glfw/src/x11_joystick.c

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//========================================================================
// GLFW - An OpenGL library
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// Platform: X11/GLX
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
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#ifdef _GLFW_USE_LINUX_JOYSTICKS
#include <linux/joystick.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#endif // _GLFW_USE_LINUX_JOYSTICKS
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//========================================================================
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// Attempt to open the specified joystick device
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//========================================================================
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static int openJoystickDevice(int joy, const char* path)
{
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#ifdef _GLFW_USE_LINUX_JOYSTICKS
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char numAxes, numButtons;
int fd, version;
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fd = open(path, O_NONBLOCK);
if (fd == -1)
return GL_FALSE;
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_glfwLibrary.X11.joystick[joy].fd = fd;
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// Verify that the joystick driver version is at least 1.0
ioctl(fd, JSIOCGVERSION, &version);
if (version < 0x010000)
{
// It's an old 0.x interface (we don't support it)
close(fd);
return GL_FALSE;
}
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ioctl(fd, JSIOCGAXES, &numAxes);
_glfwLibrary.X11.joystick[joy].numAxes = (int) numAxes;
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ioctl(fd, JSIOCGBUTTONS, &numButtons);
_glfwLibrary.X11.joystick[joy].numButtons = (int) numButtons;
_glfwLibrary.X11.joystick[joy].axis =
(float*) malloc(sizeof(float) * numAxes);
if (_glfwLibrary.X11.joystick[joy].axis == NULL)
{
close(fd);
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_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return GL_FALSE;
}
_glfwLibrary.X11.joystick[joy].button =
(unsigned char*) malloc(sizeof(char) * numButtons);
if (_glfwLibrary.X11.joystick[joy].button == NULL)
{
free(_glfwLibrary.X11.joystick[joy].axis);
close(fd);
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return GL_FALSE;
}
_glfwLibrary.X11.joystick[joy].present = GL_TRUE;
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#endif // _GLFW_USE_LINUX_JOYSTICKS
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return GL_TRUE;
}
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//========================================================================
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// Polls for and processes events for all present joysticks
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//========================================================================
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static void pollJoystickEvents(void)
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{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
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int i;
struct js_event e;
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for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
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{
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if (!_glfwLibrary.X11.joystick[i].present)
continue;
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// Read all queued events (non-blocking)
while (read(_glfwLibrary.X11.joystick[i].fd, &e, sizeof(e)) > 0)
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{
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// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
switch (e.type)
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{
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case JS_EVENT_AXIS:
_glfwLibrary.X11.joystick[i].axis[e.number] =
(float) e.value / 32767.0f;
// We need to change the sign for the Y axes, so that
// positive = up/forward, according to the GLFW spec.
if (e.number & 1)
{
_glfwLibrary.X11.joystick[i].axis[e.number] =
-_glfwLibrary.X11.joystick[i].axis[e.number];
}
break;
case JS_EVENT_BUTTON:
_glfwLibrary.X11.joystick[i].button[e.number] =
e.value ? GLFW_PRESS : GLFW_RELEASE;
break;
default:
break;
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}
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize joystick interface
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//========================================================================
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void _glfwInitJoysticks(void)
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{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
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int i, j, joy = 0;
char path[20];
const char* bases[] =
{
"/dev/input/js",
"/dev/js"
};
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for (i = 0; i < sizeof(bases) / sizeof(bases[0]); i++)
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{
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for (j = 0; j < 50; j++)
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{
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if (joy > GLFW_JOYSTICK_LAST)
break;
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sprintf(path, "%s%i", bases[i], j);
if (openJoystickDevice(joy, path))
joy++;
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}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
//========================================================================
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// Close all opened joystick handles
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//========================================================================
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void _glfwTerminateJoysticks(void)
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{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int i;
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for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
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{
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if (_glfwLibrary.X11.joystick[i].present)
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{
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close(_glfwLibrary.X11.joystick[i].fd);
free(_glfwLibrary.X11.joystick[i].axis);
free(_glfwLibrary.X11.joystick[i].button);
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
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}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
// Determine joystick capabilities
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//========================================================================
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int _glfwPlatformGetJoystickParam(int joy, int param)
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{
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if (!_glfwLibrary.X11.joystick[joy].present)
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return 0;
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switch (param)
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{
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case GLFW_PRESENT:
return GL_TRUE;
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case GLFW_AXES:
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return _glfwLibrary.X11.joystick[joy].numAxes;
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case GLFW_BUTTONS:
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return _glfwLibrary.X11.joystick[joy].numButtons;
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default:
break;
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}
return 0;
}
//========================================================================
// Get joystick axis positions
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//========================================================================
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int _glfwPlatformGetJoystickPos(int joy, float* pos, int numAxes)
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{
int i;
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if (!_glfwLibrary.X11.joystick[joy].present)
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return 0;
pollJoystickEvents();
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if (_glfwLibrary.X11.joystick[joy].numAxes < numAxes)
numAxes = _glfwLibrary.X11.joystick[joy].numAxes;
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for (i = 0; i < numAxes; i++)
pos[i] = _glfwLibrary.X11.joystick[joy].axis[i];
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return numAxes;
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}
//========================================================================
// Get joystick button states
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//========================================================================
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int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
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int numButtons)
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{
int i;
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if (!_glfwLibrary.X11.joystick[joy].present)
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return 0;
pollJoystickEvents();
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if (_glfwLibrary.X11.joystick[joy].numButtons < numButtons)
numButtons = _glfwLibrary.X11.joystick[joy].numButtons;
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for (i = 0; i < numButtons; i++)
buttons[i] = _glfwLibrary.X11.joystick[joy].button[i];
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return numButtons;
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}