2013-02-04 10:46:02 +01:00
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# GLFW 3.0
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## Introduction
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GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES
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application development. It provides a simple, platform-independent API for
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creating windows and contexts, reading input, handling events, etc.
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Version 3.0 brings a new API with many new features such as multiple windows
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2013-02-04 11:46:55 +01:00
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and contexts, multi-monitor support, EGL and OpenGL ES support, clipboard text
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support, an error description callback, gamma ramp control, layout-independent
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keyboard input and UTF-8 for all strings.
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2013-02-04 10:46:02 +01:00
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2013-04-19 00:19:22 +02:00
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GLFW is now hosted on [GitHub](https://github.com/glfw/glfw).
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2013-04-07 13:26:06 +02:00
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If you are new to GLFW, you may find the
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[introductory tutorial](http://www.glfw.org/docs/3.0/quick.html) for GLFW
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3 useful. If
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you have used GLFW 2 in the past, there is a
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[transition guide](http://www.glfw.org/docs/3.0/moving.html) for moving to the
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GLFW 3 API.
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2013-02-04 10:46:02 +01:00
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## Compiling GLFW
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To compile GLFW and the accompanying example programs, you will need the
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[CMake](http://www.cmake.org/) build system.
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2013-06-09 12:49:13 +02:00
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2013-05-17 02:52:33 +02:00
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### Dependencies
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#### X11 dependencies
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To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
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packages installed. For example, on Ubuntu and other distributions based on
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Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev`
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packages. Note that using header files from Mesa *will not* tie your binary to
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the Mesa implementation of OpenGL.
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2013-06-09 12:49:13 +02:00
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2013-02-04 10:46:02 +01:00
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### CMake options
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There are a number of CMake build options for GLFW, although not all are
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2013-02-04 12:33:04 +01:00
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available on all supported platforms. Some of these are de facto standards
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among CMake users and so have no `GLFW_` prefix.
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2013-02-04 10:46:02 +01:00
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2013-06-09 12:49:13 +02:00
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2013-02-04 10:46:02 +01:00
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#### Shared options
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`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
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library or as a DLL / shared library / dynamic library.
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`LIB_SUFFIX` affects where the GLFW shared /dynamic library is
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installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to
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`64`, it is installed to `$PREFIX/lib64`.
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`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
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along with the library.
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`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
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built along with the library.
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2013-06-09 12:49:13 +02:00
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2013-02-04 10:46:02 +01:00
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#### Mac OS X specific options
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`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
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directory of bundled applications to the `Contents/Resources` directory.
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`GLFW_USE_MENUBAR` determines whether the first call to
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`glfwCreateWindow` sets up a minimal menu bar.
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`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
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2013-06-09 12:49:13 +02:00
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2013-02-04 10:46:02 +01:00
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#### Windows specific options
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`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version of the
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Visual C++ runtime library.
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2013-06-09 12:49:13 +02:00
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2013-02-04 10:46:02 +01:00
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#### EGL specific options
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2013-02-04 11:46:55 +01:00
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`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
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context creation API. Note that EGL is not yet provided on all supported
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platforms.
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2013-02-04 10:46:02 +01:00
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`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
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`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
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library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
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selected library and its header files must be present on the system for this to
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work.
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## Installing GLFW
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A rudimentary installation target is provided for all supported platforms via
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CMake.
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## Using GLFW
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There are two aspects to using GLFW:
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2013-06-09 12:49:13 +02:00
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- Using the GLFW API
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- Compiling and linking programs using the GLFW library
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2013-02-04 11:46:55 +01:00
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The first point is covered in the WIP
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[reference manual](http://www.glfw.org/TEMP/3.0/).
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2013-02-04 10:46:02 +01:00
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### Include the GLFW header file
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In the files of your program where you use OpenGL or GLFW, you should include
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the GLFW 3 header file, i.e.:
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2013-05-22 22:46:34 +02:00
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#include <GLFW/glfw3.h>
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2013-02-04 10:46:02 +01:00
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This defines all the constants, types and function prototypes of the GLFW API.
