60 lines
1.3 KiB
JavaScript
60 lines
1.3 KiB
JavaScript
const { Structures } = require('discord.js');
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const Guild = Structures.extend('Guild', (Guild) => {
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class ExtendedGuild extends Guild {
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constructor(...args) {
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super(...args);
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this._settings = null; //internal cache of current guild's settings; should ALWAYS stay the same as database.
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}
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async resolveMembers(members, strict = false) {
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return await this.client.resolver.resolveMembers(members, this, strict);
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}
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async resolveMember(member, strict) {
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let [ result ] = await this.resolveMembers([ member ], strict);
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return result;
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}
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async resolveChannels(channels, strict = false) {
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return await this.client.resolver.resolveChannels(channels, this, strict);
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}
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async resolveChannel(channel, strict) {
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let [ result ] = await this.resolveMembers([ channel ], strict);
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return result;
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}
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async resolveRoles(roles, strict = false) {
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return await this.client.resolver.resolveRoles(roles, this, strict);
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}
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async resolveRole(role, strict) {
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let [ result ] = await this.resolveRoles([ role ], strict);
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return result;
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}
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}
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return ExtendedGuild;
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});
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module.exports = Guild; |