264 lines
8.8 KiB
JavaScript
264 lines
8.8 KiB
JavaScript
/*Adopted from Discord.js */
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const EventEmitter = require('events');
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const path = require('path');
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const { Util } = require('../util/');
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let childProcess = null;
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let Worker = null;
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class Shard extends EventEmitter {
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constructor(manager, id) {
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super();
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if (manager.mode === 'process') childProcess = require('child_process');
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else if (manager.mode === 'worker') Worker = require('worker_threads').Worker; //eslint-disable-line prefer-destructuring
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this.manager = manager;
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this.id = id;
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this.args = manager.shardArgs || [];
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this.execArgv = manager.execArgv;
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this.env = {
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...process.env,
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SHARDING_MANAGER: true,
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SHARDS: this.id,
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SHARD_COUNT: this.manager.totalShards,
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DISCORD_TOKEN: this.manager.token
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};
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this.ready = false;
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this.process = null;
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this.worker = null;
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this._evals = new Map();
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this._fetches = new Map();
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this._exitListener = this._handleExit.bind(this, undefined);
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}
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async spawn(spawnTimeout = 30000) {
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if (this.process) throw new Error(`[shard${this.id}] Sharding process already exists.`);
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if (this.worker) throw new Error(`[shard${this.id}] Sharding worker already exists.`);
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if (this.manager.mode === 'process') {
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this.process = childProcess
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.fork(path.resolve(this.manager.file), this.args, {
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env: this.env,
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execArgv: this.execArgv
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})
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.on('message', this._handleMessage.bind(this))
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.on('exit', this._exitListener);
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} else if (this.manager.mode === 'worker') {
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this.worker = new Worker(path.resolve(this.manager.file), { workerData: this.env })
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.on('message', this._handleMessage.bind(this))
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.on('exit', this._exitListener);
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}
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this._evals.clear();
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this._fetches.clear();
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this.emit('spawn', this.process || this.worker);
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if (spawnTimeout === -1 || spawnTimeout === Infinity) return this.process || this.worker;
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await new Promise((resolve, reject) => {
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const cleanup = () => {
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clearTimeout(spawnTimeoutTimer);
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this.off('ready', onReady);
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this.off('disconnect', onDisconnect);
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this.off('death', onDeath);
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};
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const onReady = () => {
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cleanup();
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resolve();
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};
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const onDisconnect = () => {
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cleanup();
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reject(new Error(`[shard${this.id}] Shard disconnected while readying.`));
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};
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const onDeath = () => {
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cleanup();
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reject(new Error(`[shard${this.id}] Shard died while readying.`));
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};
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const onTimeout = () => {
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cleanup();
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reject(new Error(`[shard${this.id}] Shard timed out while readying.`));
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};
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const spawnTimeoutTimer = setTimeout(onTimeout, spawnTimeout);
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this.once('ready', onReady);
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this.once('disconnect', onDisconnect);
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this.once('death', onDeath);
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});
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return this.process || this.worker;
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}
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kill() {
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if (this.process) {
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this.process.removeListener('exit', this._exitListener);
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this.process.kill();
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} else {
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this.worker.removeListener('exit', this._exitListener);
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this.worker.terminate();
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}
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this._handleExit(false);
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}
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async respawn(delay = 500, spawnTimeout) {
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this.kill();
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if (delay > 0) await Util.delayFor(delay);
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return this.spawn(spawnTimeout);
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}
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send(message) {
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return new Promise((resolve, reject) => {
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if (this.process) {
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this.process.send(message, err => {
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if (err) reject(err);
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else resolve(this);
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});
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} else {
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this.worker.postMessage(message);
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resolve(this);
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}
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});
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}
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fetchClientValue(prop) {
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// Shard is dead (maybe respawning), don't cache anything and error immediately
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if (!this.process && !this.worker) return Promise.reject(new Error(`[shard${this.id}] Shard process missing.`));
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// Cached promise from previous call
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if (this._fetches.has(prop)) return this._fetches.get(prop);
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const promise = new Promise((resolve, reject) => {
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const child = this.process || this.worker;
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const listener = (message) => {
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if (!message || message._fetchProp !== prop) return;
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child.removeListener('message', listener);
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this._fetches.delete(prop);
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resolve(message._result);
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};
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child.on('message', listener);
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this.send({ _fetchProp: prop }).catch((err) => {
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child.removeListener('message', listener);
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this._fetches.delete(prop);
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reject(err);
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});
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});
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this._fetches.set(prop, promise);
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return promise;
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}
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eval(script) {
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// Shard is dead (maybe respawning), don't cache anything and error immediately
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if (!this.process && !this.worker) return Promise.reject(new Error(`[shard${this.id}] Shard process missing.`));
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// Cached promise from previous call
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if (this._evals.has(script)) return this._evals.get(script);
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const promise = new Promise((resolve, reject) => {
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const child = this.process || this.worker;
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const listener = (message) => {
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if (!message || message._eval !== script) return;
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child.removeListener('message', listener);
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this._evals.delete(script);
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if (!message._error) resolve(message._result);
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else reject(Util.makePlainError(message._error));
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};
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child.on('message', listener);
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const _eval = typeof script === 'function' ? `(${script})(this)` : script;
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this.send({ _eval }).catch((err) => {
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child.removeListener('message', listener);
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this._evals.delete(script);
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reject(err);
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});
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});
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this._evals.set(script, promise);
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return promise;
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}
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_handleMessage(message) {
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if (message) {
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// Shard is ready
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if (message._ready) {
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this.ready = true;
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this.emit('ready');
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return;
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}
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// Shard has disconnected
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if (message._disconnect) {
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this.ready = false;
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this.emit('disconnect');
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return;
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}
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// Shard is attempting to reconnect
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if (message._reconnecting) {
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this.ready = false;
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this.emit('reconnecting');
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return;
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}
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// Shard is requesting a property fetch
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if (message._sFetchProp) {
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const resp = { _sFetchProp: message._sFetchProp, _sFetchPropShard: message._sFetchPropShard };
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this.manager.fetchClientValues(message._sFetchProp, message._sFetchPropShard).then(
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(results) => this.send({ ...resp, _result: results }),
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(err) => this.send({ ...resp, _error: Util.makePlainError(err) })
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);
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return;
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}
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// Shard is requesting an eval broadcast
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if (message._sEval) {
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const resp = { _sEval: message._sEval, _sEvalShard: message._sEvalShard };
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this.manager.broadcastEval(message._sEval, message._sEvalShard).then(
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(results) => this.send({ ...resp, _result: results }),
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(err) => this.send({ ...resp, _error: Util.makePlainError(err) })
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);
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return;
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}
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// Shard is requesting a respawn of all shards
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if (message._sRespawnAll) {
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const { shardDelay, respawnDelay, spawnTimeout } = message._sRespawnAll;
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this.manager.respawnAll(shardDelay, respawnDelay, spawnTimeout).catch(() => {
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// Do nothing
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});
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return;
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}
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}
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this.manager.emit('message', this, message);
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}
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_handleExit(respawn = this.manager.respawn) {
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this.emit('death', this.process || this.worker);
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this.ready = false;
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this.process = null;
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this.worker = null;
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this._evals.clear();
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this._fetches.clear();
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if (respawn) this.spawn().catch((err) => this.emit('error', err));
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}
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}
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module.exports = Shard; |