FUCK MY COMMAND HANDLER
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@ -167,10 +167,6 @@ class CommandHandler extends Observer {
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let currentArgument = null;
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for(let i=0; i<args.length; i++) {
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const word = args[i];
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if(debug) {
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console.log("parsing word", word)
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console.log("parsing word value", currentArgument?.value);
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}
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if(!word) continue;
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const [one,two,...chars] = word.split('');
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if(one === '-' && two !== '-') {
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@ -236,9 +232,8 @@ class CommandHandler extends Observer {
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continue;
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}
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}
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const value = match[1] || match[3];
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if(debug) console.log("type parsing", currentArgument.name, value)
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const error = await this._handleTypeParsing(currentArgument, value, guild);
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const value = match[1] || match[3] || null;
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const error = await this._handleTypeParsing(currentArgument, value, guild); //CULPRIT
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if(value) {
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if(error) {
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if(currentArgument.required) {
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@ -260,12 +255,10 @@ class CommandHandler extends Observer {
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continue;
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}
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} else {
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if(debug) console.log("whattttttttttttttt");
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continue;
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}
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} else {
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if(currentArgument) {
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if(debug) console.log(word);
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const error = await this._handleTypeParsing(currentArgument, word, guild);
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if(error) {
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if(currentArgument.default !== null) {
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@ -324,7 +317,7 @@ class CommandHandler extends Observer {
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if(currentArgument) parsedArguments.push(currentArgument);
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const blah = parsedArguments.filter(a=>a.requiredArgument && !a.value);
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const blah = parsedArguments.filter(a=>a.requiredArgument && !a.value); //check if array, too lazy.
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const missingArgument = blah[0];
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if(missingArgument) return {
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error: true,
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@ -346,7 +339,7 @@ class CommandHandler extends Observer {
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const parse = async (argument, string, guild) => {
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const { error, value } = await this.constructor.parseType(argument.type, string, this.client.resolver, guild); //Cannot access static functions through "this".
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if(error) return { error: true };
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if(error || value === null) return { error: true };
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if(['INTEGER', 'FLOAT'].includes(argument.type)) {
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const { min, max } = argument;
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@ -376,12 +369,11 @@ class CommandHandler extends Observer {
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};
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const { error, value } = await parse(argument, string, guild);
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if(error || value === '') return true;
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if(!error && (value !== undefined || value !== '')) {
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argument.infinite
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? argument.value.push(value)
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: argument.value = value;
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}
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return error;
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@ -498,7 +490,7 @@ class CommandHandler extends Observer {
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const types = {
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STRING: (str) => {
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return { error: false, value: `${str}` };
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return { error: false, value: str };
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},
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INTEGER: (str) => {
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const int = parseInt(str);
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@ -43,8 +43,6 @@ class Modlogs extends Setting {
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async handle(message, args) {
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const { params, parsedArguments } = await this._parseArguments(args, message.guild, true);
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console.log(params)
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console.log(Object.values(parsedArguments).map(a=>`${a.name} - ${a.value}`));
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let setting = message.guild._settings.modlogs || { };
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if (parsedArguments.exclude) {
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@ -8,7 +8,7 @@ class Argument {
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this.description = options.description;
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this.aliases = options.aliases || []; //Aliases will work for both verbal and flag types. Careful for multiple aliases starting with different letters: more flags, more confusing.
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this.type = (options.type && Constants.Types.includes(options.type) ? options.type : 'BOOLEAN'); //What type the argument is ['STRING', 'INTEGER', 'FLOAT', 'BOOLEAN'].
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this.type = options.type && Constants.Types.includes(options.type) ? options.type : 'BOOLEAN'; //What type the argument is ['STRING', 'INTEGER', 'FLOAT', 'BOOLEAN'].
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this.types = options.types || ['FLAG', 'VERBAL']; //['FLAG'], ['VERBAL'], or ['FLAG', 'VERBAL']. Declares if argument can be used verbally-only, flag-only, or both.
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this.prompts = options.prompts || {
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@ -41,7 +41,7 @@ module.exports = Argument;
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const Constants = {
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Defaults: { //these dont really mean anything, just default values. Most important one is the boolean one.
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STRING: '',
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STRING: 'wh',
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INTEGER: 0,
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FLOAT: 0,
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BOOLEAN: true
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