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It also includes the chosen client API header files (by default OpenGL), and
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defines all the constants and types necessary for those headers to work on that
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platform.
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For example, under Windows you are normally required to include `windows.h`
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before including `GL/gl.h`. This would make your source file tied to Windows
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and pollute your code's namespace with the whole Win32 API.
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Instead, the GLFW header takes care of this for you, not by including
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`windows.h`, but rather by itself duplicating only the necessary parts of it.
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It does this only where needed, so if `windows.h` *is* included, the GLFW header
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does not try to redefine those symbols.
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In other words:
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2013-06-09 12:49:13 +02:00
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- Do *not* include the OpenGL headers yourself, as GLFW does this for you
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- Do *not* include `windows.h` or other platform-specific headers unless you
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2013-02-04 10:46:02 +01:00
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plan on using those APIs directly
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2013-06-09 12:49:13 +02:00
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- If you *do* need to include such headers, do it *before* including
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2013-05-19 10:24:14 +02:00
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the GLFW one and it will detect this
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2013-02-04 10:46:02 +01:00
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If you are using an OpenGL extension loading library such as
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[GLEW](http://glew.sourceforge.net/), the GLEW header should also be included
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*before* the GLFW one. The GLEW header defines macros that disable any OpenGL
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header that the GLFW header includes and GLEW will work as expected.
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2013-06-09 12:49:13 +02:00
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2013-02-04 11:46:55 +01:00
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#### GLFW header option macros
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These macros may be defined before the inclusion of the GLFW header.
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`GLFW_INCLUDE_GLCOREARB` makes the header include the modern `GL/glcorearb.h`
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header (`OpenGL/gl3.h` on Mac OS X) instead of the regular OpenGL header.
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`GLFW_INCLUDE_ES1` makes the header include the OpenGL ES 1.x `GLES/gl.h` header
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instead of the regular OpenGL header.
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`GLFW_INCLUDE_ES2` makes the header include the OpenGL ES 2.0 `GLES2/gl2.h`
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header instead of the regular OpenGL header.
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2013-02-14 19:28:59 +01:00
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`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h`
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header instead of the regular OpenGL header.
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2013-03-13 20:44:00 +01:00
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`GLFW_INCLUDE_NONE` makes the header not include any client API header.
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2013-02-04 11:46:55 +01:00
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`GLFW_INCLUDE_GLU` makes the header include the GLU header. This only makes
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sense if you are using OpenGL.
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`GLFW_DLL` is necessary when using the GLFW DLL on Windows.
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2013-02-04 10:46:02 +01:00
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### Link with the right libraries
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2013-02-14 13:41:52 +01:00
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#### Using GLFW from CMake
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The `GLFW_LIBRARIES` cache variable contains all link-time dependencies of GLFW
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as it is currently configured, so to link against GLFW simply do:
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target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
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Note that this does not include GLU, as GLFW does not use it. If your
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application needs GLU, you can add it to the list of dependencies with the
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`OPENGL_glu_LIBRARY` cache variable.
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2013-02-04 10:46:02 +01:00
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#### Windows static library
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2013-02-04 12:58:53 +01:00
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The static version of the GLFW library is named `glfw3`. When using this
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version, it is also necessary to link with some libraries that GLFW uses.
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When linking a program under Windows that uses the static version of GLFW, you
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must link with `opengl32`. If you are using GLU, you must also link with
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`glu32`.
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#### Windows DLL
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2013-02-04 12:58:53 +01:00
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The link library for the GLFW DLL is named `glfw3dll`. When compiling a program
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that uses the DLL version of GLFW, you need to define the `GLFW_DLL` macro
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*before* any inclusion of the GLFW header. This can be done either with
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a compiler switch or by defining it in your source code.
