Interval discord activities, support cross-shard guild fetching for activities, and allow for expandability for more statuses.
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@ -48,8 +48,13 @@ class DiscordClient extends Client {
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process.on('message', this._handleMessage.bind(this));
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process.on('message', this._handleMessage.bind(this));
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if (this._options.libDebug) this.on('debug', this.logger.debug.bind(this.logger));
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if (this._options.libDebug) this.on('debug', this.logger.debug.bind(this.logger));
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this.on('ready', () => {
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this.user.setActivity(`over ${this.guilds.cache.size} servers.`, { type: 'WATCHING' });
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this._activity = 0;
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this.once('ready', () => {
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this._setActivity();
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this.setInterval(this._setActivity, 1800000); // I think this is 30 minutes. I could be wrong.
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});
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});
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}
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}
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@ -183,7 +188,24 @@ class DiscordClient extends Client {
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return this.storageManager;
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return this.storageManager;
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}
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}
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async aggregateStatistics() {
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async _setActivity() {
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const activities = {
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0: async () => {
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const guildCount = (await this.shard.broadcastEval('this.guilds.cache.size')).reduce((p, v) => p+v, 0);
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this.user.setActivity(`${guildCount} servers`, { type: 'WATCHING' });
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},
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1: async () => {
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const userCount = (await this.shard.broadcastEval('this.users.cache.size')).reduce((p, v) => p+v, 0);
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this.user.setActivity(`to ${userCount} users`, { type: 'LISTENING' });
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},
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2: async () => {
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this.user.setActivity("to -help", { type: 'LISTENING' });
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}
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};
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await activities[this._activity]();
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if(this._activity === Math.max(...Object.keys(activities))) this._activity = 0;
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else this._activity++;
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}
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}
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