glfw/docs/main.dox

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/*!
@mainpage notitle
@section main_intro Introduction
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
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See @ref news_32 for release highlights or the
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[version history](http://www.glfw.org/changelog.html) for details.
@ref quick_guide is a guide for those new to GLFW. It takes you through how to
write a small but complete program. For people coming from GLFW 2, @ref
moving_guide explains what has changed and how to update existing code to use
the new API.
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There are guides for each of the various areas of the API.
- @ref intro_guide initialization, error handling and high-level design
- @ref window_guide creating and working with windows and framebuffers
- @ref context_guide working with OpenGL and OpenGL ES contexts
- @ref monitor_guide enumerating and working with monitors and video modes
- @ref input_guide receiving events, polling and processing input
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Once you have written a program, see @ref compile_guide and @ref build_guide.
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The [reference documentation](modules.html) provides more detailed information
about specific functions.
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There is a section on @ref guarantees_limitations for pointer lifetimes,
reentrancy, thread safety, event order and backward and forward compatibility.
The @ref vulkan_guide guide fills in the gaps for how to use Vulkan with GLFW.
The @ref rift_guide fills in the gaps for how to use LibOVR with GLFW.
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The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
design, implementation and use of GLFW.
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Finally, the @ref compat_guide guide explains what APIs, standards and protocols
GLFW uses and what happens when they are not present on a given machine.
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This documentation was generated with Doxygen. The sources for it are available
in both the [source distribution](http://www.glfw.org/download.html) and
[GitHub repository](https://github.com/glfw/glfw).
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*/