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2013-02-04 10:46:02 +01:00
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2013-02-04 11:46:55 +01:00
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A program using the GLFW DLL does not need to link against any of its
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dependencies, but you still have to link against `opengl32` if your program uses
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OpenGL and `glu32` if it uses GLU.
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2013-02-04 10:46:02 +01:00
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#### Unix library
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2013-02-04 11:46:55 +01:00
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GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
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and `glfw3.pc` file is generated when the library is built and installed along
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with it. You can use it without installation using the `PKG_CONFIG_PATH`
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environment variable. See the documentation for pkg-config for more details.
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A typical compile and link command-line when using the static may look like this:
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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
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If you are using the shared library, simply omit the `--static` flag.
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If you are using GLU, you should also add `-lGLU` to your link flags.
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#### Mac OS X static library
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GLFW on Mac OS X uses the Cocoa, OpenGL and IOKit frameworks.
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If you are using Xcode, you can simply add the GLFW library and these frameworks
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as dependencies.
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If you are building from the
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command-line, it is recommended that you use pkg-config
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2013-02-04 11:46:55 +01:00
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GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
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and `glfw3.pc` file is generated when the library is built and installed along
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2013-02-04 10:46:02 +01:00
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with it. You can use it without installation using the `PKG_CONFIG_PATH`
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environment variable. See the documentation for pkg-config for more details.
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You can find pkg-config in most package systems such as
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[Fink](http://www.finkproject.org/) and [MacPorts](http://www.macports.org/), so
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if you have one of them installed, simply install pkg-config. Once you have
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pkg-config available, the command-line for compiling and linking your
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program is:
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2013-02-04 11:46:55 +01:00
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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
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If you do not wish to use pkg-config, you need to add the required frameworks
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and libraries to your command-line using the `-l` and `-framework` switches,
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i.e.:
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cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
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Note that you do not add the `.framework` extension to a framework when adding
