glfw/README.md

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# GLFW
## Introduction
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GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES
application development. It provides a simple, platform-independent API for
creating windows and contexts, reading input, handling events, etc.
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Version 3.1.1 adds fixes for a number of bugs that together affect all supported
platforms, most notably workarounds for bugs in some popular window managers.
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If you are new to GLFW, you may find the
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[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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3 useful. If you have used GLFW 2 in the past, there is a
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[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
the GLFW 3 API.
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Note that a number of source files have been added or renamed in 3.1, which may
require you to update any custom build files you have.
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## Compiling GLFW
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See the [Compiling GLFW](http://www.glfw.org/docs/latest/compile.html) guide in
the GLFW documentation.
## Using GLFW
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See the
[Building programs that use GLFW](http://www.glfw.org/docs/latest/build.html)
guide in the GLFW documentation.
## Reporting bugs
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please always include the name and version of the OS where the bug occurs and
the version of GLFW used. If you have cloned it, include the commit ID used.
If it's a build issue, please also include the build log and the name and
version of your development environment.
If it's a context creation issue, please also include the make and model of your
graphics card and the version of your driver.
This will help both us and other people experiencing the same bug.
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## Dependencies
GLFW bundles a number of dependencies in the `deps/` directory.
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- [Khronos extension headers](https://www.opengl.org/registry/) for API
extension symbols used by GLFW
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
with command-line options
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- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
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examples
- An OpenGL 3.2 core loader generated by
[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
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## Changelog
- Made library compilation fail if any header option macros are defined
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- Removed support for LCC and Borland C++
- Bugfix: `glfwSetTime` silently accepted invalid values
- [Cocoa] Bugfix: `NSHighResolutionCapable` was not enabled for test and
example programs
- [Cocoa] Bugfix: Sleeping monitors were not included in the monitor list
- [Cocoa] Bugfix: `glfwSetWindowSize` did not change the video mode for full
screen windows
- [X11] Added support for Cygwin-X
- [X11] Made XInput2 optional at compile-time
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- [X11] Made Xxf86vm optional at compile-time
- [X11] Bugfix: Moved `_NET_REQUEST_FRAME_EXTENTS` request to
`glfwGetWindowFrameSize` and added protocol-breaking timeout
as a workaround for broken support in Unity, Fluxbox and Xfwm
- [X11] Bugfix: Mouse button `GLFW_MOUSE_BUTTON_4` was never used
- [X11] Bugfix: `glfwTerminate` could close an unrelated file descriptor
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- [X11] Bugfix: Some WMs (KWM, Fluxbox) did not respect cursor redefinition
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- [WGL] Bugfix: The context flags debug bit was not set for OpenGL ES
- [GLX] Bugfix: The context flags debug bit was not set for OpenGL ES
- [EGL] Bugfix: The context flags debug bit was not set for OpenGL ES
## Contact
The official website for GLFW is [glfw.org](http://www.glfw.org/). There you
can find the latest version of GLFW, as well as news, documentation and other
information about the project.
If you have questions related to the use of GLFW, we have a
[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
channel `#glfw` on [Freenode](http://freenode.net/).
If you have a bug to report, a patch to submit or a feature you'd like to
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request, please file it in the
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
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porting it to your favorite platform, we have an occasionally active
[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev),
or you could join us on `#glfw`.
## Acknowledgements
GLFW exists because people around the world donated their time and lent their
skills.
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- Bobyshev Alexander
- artblanc
- arturo
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- Matt Arsenault
- Keith Bauer
- John Bartholomew
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- Niklas Behrens
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- Niklas Bergström
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- Doug Binks
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- blanco
- Martin Capitanio
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- Lambert Clara
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- Andrew Corrigan
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- Noel Cower
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
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- Michael Dickens
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- Jonathan Dummer
- Ralph Eastwood
- Siavash Eliasi
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- Michael Fogleman
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- Gerald Franz
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- GeO4d
- Marcus Geelnard
- Eloi Marín Gratacós
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- Stefan Gustavson
- Sylvain Hellegouarch
- Matthew Henry
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- heromyth
- Lucas Hinderberger
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- Paul Holden
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- Toni Jovanoski
- Arseny Kapoulkine
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- Osman Keskin
- Cameron King
- Peter Knut
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Дмитри Малышев
- Martins Mozeiko
- Tristam MacDonald
- Hans Mackowiak
- Kyle McDonald
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- David Medlock
- Bryce Mehring
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- Jonathan Mercier
- Marcel Metz
- Jonathan Miller
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- Kenneth Miller
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- Bruce Mitchener
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- Jack Moffitt
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- Jeff Molofee
- Jon Morton
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- Pierre Moulon
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- Julian Møller
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- Kamil Nowakowski
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- Ozzy
- Andri Pálsson
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- Peoro
- Braden Pellett
- Arturo J. Pérez
- Cyril Pichard
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- Pieroman
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- Jorge Rodriguez
- Ed Ropple
- Aleksey Rybalkin
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- Riku Salminen
- Brandon Schaefer
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- Sebastian Schuberth
- Matt Sealey
- SephiRok
- Steve Sexton
- Systemcluster
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- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Julian Squires
- Johannes Stein
- Justin Stoecker
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- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- A. Tombs
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- Samuli Tuomola
- urraka
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- Jari Vetoniemi
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- Ricardo Vieira
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- Simon Voordouw
- Torsten Walluhn
- Patrick Walton
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- Jay Weisskopf
- Frank Wille
- yuriks
- Santi Zupancic
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- Jonas Ådahl
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- Lasse Öörni
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement