2014-11-06 09:21:12 +01:00
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#include "internal.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformInit(void)
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{
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2014-11-06 09:23:02 +01:00
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_glfw.mir.connection = mir_connect_sync(NULL, __PRETTY_FUNCTION__);
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if (!mir_connection_is_valid(_glfw.mir.connection))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Mir: Unable to connect to Server\n");
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return GL_FALSE;
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}
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_glfw.mir.native_display = mir_connection_get_egl_native_display(_glfw.mir.connection);
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2014-11-06 09:24:08 +01:00
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2014-11-06 09:23:02 +01:00
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// TODO Add in bits to get the correct monitors and screen sizes...
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// Ill just hard code in my own right now to jump ahead to surface and events.
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2014-11-06 09:24:08 +01:00
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if (!_glfwInitContextAPI())
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return GL_FALSE;
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_glfwInitTimer();
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_glfwInitJoysticks();
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2014-11-06 09:23:02 +01:00
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return GL_TRUE;
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2014-11-06 09:21:12 +01:00
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}
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void _glfwPlatformTerminate(void)
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{
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2014-11-06 09:23:02 +01:00
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mir_connection_release(_glfw.mir.connection);
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2014-11-06 09:21:12 +01:00
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}
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const char* _glfwPlatformGetVersionString(void)
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{
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return "MIR // FIXME (<0_0>)";
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}
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