2010-09-07 17:34:51 +02:00
|
|
|
//========================================================================
|
|
|
|
// GLFW - An OpenGL framework
|
|
|
|
// Platform: Any
|
2010-09-07 17:41:26 +02:00
|
|
|
// API version: 3.0
|
2010-09-07 17:34:51 +02:00
|
|
|
// WWW: http://www.glfw.org/
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
// Copyright (c) 2002-2006 Marcus Geelnard
|
|
|
|
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
|
|
|
//
|
|
|
|
// This software is provided 'as-is', without any express or implied
|
|
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
|
|
// arising from the use of this software.
|
|
|
|
//
|
|
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
|
|
// including commercial applications, and to alter it and redistribute it
|
|
|
|
// freely, subject to the following restrictions:
|
|
|
|
//
|
|
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
|
|
// claim that you wrote the original software. If you use this software
|
|
|
|
// in a product, an acknowledgment in the product documentation would
|
|
|
|
// be appreciated but is not required.
|
|
|
|
//
|
|
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
|
|
// be misrepresented as being the original software.
|
|
|
|
//
|
|
|
|
// 3. This notice may not be removed or altered from any source
|
|
|
|
// distribution.
|
|
|
|
//
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
#include "internal.h"
|
|
|
|
|
|
|
|
|
|
|
|
//************************************************************************
|
|
|
|
//**** GLFW user functions ****
|
|
|
|
//************************************************************************
|
|
|
|
|
|
|
|
//========================================================================
|
2010-09-07 17:50:43 +02:00
|
|
|
// Get a list of available video modes
|
2010-09-07 17:34:51 +02:00
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
GLFWAPI int glfwGetVideoModes( GLFWvidmode *list, int maxcount )
|
|
|
|
{
|
|
|
|
int count, i, swap, res1, res2, depth1, depth2;
|
|
|
|
GLFWvidmode vm;
|
|
|
|
|
|
|
|
if( !_glfwInitialized || maxcount <= 0 || list == (GLFWvidmode*) 0 )
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get list of video modes
|
|
|
|
count = _glfwPlatformGetVideoModes( list, maxcount );
|
|
|
|
|
|
|
|
// Sort list (bubble sort)
|
|
|
|
do
|
|
|
|
{
|
|
|
|
swap = 0;
|
|
|
|
for( i = 0; i < count-1; ++ i )
|
|
|
|
{
|
|
|
|
res1 = list[i].Width*list[i].Height;
|
|
|
|
depth1 = list[i].RedBits+list[i].GreenBits+list[i].BlueBits;
|
|
|
|
res2 = list[i+1].Width*list[i+1].Height;
|
|
|
|
depth2 = list[i+1].RedBits+list[i+1].GreenBits+
|
|
|
|
list[i+1].BlueBits;
|
|
|
|
if( (depth2<depth1) || ((depth2==depth1) && (res2<res1)) )
|
|
|
|
{
|
|
|
|
vm = list[i];
|
|
|
|
list[i] = list[i+1];
|
|
|
|
list[i+1] = vm;
|
|
|
|
swap = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
while( swap );
|
|
|
|
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
2010-09-07 17:50:43 +02:00
|
|
|
// Get the desktop video mode
|
2010-09-07 17:34:51 +02:00
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
GLFWAPI void glfwGetDesktopMode( GLFWvidmode *mode )
|
|
|
|
{
|
|
|
|
if( !_glfwInitialized || mode == (GLFWvidmode*) 0 )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
_glfwPlatformGetDesktopMode( mode );
|
|
|
|
}
|
|
|
|
|