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it from the command-line.
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The OpenGL framework contains both the OpenGL and GLU APIs, so there is no need
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to add additional libraries or frameworks when using GLU. Also note that even
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though your machine may have `libGL`-style OpenGL libraries, they are for use
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with the X Window System and will *not* work with the Mac OS X native version of
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GLFW.
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## Changes for version 3.0
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2013-06-09 12:49:13 +02:00
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- Added `GLFWmonitor` and updated monitor-related functions to take a monitor
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handle
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2013-06-09 12:49:13 +02:00
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- Added `glfwGetMonitors` and `glfwGetPrimaryMonitor` for enumerating available
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monitors
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2013-06-09 12:49:13 +02:00
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- Added `glfwGetMonitorPos`, `glfwGetMonitorPhysicalSize` and
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2013-01-24 19:10:17 +01:00
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`glfwGetMonitorName` for retrieving monitor properties
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2013-06-09 12:49:13 +02:00
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- Added `glfwSetMonitorCallback` and `GLFWmonitorfun` for notification of
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changes in the set of available monitors
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2013-06-09 12:49:13 +02:00
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- Added `GLFWwindow` and updated window-related functions and callbacks to take
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a window handle
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2013-06-09 12:49:13 +02:00
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- Added `glfwSetWindowShouldClose` and `glfwWindowShouldClose` for setting and
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2013-03-01 13:45:12 +01:00
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retrieving the window close flag
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2013-06-09 12:49:13 +02:00
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- Added `glfwGetWindowPos` for retrieving the position of a window
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- Added `glfwDefaultWindowHints` for resetting all window hints to their
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default values
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2013-06-09 12:49:13 +02:00
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- Added `glfwMakeContextCurrent` for making the context of the specified window
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current
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2013-06-09 12:49:13 +02:00
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- Added `glfwSetErrorCallback`, `GLFWerrorfun` and error type tokens for
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receiving error notifications
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2013-06-09 12:49:13 +02:00
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- Added `glfwSetWindowUserPointer` and `glfwGetWindowUserPointer` for
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2013-02-04 10:46:02 +01:00
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per-window user pointers
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2013-06-09 12:49:13 +02:00
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- Added `glfwGetVersionString` for determining which code paths were enabled at
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compile time
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2013-06-09 12:49:13 +02:00
