2010-09-07 17:34:51 +02:00
|
|
|
//========================================================================
|
|
|
|
// GLFW - An OpenGL framework
|
|
|
|
// Platform: Cocoa/NSOpenGL
|
2010-09-07 17:41:26 +02:00
|
|
|
// API Version: 3.0
|
2010-09-07 17:34:51 +02:00
|
|
|
// WWW: http://www.glfw.org/
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
|
|
|
//
|
|
|
|
// This software is provided 'as-is', without any express or implied
|
|
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
|
|
// arising from the use of this software.
|
|
|
|
//
|
|
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
|
|
// including commercial applications, and to alter it and redistribute it
|
|
|
|
// freely, subject to the following restrictions:
|
|
|
|
//
|
|
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
|
|
// claim that you wrote the original software. If you use this software
|
|
|
|
// in a product, an acknowledgment in the product documentation would
|
|
|
|
// be appreciated but is not required.
|
|
|
|
//
|
|
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
|
|
// be misrepresented as being the original software.
|
|
|
|
//
|
|
|
|
// 3. This notice may not be removed or altered from any source
|
|
|
|
// distribution.
|
|
|
|
//
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
// Needed for _NSGetProgname
|
|
|
|
#include <crt_externs.h>
|
|
|
|
|
|
|
|
#include "internal.h"
|
|
|
|
|
|
|
|
@interface GLFWApplication : NSApplication
|
|
|
|
@end
|
|
|
|
|
|
|
|
@implementation GLFWApplication
|
|
|
|
|
|
|
|
// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
|
|
|
|
// This works around an AppKit bug, where key up events while holding
|
|
|
|
// down the command key don't get sent to the key window.
|
|
|
|
- (void)sendEvent:(NSEvent *)event
|
|
|
|
{
|
|
|
|
if( [event type] == NSKeyUp && ( [event modifierFlags] & NSCommandKeyMask ) )
|
|
|
|
{
|
|
|
|
[[self keyWindow] sendEvent:event];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
[super sendEvent:event];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@end
|
|
|
|
|
|
|
|
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
|
|
|
|
// to get the application menu working properly. Need to be careful in
|
|
|
|
// case it goes away in a future OS update.
|
|
|
|
@interface NSApplication (NSAppleMenu)
|
|
|
|
- (void)setAppleMenu:(NSMenu *)m;
|
|
|
|
@end
|
|
|
|
|
|
|
|
// Keys to search for as potential application names
|
|
|
|
NSString *GLFWNameKeys[] =
|
|
|
|
{
|
|
|
|
@"CFBundleDisplayName",
|
|
|
|
@"CFBundleName",
|
|
|
|
@"CFBundleExecutable",
|
|
|
|
};
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Try to figure out what the calling application is called
|
|
|
|
//========================================================================
|
|
|
|
static NSString *findAppName( void )
|
|
|
|
{
|
|
|
|
NSDictionary *infoDictionary = [[NSBundle mainBundle] infoDictionary];
|
|
|
|
|
|
|
|
unsigned int i;
|
|
|
|
for( i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++ )
|
|
|
|
{
|
|
|
|
id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
|
|
|
|
if (name &&
|
|
|
|
[name isKindOfClass:[NSString class]] &&
|
|
|
|
![@"" isEqualToString:name])
|
|
|
|
{
|
|
|
|
return name;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If we get here, we're unbundled
|
|
|
|
if( !_glfwLibrary.Unbundled )
|
|
|
|
{
|
|
|
|
// Could do this only if we discover we're unbundled, but it should
|
|
|
|
// do no harm...
|
|
|
|
ProcessSerialNumber psn = { 0, kCurrentProcess };
|
|
|
|
TransformProcessType( &psn, kProcessTransformToForegroundApplication );
|
|
|
|
|
|
|
|
// Having the app in front of the terminal window is also generally
|
|
|
|
// handy. There is an NSApplication API to do this, but...
|
|
|
|
SetFrontProcess( &psn );
|
|
|
|
|
|
|
|
_glfwLibrary.Unbundled = GL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
char **progname = _NSGetProgname();
|
|
|
|
if( progname && *progname )
|
|
|
|
{
|
|
|
|
// TODO: UTF8?
|
|
|
|
return [NSString stringWithUTF8String:*progname];
|
|
|
|
}
|
|
|
|
|
|
|
|
// Really shouldn't get here
|
|
|
|
return @"GLFW Application";
|
|
|
|
}
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Set up the menu bar (manually)
|
|
|
|
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
|
|
|
|
// could go away at any moment, lots of stuff that really should be
|
|
|
|
// localize(d|able), etc. Loading a nib would save us this horror, but that
|
|
|
|
// doesn't seem like a good thing to require of GLFW's clients.
