glfw/examples/triangle-opengl.c

172 lines
5.0 KiB
C
Raw Permalink Normal View History

2013-02-28 21:15:04 +01:00
//========================================================================
// OpenGL triangle example
2016-11-21 16:23:59 +01:00
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
2013-02-28 21:15:04 +01:00
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//! [code]
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
2013-02-28 21:15:04 +01:00
2015-11-07 20:39:25 +01:00
#include "linmath.h"
2013-02-28 21:15:04 +01:00
#include <stdlib.h>
#include <stddef.h>
2013-02-28 21:15:04 +01:00
#include <stdio.h>
typedef struct Vertex
2015-11-07 20:39:25 +01:00
{
vec2 pos;
vec3 col;
} Vertex;
static const Vertex vertices[3] =
2015-11-07 20:39:25 +01:00
{
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
2015-11-07 20:39:25 +01:00
};
static const char* vertex_shader_text =
"#version 330\n"
2015-11-07 20:39:25 +01:00
"uniform mat4 MVP;\n"
"in vec3 vCol;\n"
"in vec2 vPos;\n"
"out vec3 color;\n"
2015-11-07 20:39:25 +01:00
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" color = vCol;\n"
"}\n";
static const char* fragment_shader_text =
"#version 330\n"
"in vec3 color;\n"
"out vec4 fragment;\n"
2015-11-07 20:39:25 +01:00
"void main()\n"
"{\n"
" fragment = vec4(color, 1.0);\n"
2015-11-07 20:39:25 +01:00
"}\n";
2013-02-28 21:15:04 +01:00
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
2013-02-28 21:15:04 +01:00
}
2013-06-05 21:55:21 +02:00
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
2015-08-23 19:30:04 +02:00
glfwSetWindowShouldClose(window, GLFW_TRUE);
2013-06-05 21:55:21 +02:00
}
2013-02-28 21:15:04 +01:00
int main(void)
{
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
2015-11-07 20:39:25 +01:00
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
2013-02-28 21:15:04 +01:00
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
2015-11-07 20:39:25 +01:00
glfwSetKeyCallback(window, key_callback);
2013-02-28 21:15:04 +01:00
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
2014-09-18 15:03:29 +02:00
glfwSwapInterval(1);
2013-02-28 21:15:04 +01:00
2015-11-07 20:39:25 +01:00
// NOTE: OpenGL error checks have been omitted for brevity
2019-05-19 19:30:40 +02:00
GLuint vertex_buffer;
2015-11-07 20:39:25 +01:00
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
2019-05-19 19:30:40 +02:00
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
2015-11-07 20:39:25 +01:00
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
2019-05-19 19:30:40 +02:00
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
2015-11-07 20:39:25 +01:00
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
2019-05-19 19:30:40 +02:00
const GLuint program = glCreateProgram();
2015-11-07 20:39:25 +01:00
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
2019-05-19 19:30:40 +02:00
const GLint mvp_location = glGetUniformLocation(program, "MVP");
const GLint vpos_location = glGetAttribLocation(program, "vPos");
const GLint vcol_location = glGetAttribLocation(program, "vCol");
2015-11-07 20:39:25 +01:00
GLuint vertex_array;
glGenVertexArrays(1, &vertex_array);
glBindVertexArray(vertex_array);
2015-11-07 20:39:25 +01:00
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void*) offsetof(Vertex, pos));
2015-11-07 20:39:25 +01:00
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void*) offsetof(Vertex, col));
2013-06-05 21:55:21 +02:00
while (!glfwWindowShouldClose(window))
2013-02-28 21:15:04 +01:00
{
int width, height;
glfwGetFramebufferSize(window, &width, &height);
2019-05-19 19:30:40 +02:00
const float ratio = width / (float) height;
2013-02-28 21:15:04 +01:00
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
2019-05-19 19:30:40 +02:00
mat4x4 m, p, mvp;
2015-11-07 20:39:25 +01:00
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
glBindVertexArray(vertex_array);
2015-11-07 20:39:25 +01:00
glDrawArrays(GL_TRIANGLES, 0, 3);
2013-02-28 21:15:04 +01:00
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}
//! [code]