glfw/src/egl_platform.h

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//========================================================================
// GLFW - An OpenGL library
// Platform: EGL
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// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _egl_platform_h_
#define _egl_platform_h_
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#include <EGL/egl.h>
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// This path may need to be changed if you build GLFW using your own setup
// We ship and use our own copy of eglext.h since GLFW uses fairly new
// extensions and not all operating systems come with an up-to-date version
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#include "../deps/EGL/eglext.h"
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// Do we have support for dlopen/dlsym?
#if defined(_GLFW_HAS_DLOPEN)
#include <dlfcn.h>
#endif
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL egl
#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryEGL egl
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//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Platform-specific OpenGL context structure
//------------------------------------------------------------------------
typedef struct _GLFWcontextEGL
{
EGLConfig config;
EGLContext context;
EGLSurface surface;
#if defined(_GLFW_X11)
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XVisualInfo* visual;
#endif
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} _GLFWcontextEGL;
//------------------------------------------------------------------------
// Platform-specific library global data for EGL
//------------------------------------------------------------------------
typedef struct _GLFWlibraryEGL
{
EGLDisplay display;
EGLint versionMajor, versionMinor;
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GLboolean KHR_create_context;
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} _GLFWlibraryEGL;
#endif // _egl_platform_h_