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// GLFW platform specific types
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//========================================================================
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//------------------------------------------------------------------------
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// Platform-specific OpenGL context structure
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//------------------------------------------------------------------------
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typedef struct _GLFWcontextNSGL
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{
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id pixelFormat;
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id context;
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} _GLFWcontextNSGL;
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//------------------------------------------------------------------------
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// Platform-specific library global data for NSGL
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryNSGL
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{
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// dlopen handle for dynamically loading OpenGL extension entry points
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2013-05-02 16:48:11 +02:00
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void* framework;
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2012-11-27 15:02:26 +01:00
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} _GLFWlibraryNSGL;
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2014-01-22 01:23:35 +01:00
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//========================================================================
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// Prototypes for platform specific internal functions
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//========================================================================
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int _glfwInitContextAPI(void);
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void _glfwTerminateContextAPI(void);
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int _glfwCreateContext(_GLFWwindow* window,
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2014-03-06 20:05:32 +01:00
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const _GLFWctxconfig* ctxconfig,
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2014-01-22 01:23:35 +01:00
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const _GLFWfbconfig* fbconfig);
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void _glfwDestroyContext(_GLFWwindow* window);
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2014-04-08 16:25:35 +02:00
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#endif // _nsgl_context_h_
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