glfw/src/clipboard.c

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//========================================================================
// GLFW - An OpenGL library
// Platform: Any
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <math.h>
#include <string.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Set the clipboard contents
//========================================================================
GLFWAPI void glfwSetClipboardString(GLFWwindow handle, const char* string)
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{
_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwPlatformSetClipboardString(window, string);
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}
//========================================================================
// Return the current clipboard contents
//========================================================================
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GLFWAPI const char* glfwGetClipboardString(GLFWwindow handle)
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{
_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return _glfwPlatformGetClipboardString(window);
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}
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