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- Added `glfwGetWindowMonitor` for querying the monitor, if any, of the
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specified window
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2013-06-09 12:49:13 +02:00
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- Added `glfwGetFramebufferSize` and `glfwSetFramebufferSizeCallback` for
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2013-06-03 12:51:57 +02:00
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receiving the current size, in pixels, of the framebuffer
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2013-06-09 12:49:13 +02:00
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- Added `glfwSetWindowPosCallback` and `GLFWwindowposfun` for receiving window
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2013-02-04 10:46:02 +01:00
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position events
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2013-06-09 12:49:13 +02:00
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- Added `glfwSetWindowFocusCallback` and `GLFWwindowfocusfun` for receiving
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window focus events
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2013-06-09 12:49:13 +02:00
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- Added `glfwSetWindowIconifyCallback` and `GLFWwindowiconifyfun` for receiving
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2013-02-04 10:46:02 +01:00
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window iconification events
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2013-06-09 12:49:13 +02:00
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- Added `glfwGetClipboardString` and `glfwSetClipboardString` for interacting
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2013-02-04 10:46:02 +01:00
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|
|
with the system clipboard
|
2013-06-09 12:49:13 +02:00
|
|
|
- Added `glfwGetJoystickName` for retrieving the name of a joystick
|
|
|
|
- Added `glfwGetCurrentContext` for retrieving the window whose OpenGL context
|
2013-02-04 10:46:02 +01:00
|
|
|
is current
|
2013-06-09 12:49:13 +02:00
|
|
|
- Added `GLFW_SRGB_CAPABLE` for requesting sRGB capable framebuffers
|
|
|
|
- Added `GLFW_CLIENT_API` and its values `GLFW_OPENGL_API` and
|
2013-02-04 10:46:02 +01:00
|
|
|
`GLFW_OPENGL_ES_API` for selecting client API
|
2013-06-09 12:49:13 +02:00
|
|
|
- Added `GLFW_CONTEXT_ROBUSTNESS` and values `GLFW_NO_ROBUSTNESS`,
|
2013-02-04 10:46:02 +01:00
|
|
|
`GLFW_NO_RESET_NOTIFICATION` and `GLFW_LOSE_CONTEXT_ON_RESET` for
|
|
|
|
`GL_ARB_robustness` support
|
2013-06-09 12:49:13 +02:00
|
|
|
- Added `GLFW_OPENGL_REVISION` to make up for removal of `glfwGetGLVersion`
|
|
|
|
- Added `GLFW_INCLUDE_GLCOREARB` macro for including `GL/glcorearb.h` instead of
|
2013-02-04 10:46:02 +01:00
|
|
|
`GL/gl.h`
|
2013-06-09 12:49:13 +02:00
|
|
|
- Added `GLFW_INCLUDE_ES1` macro for telling the GLFW header to use `GLES/gl.h`
|
2013-02-04 10:46:02 +01:00
|
|
|
instead of `GL/gl.h`
|
2013-06-09 12:49:13 +02:00
|
|
|
- Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use
|
2013-02-04 10:46:02 +01:00
|
|
|
`GLES2/gl2.h` instead of `GL/gl.h`
|
2013-06-09 12:49:13 +02:00
|
|
|
- Added `GLFW_INCLUDE_NONE` macro for telling the GLFW header to not include
|
2013-03-13 20:44:00 +01:00
|
|
|
any client API header
|
2013-06-09 12:49:13 +02:00
|
|
|
- Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
|
2013-02-04 10:46:02 +01:00
|
|
|
window visibility
|
2013-06-09 12:49:13 +02:00
|
|
|
- Added `GLFW_REPEAT` key action for repeated keys
|
|
|
|
- Added scancode parameter to key callback
|
|
|
|
- Added `refreshRate` member to `GLFWvidmode` struct
|
|
|
|
- Added key modifier parameter to key and mouse button callbacks
|
|
|
|
- Added `windows` simple multi-window test program
|
|
|
|
- Added `sharing` simple OpenGL object sharing test program
|
|
|
|
- Added `modes` video mode enumeration and setting test program
|
|
|
|
- Added `threads` simple multi-threaded rendering test program
|
|
|
|
- Added `glfw3native.h` header and platform-specific functions for explicit
|
2013-02-04 10:46:02 +01:00
|
|
|
access to native display, window and context handles
|
2013-06-09 12:49:13 +02:00
