const { TextChannel, Message } = require("discord.js"); class RateLimiter { constructor(client) { this.client = client; this.sendQueue = {}; //items to bulk send, sendQueue[CHANNEL_ID] = ARRAY[TEXT] this.sendTimeouts = {}; //timeouts for sends in each channel this.sendQueueEmbed = {}; //same thing, except for things that are to be sent in one embed this.sendEmbedTimeouts = {}; // same as above this.deleteQueue = {}; //items to bulk delete this.deleteTimeouts = {}; //same as above this.lastSend = {}; //used by limitSend this.sendInterval = 7.5; //How frequently sending is allowed in seconds this.deleteInterval = 2.5; //How frequently delete queues should be executed } /** * Queues message deletion for bulk deletes, to avoid multiple singular delete calls * * @param {TextChannel} channel The channel in which to delete * @param {Message} message The message to delete * @returns {Promise} * @memberof RateLimiter */ queueDelete(channel, message) { return new Promise((resolve, reject) => { if(!channel || !(channel instanceof TextChannel)) reject('Missing channel'); if(!message || !(message instanceof Message)) reject('Missing message'); if(!channel.permissionsFor(channel.guild.me).has('MANAGE_MESSAGES')) reject('Missing permission MANAGE_MESSAGES'); if(!this.deleteQueue[channel.id]) this.deleteQueue[channel.id] = []; this.deleteQueue[channel.id].push({ message, resolve, reject }); if(!this.deleteTimeouts[channel.id] || this.deleteTimeouts[channel.id]._destroyed) this.deleteTimeouts[channel.id] = setTimeout(this.delete.bind(this), this.deleteInterval*1000, channel); }); } async delete(channel) { if(!this.deleteQueue[channel.id] || !this.deleteQueue[channel.id].length) return; const resolves = [], rejects = [], queue = [...this.deleteQueue[channel.id]], deleteThese = []; for(const item of queue) { const { message, resolve, reject } = item; if(deleteThese.length <= 100) { deleteThese.push(message); resolves.push(resolve); rejects.push(reject); this.deleteQueue[channel.id].shift(); } else { this.deleteTimeouts[channel.id] = setTimeout(this.delete.bind(this), this.deleteInterval*1000, channel); break; } } if(deleteThese.length === 1) { deleteThese[0].delete().then(resolves[0]).catch(rejects[0]); } else try { await channel.bulkDelete(deleteThese); for(const resolve of resolves) resolve(true); } catch (err) { for(const reject of rejects) reject(err); } } /** * Queue sending of multiple messages into one * * @param {TextChannel} channel The channel in which to send * @param {String} message The text to send * @returns {Promise} Resolves when the message is sent, rejects if sending fails * @memberof RateLimiter */ queueSend(channel, message) { return new Promise((resolve, reject) => { if(!channel || !(channel instanceof TextChannel)) reject('Missing channel.'); if(!message || !message.length) reject('Missing message.'); if(!channel.permissionsFor(channel.guild.me).has('SEND_MESSAGES')) reject('Missing permission SEND_MESSAGES'); //Initiate queue if(!this.sendQueue[channel.id]) this.sendQueue[channel.id] = []; //Possibly check for duplicates, probably not necessary this.sendQueue[channel.id].push({ message, resolve, reject }); //Check if an active timeout exists, if not, create one if(!this.sendTimeouts[channel.id] || this.sendTimeouts[channel.id]._destroyed) this.sendTimeouts[channel.id] = setTimeout(this.send.bind(this), this.sendInterval*1000, channel); }); } async send(channel) { if(!this.sendQueue[channel.id] || !this.sendQueue[channel.id].length) return; const resolves = [], rejects = [], queue = [...this.sendQueue[channel.id]]; let sendThis = '', temp = ''; //Compile all messages into one for(const item of queue) { const { message, resolve, reject } = item; temp = `\n${message}`; if(sendThis.length + temp.length > 2000) { //Max length message, send the remaining messages at the next send this.sendTimeouts[channel.id] = setTimeout(this.send.bind(this), this.sendInterval*1000, [channel]); break; } else { sendThis += temp; resolves.push(resolve); rejects.push(reject); this.sendQueue[channel.id].shift(); } } try { const message = await channel.send(sendThis); for(const resolve of resolves) resolve(message); } catch (err) { for(const reject of rejects) reject(err); } } queueSendEmbed(channel, message) { //TODO } async sendEmbed(channel) { //TODO } /** * Limit sending of messages to one every x seconds. * Useful for stopping multiple instances of "Invites aren't permitted" being sent * * @param {TextChannel} channel channel in which to send * @param {String} message the message to send * @param {Number} [limit=15] how frequently the message can send * @param {String} utility Limit by utility, ex invitefilter or messagefilter - so they don't overlap * @returns {Promise} The message object of the sent message * @memberof RateLimiter */ limitSend(channel, message, limit = 15, utility = 'default') { return new Promise((resolve, reject) => { if(!channel || !(channel instanceof TextChannel)) reject('Missing channel'); if(!channel.permissionsFor(channel.guild.me).has('SEND_MESSAGES')) reject('Missing permission SEND_MESSAGES'); if(!message) reject('Missing message'); const now = Math.floor(Date.now()/1000); if(!this.lastSend[channel.id]) this.lastSend[channel.id] = {}; if(!this.lastSend[channel.id][utility]) this.lastSend[channel.id][utility] = 0; const lastSent = this.lastSend[channel.id][utility]; if(now-limit >= lastSent) { this.lastSend[channel.id][utility] = now; resolve(channel.send(message)); } else resolve(false); }); } } module.exports = RateLimiter;