Small fixes here and there
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@ -175,7 +175,6 @@ class LockdownInfraction extends Infraction
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async verify ()
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{
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const perms = (this.target as GuildChannel).permissionsFor(this.client.user!);
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const missing = perms?.missing([ 'ManageRoles', 'SendMessages', 'AddReactions', 'ViewChannel' ]);
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if (!perms || missing?.length)
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@ -195,7 +195,6 @@ class MuteInfraction extends Infraction
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return this._fail('COMMAND_MUTE_MISSING_MANAGEROLE_PERM');
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return super._verify();
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}
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async resolve (_staff: UserWrapper, _reason: string, _notify: boolean): Promise<void | ResolveResult>
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@ -212,7 +211,6 @@ class MuteInfraction extends Infraction
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error = false;
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const settings = await this.guild.settings();
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const { removedRoles = [], muteType = settings.mute.type, muteRole = settings.mute.role } = this.data || {};
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// TODO: Change this to not rely on the member
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const member = await this.guild.memberWrapper(this.targetId!).catch(() => null);
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@ -21,12 +21,10 @@ class WarnInfraction extends Infraction
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constructor (client: DiscordClient, logger: LoggerClient, opts: WarnData)
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{
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if (opts.fetched)
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super(client, logger, opts);
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else
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{
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super(client, logger, {
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targetType: 'USER',
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type: opts.type,
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@ -47,9 +45,7 @@ class WarnInfraction extends Infraction
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if (!(opts.target instanceof MemberWrapper))
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throw new Error('Guild member required');
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this.member = opts.target;
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}
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}
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async execute ()
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@ -60,13 +56,11 @@ class WarnInfraction extends Infraction
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async verify ()
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{
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// NOTE: If I want to readd permission checking for escalations.
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// const permissions = await this.client.permissions.execute(this.message, this.message.command);
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// if(permissions.error) return super._fail('COMMAND_WARN_INSUFFICIENTPERMISSIONS');
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return super._verify();
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}
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}
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@ -81,8 +81,8 @@ class CommandOption
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throw new Error('Type cannot be an array here');
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this.#type = options.type ?? CommandOptionType.STRING;
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this.#required = Boolean(options.required);
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this.#autocomplete = options.autocomplete || false;
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this.#choices = options.choices || []; // Used for STRING/INTEGER/NUMBER types.
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this.#autocomplete = options.autocomplete ?? false;
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this.#choices = options.choices ?? []; // Used for STRING/INTEGER/NUMBER types.
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this.#options = [];
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if (options.options)
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@ -101,7 +101,7 @@ class CommandOption
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if (typeof options.maximum === 'number')
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this.#maximum = options.maximum;
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this.#slashOption = options.slashOption || false;
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this.#slashOption = options.slashOption ?? false;
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this.#flag = options.flag ?? false; // used with message based command options
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this.#valueOptional = options.valueOptional ?? false;
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if (this.#valueOptional && typeof options.defaultValue === 'undefined')
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@ -112,7 +112,7 @@ class CommandOption
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// this.words = options.words ?? null; // Used when parsing strings if the command has multiple string types that aren't flags
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// Used in cloned options when parsing final value
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this.#guild = options.guild || null;
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this.#guild = options.guild ?? null;
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this.#rawValue = options.rawValue ?? null; // Raw value input from Discord. -- use ?? where the value is potentially false, otherwise we end up with false -> null
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}
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@ -291,7 +291,8 @@ class CommandOption
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continue;
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if (PointsReg.test(str))
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{
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value = num; removed = [ str ];
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value = num;
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removed = [ str ];
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break;
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}
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const index = this.#rawValue.indexOf(str);
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@ -299,7 +300,8 @@ class CommandOption
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const tmp = str + next;
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if (PointsReg.test(tmp))
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{
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value = num; removed = [ str, next ];
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value = num;
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removed = [ str, next ];
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break;
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}
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}
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