|
|
|
- Added `glfwSetGamma`, `glfwSetGammaRamp` and `glfwGetGammaRamp` functions and
|
2013-02-04 10:46:02 +01:00
|
|
|
`GLFWgammaramp` type for monitor gamma ramp control
|
2013-06-09 12:49:13 +02:00
|
|
|
- Added window parameter to `glfwSwapBuffers`
|
|
|
|
- Changed buffer bit depth parameters of `glfwOpenWindow` to window hints
|
|
|
|
- Changed `glfwCreateWindow` and `glfwSetWindowTitle` to use UTF-8 encoded
|
2013-02-04 10:46:02 +01:00
|
|
|
strings
|
2013-06-09 12:49:13 +02:00
|
|
|
- Changed `glfwGetProcAddress` to return a (generic) function pointer
|
|
|
|
- Changed `glfwGetVideoModes` to return a dynamic, unlimited number of video
|
2013-02-04 10:46:02 +01:00
|
|
|
modes for the specified monitor
|
2013-06-09 12:49:13 +02:00
|
|
|
- Changed cursor position to double-precision floating-point
|
|
|
|
- Changed default cursor mode for fullscreen to normal
|
|
|
|
- Renamed header directory `GL` to `GLFW`
|
|
|
|
- Renamed `glfw.h` to `glfw3.h` to avoid conflicts with 2.x series
|
|
|
|
- Renamed `glfwOpenWindowHint` to `glfwWindowHint`
|
|
|
|
- Renamed `glfwGetWindowParam` to `glfwGetWindowAttrib`
|
|
|
|
- Renamed `GLFW_ACTIVE` to `GLFW_FOCUSED`
|
|
|
|
- Renamed `GLFW_FSAA_SAMPLES` to `GLFW_SAMPLES`
|
|
|
|
- Renamed `GLFW_WINDOW_NO_RESIZE` to `GLFW_RESIZABLE`
|
|
|
|
- Renamed `GLFW_BUILD_DLL` to `_GLFW_BUILD_DLL`
|
|
|
|
- Renamed `version` test to `glfwinfo`
|
|
|
|
- Renamed `GLFW_NO_GLU` to `GLFW_INCLUDE_GLU` and made it disabled by default
|
|
|
|
- Renamed `glfwGetJoystickPos` to `glfwGetJoystickAxes` to match
|
2013-02-04 10:46:02 +01:00
|
|
|
`glfwGetJoystickButtons`
|
2013-06-09 12:49:13 +02:00
|
|
|
- Renamed mouse position functions to cursor position equivalents
|
|
|
|
- Replaced `glfwOpenWindow` and `glfwCloseWindow` with `glfwCreateWindow` and
|
2013-02-04 10:46:02 +01:00
|
|
|
`glfwDestroyWindow`
|
2013-06-09 12:49:13 +02:00
|
|
|
- Replaced `glfwGetDesktopMode` width `glfwGetVideoMode`
|
|
|
|
- Replaced ad hoc build system with CMake
|
|
|
|
- Replaced layout-dependent key codes with single, platform-independent set
|
2013-02-04 10:46:02 +01:00
|
|
|
based on US layout
|
2013-06-09 12:49:13 +02:00
|
|
|
- Replaced mouse wheel interface with two-dimensional, floating point scrolling
|
2013-02-04 10:46:02 +01:00
|
|
|
interface
|
2013-06-09 12:49:13 +02:00
|
|
|
- Replaced `glfwEnable` and `glfwDisable` with `glfwGetInputMode` and
|
2013-02-04 10:46:02 +01:00
|
|
|
`glfwSetInputMode`
|
2013-06-09 12:49:13 +02:00
|
|
|
- Replaced `joystick` test with graphical version
|
|
|
|
- Replaced automatic closing of windows with the window close flag
|
|
|
|
- Removed the `GLFW_KEY_REPEAT` input option
|
|
|
|
- Removed event auto-polling and the `GLFW_AUTO_POLL_EVENTS` window enable
|
|
|
|
- Removed the Win32 port .def files
|
|
|
|
- Removed the entire threading API
|
|
|
|
- Removed the entire image loading API
|
|
|
|
- Removed deprecated Carbon port
|
|
|
|
- Removed registering `glfwTerminate` with `atexit`
|
|
|
|
- Removed `glfwSleep` function
|
|
|
|
- Removed `glfwGetNumberOfProcessors` function
|
|
|
|
- Removed `glfwGetGLVersion` function
|
|
|
|
- Removed `GLFW_OPENED` window parameter
|
|
|
|
- Removed `GLFW_WINDOW` and `GLFW_FULLSCREEN`
|
|
|
|
- Removed nonsensical key actions for Unicode character input
|
|
|
|
- Removed `GLFWCALL` and `GLFWAPIENTRY` macros for stdcall calling convention
|
|
|
|
- Removed `GLFW_ACCELERATED` window parameter
|
|
|
|
- Removed default framebuffer attributes from `glfwGetWindowParam`
|
|
|
|
- Bugfix: The default OpenGL version in the `glfwinfo` test was set to 1.1
|
|
|
|
- Bugfix: The OpenGL profile and forward-compatibility window parameters were
|
2013-02-04 10:46:02 +01:00
|
|
|
not saved after context creation
|
2013-06-09 12:49:13 +02:00
|
|
|
- Bugfix: The FSAA test did not check for the availability of
|
2013-02-04 10:46:02 +01:00
|
|
|
`GL_ARB_multisample`
|
2013-06-09 12:49:13 +02:00
|
|
|
- Bugfix: Cursor centering upon leaving captured cursor mode was reported
|
2013-02-04 10:46:02 +01:00
|
|
|
before the mode was changed to non-captured
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above
|
|
|
|
- [Cocoa] Added support for high-DPI (Retina) monitors
|
|
|
|
- [Cocoa] Added support for joysticks
|
|
|
|
- [Cocoa] Postponed menu creation to first window creation