|
|
|
|
//========================================================================
|
|
|
|
static void setUpMenuBar( void )
|
|
|
|
{
|
|
|
|
NSString *appName = findAppName();
|
|
|
|
|
|
|
|
NSMenu *bar = [[NSMenu alloc] init];
|
|
|
|
[NSApp setMainMenu:bar];
|
|
|
|
|
|
|
|
NSMenuItem *appMenuItem =
|
|
|
|
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
|
|
|
|
NSMenu *appMenu = [[NSMenu alloc] init];
|
|
|
|
[appMenuItem setSubmenu:appMenu];
|
|
|
|
|
|
|
|
[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
|
|
|
|
action:@selector(orderFrontStandardAboutPanel:)
|
|
|
|
keyEquivalent:@""];
|
|
|
|
[appMenu addItem:[NSMenuItem separatorItem]];
|
|
|
|
NSMenu *servicesMenu = [[NSMenu alloc] init];
|
|
|
|
[NSApp setServicesMenu:servicesMenu];
|
|
|
|
[[appMenu addItemWithTitle:@"Services"
|
|
|
|
action:NULL
|
|
|
|
keyEquivalent:@""] setSubmenu:servicesMenu];
|
|
|
|
[appMenu addItem:[NSMenuItem separatorItem]];
|
|
|
|
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
|
|
|
|
action:@selector(hide:)
|
|
|
|
keyEquivalent:@"h"];
|
|
|
|
[[appMenu addItemWithTitle:@"Hide Others"
|
|
|
|
action:@selector(hideOtherApplications:)
|
|
|
|
keyEquivalent:@"h"]
|
|
|
|
setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
|
|
|
|
[appMenu addItemWithTitle:@"Show All"
|
|
|
|
action:@selector(unhideAllApplications:)
|
|
|
|
keyEquivalent:@""];
|
|
|
|
[appMenu addItem:[NSMenuItem separatorItem]];
|
|
|
|
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
|
|
|
|
action:@selector(terminate:)
|
|
|
|
keyEquivalent:@"q"];
|
|
|
|
|
|
|
|
NSMenuItem *windowMenuItem =
|
|
|
|
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
|
|
|
|
NSMenu *windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
|
|
|
|
[NSApp setWindowsMenu:windowMenu];
|
|
|
|
[windowMenuItem setSubmenu:windowMenu];
|
|
|
|
|
|
|
|
[windowMenu addItemWithTitle:@"Miniaturize"
|
|
|
|
action:@selector(performMiniaturize:)
|
|
|
|
keyEquivalent:@"m"];
|
|
|
|
[windowMenu addItemWithTitle:@"Zoom"
|
|
|
|
action:@selector(performZoom:)
|
|
|
|
keyEquivalent:@""];
|
|
|
|
[windowMenu addItem:[NSMenuItem separatorItem]];
|
|
|
|
[windowMenu addItemWithTitle:@"Bring All to Front"
|
|
|
|
action:@selector(arrangeInFront:)
|
|
|
|
keyEquivalent:@""];
|
|
|
|
|
|
|
|
// At least guard the call to private API to avoid an exception if it
|
|
|
|
// goes away. Hopefully that means the worst we'll break in future is to
|
|
|
|
// look ugly...
|
|
|
|
if( [NSApp respondsToSelector:@selector(setAppleMenu:)] )
|
|
|
|
{
|
|
|
|
[NSApp setAppleMenu:appMenu];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Terminate GLFW when exiting application
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
static void glfw_atexit( void )
|
|
|
|
{
|
|
|
|
glfwTerminate();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//************************************************************************
|
|
|
|
//**** Platform implementation functions ****
|
|
|
|
//************************************************************************
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Initialize the GLFW library
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
int _glfwPlatformInit( void )
|
|
|
|
{
|
|
|
|
_glfwLibrary.AutoreleasePool = [[NSAutoreleasePool alloc] init];
|
|
|
|
|
|
|
|
// Implicitly create shared NSApplication instance
|
|
|
|
[GLFWApplication sharedApplication];
|
|
|
|
|
|
|
|
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
|
|
|
|
|
|
|
|
if( access( [resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK ) == 0 )
|
|
|
|
{
|
|
|
|
chdir( [resourcePath cStringUsingEncoding:NSUTF8StringEncoding] );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Setting up menu bar must go exactly here else weirdness ensues
|
|
|
|
setUpMenuBar();
|
|
|
|
|
|
|
|
[NSApp finishLaunching];
|
|
|
|
|
|
|
|
// Install atexit routine
|
|
|
|
atexit( glfw_atexit );
|
|
|
|
|
|
|
|
_glfwPlatformSetTime( 0.0 );
|
|
|
|
|
|
|
|
_glfwLibrary.DesktopMode =
|
|
|
|
(NSDictionary *)CGDisplayCurrentMode( CGMainDisplayID() );
|
|
|
|
|
|
|
|
return GL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//========================================================================
|
|
|
|
// Close window, if open, and shut down GLFW
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
int _glfwPlatformTerminate( void )
|
|
|
|
{
|
|
|
|
glfwCloseWindow();
|
|
|
|
|
|
|
|
// TODO: Probably other cleanup
|
|
|
|
|
|
|
|
[_glfwLibrary.AutoreleasePool release];
|
|
|
|
_glfwLibrary.AutoreleasePool = nil;
|
|
|
|
|
|
|
|
return GL_TRUE;
|
|
|
|
}
|
|
|
|
|