|
|
|
|
- [Cocoa] Replaced `NSDate` time source with `mach_absolute_time`
|
|
|
|
- [Cocoa] Replaced all deprecated CoreGraphics calls with non-deprecated
|
2013-02-04 10:46:02 +01:00
|
|
|
counterparts
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Cocoa] Bugfix: The `NSOpenGLPFAFullScreen` pixel format attribute caused
|
2013-02-04 10:46:02 +01:00
|
|
|
creation to fail on some machines
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Cocoa] Bugfix: `glfwCreateWindow` did not properly enforce the
|
2013-02-04 10:46:02 +01:00
|
|
|
forward-compatible and context profile hints
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Cocoa] Bugfix: The loop condition for saving video modes used the wrong
|
2013-02-04 10:46:02 +01:00
|
|
|
index variable
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Cocoa] Bugfix: The OpenGL framework was not retrieved, making
|
2013-02-14 20:35:48 +01:00
|
|
|
`glfwGetProcAddress` crash
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Cocoa] Bugfix: `glfwInit` changed the current directory for unbundled
|
2013-02-04 10:46:02 +01:00
|
|
|
executables
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Cocoa] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
|
|
|
|
- [Cocoa] Bugfix: The cursor position incorrectly rounded during conversion
|
|
|
|
- [Cocoa] Bugfix: Cursor positioning led to nonsensical results for fullscreen
|
2013-02-04 10:46:02 +01:00
|
|
|
windows
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Cocoa] Bugfix: The GLFW window was flagged as restorable
|
|
|
|
- [X11] Added support for the `GLX_EXT_swap_control` and
|
2013-02-04 10:46:02 +01:00
|
|
|
`GLX_MESA_swap_control` extensions as alternatives to
|
|
|
|
`GLX_SGI_swap_control`
|
2013-06-09 12:49:13 +02:00
|
|
|
- [X11] Added the POSIX `CLOCK_MONOTONIC` time source as the preferred method
|
|
|
|
- [X11] Added dependency on libm, where present
|
|
|
|
- [X11] Added support for the `_NET_WM_NAME` and `_NET_WM_ICON_NAME` EWMH
|
2013-02-04 10:46:02 +01:00
|
|
|
window properties
|
2013-06-09 12:49:13 +02:00
|
|
|
- [X11] Made client-side RandR and Xf86VidMode extensions required
|
|
|
|
- [X11] Bugfix: Some window properties required by the ICCCM were not set
|
|
|
|
- [X11] Bugfix: Calling `glXCreateContextAttribsARB` with an unavailable OpenGL
|
2013-02-04 10:46:02 +01:00
|
|
|
version caused the application to terminate with a `BadMatch`
|
|
|
|
Xlib error
|
2013-06-09 12:49:13 +02:00
|
|
|
- [X11] Bugfix: A synchronization point necessary for jitter-free locked cursor
|
2013-02-04 10:46:02 +01:00
|
|
|
mode was incorrectly removed
|
2013-06-09 12:49:13 +02:00
|
|
|
- [X11] Bugfix: The window size hints were not updated when calling
|
2013-02-04 10:46:02 +01:00
|
|
|
`glfwSetWindowSize` on a non-resizable window
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Win32] Added support for high-DPI monitors
|
|
|
|
- [Win32] Changed port to use Unicode mode only
|
|
|
|
- [Win32] Removed explicit support for versions of Windows older than Windows
|
2013-02-04 10:46:02 +01:00
|
|
|
XP
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Win32] Bugfix: Window activation and iconification did not work as expected
|
|
|
|
- [Win32] Bugfix: Software rasterizer pixel formats were not discarded by the
|
2013-02-14 20:35:48 +01:00
|
|
|
`WGL_ARB_pixel_format` code path
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Win32] Bugfix: The array for WGL context attributes was too small and could
|
2013-02-04 10:46:02 +01:00
|
|
|
overflow
|
2013-06-09 12:49:13 +02:00
|
|
|
- [Win32] Bugfix: Alt+F4 hot key was not translated into `WM_CLOSE`
|
|
|
|
- [Win32] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
|
|
|
|
- [Win32] Bugfix: A test was missing for whether all available pixel formats
|
2013-02-04 10:46:02 +01:00
|
|
|
had been disqualified
|
|
|
|
|
|
|
|
|
|
|
|
## Contact
|
|
|
|
|
|
|
|
The official website for GLFW is [glfw.org](http://www.glfw.org/). There you
|
|
|
|
can find the latest version of GLFW, as well as news, documentation and other
|
|
|
|
information about the project.
|
|
|
|
|
|
|
|
If you have questions related to the use of GLFW, we have a
|
|
|
|
[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
|
|
|
|
channel `#glfw` on [Freenode](http://freenode.net/).
|
|
|
|
|
|
|
|
If you have a bug to report, a patch to submit or a feature you'd like to
|
|
|
|
request, please file it in one of the
|
|
|
|
[issue trackers](https://sourceforge.net/p/glfw/_list/tickets) on SF.net.
|
|
|
|
|
|
|
|
Finally, if you're interested in helping out with the development of GLFW or
|
|
|
|
porting it to your favorite platform, we have a
|
|
|
|
[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev),
|
|
|
|
or you could join us on `#glfw`.
|
|
|
|
|
|
|
|
|
|
|
|
## Acknowledgements
|
|
|
|
|
|
|
|
GLFW exists because people around the world donated their time and lent their
|
|
|
|
skills.
|
|
|
|
|
2013-06-09 12:49:13 +02:00
|
|
|
- Bobyshev Alexander
|
|
|
|
- artblanc
|
|
|
|
- Matt Arsenault
|
|
|
|
- Keith Bauer
|
|
|
|
- John Bartholomew
|
|
|
|
- Niklas Bergström
|
|
|
|
- blanco
|
|
|
|
- Lambert Clara
|
|
|
|
- Noel Cower
|
|
|
|
- Jarrod Davis
|
|
|
|
- Olivier Delannoy
|
|
|
|
- Paul R. Deppe
|
|
|
|
- Jonathan Dummer
|
|
|
|
- Ralph Eastwood
|
|
|
|
- Gerald Franz
|
|
|
|
- GeO4d
|
|
|
|
- Marcus Geelnard
|
|
|
|
- Stefan Gustavson
|
|
|
|
- Sylvain Hellegouarch
|
|
|
|
- heromyth
|
|
|
|
- Toni Jovanoski
|
|
|
|
- Osman Keskin
|
|
|
|
- Cameron King
|
|
|
|
- Peter Knut
|
|
|
|
- Robin Leffmann
|
|
|
|
- Glenn Lewis
|
|
|
|
- Shane Liesegang
|
|
|
|
- Дмитри Малышев
|
|
|
|
- Martins Mozeiko
|
|
|
|
- Tristam MacDonald
|
|
|
|
- Hans Mackowiak
|
|
|
|
- David Medlock
|
|
|
|
- Jonathan Mercier
|
|
|
|
- Marcel Metz
|
|
|
|
- Kenneth Miller
|
|
|
|
- Jeff Molofee
|
|
|
|
- Jon Morton
|
|
|
|
- Julian Møller
|
|
|
|
- Ozzy at Orkysquad
|
|
|
|
- Peoro
|
|
|
|
- Braden Pellett
|
|
|
|
- Arturo J. Pérez
|
|
|
|
- Jorge Rodriguez
|
|
|
|
- Ed Ropple
|
|
|
|
- Riku Salminen
|
|
|
|
- Sebastian Schuberth
|
|
|
|
- Matt Sealey
|
|
|
|
- SephiRok
|
|
|
|
- Steve Sexton
|
|
|
|
- Dmitri Shuralyov
|
|
|
|
- Daniel Skorupski
|
|
|
|
- Bradley Smith
|
|
|
|
- Julian Squires
|
|
|
|
- Johannes Stein
|
|
|
|
- Nathan Sweet
|
|
|
|
- TTK-Bandit
|
|
|
|
- Sergey Tikhomirov
|
|
|
|
- Samuli Tuomola
|
|
|
|
- Jari Vetoniemi
|
|
|
|
- Simon Voordouw
|
|
|
|
- Torsten Walluhn
|
|
|
|
- Jay Weisskopf
|
|
|
|
- Frank Wille
|
|
|
|
- yuriks
|
|
|
|
- Santi Zupancic
|
|
|
|
- Lasse Öörni
|
|
|
|
- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
2013-02-04 10:46:02 +01:00
|
|
|
reports, patches, feedback, testing and encouragement
|
|
|
|
|