manager evals
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@ -59,6 +59,7 @@ class BaseClient extends EventEmitter {
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_handleMessage(shard, message) {
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//this.logger.debug(`New message from ${shard ? `${message._api ? 'api-' : ''}shard ${shard.id}`: 'manager'}: ${inspect(message)}`);
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if (message._mEval) return this.eval(shard, message);
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if (message._logger) return this.logger._handleMessage(shard, message);
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if (message._commands) return this.slashCommandManager._handleMessage(message);
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if (message._api) return this.apiRequest(shard, message);
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@ -77,6 +78,34 @@ class BaseClient extends EventEmitter {
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}
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/**
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* @param {*} shard The shard from which the eval came and to which it will be returned
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* @param {*} script The script to be executed
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* @memberof Manager
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* @private
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*/
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async eval(shard, { script }) {
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this.logger.info(`Incoming manager eval from shard ${shard.id}:\n${script}`);
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let result = null,
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error = null;
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try {
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// eslint-disable-next-line no-eval
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result = await eval(script);
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//if(typeof result !== 'string') result = inspect(result);
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} catch (err) {
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error = err.stack || err;
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}
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return shard.send({
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_evalResult: true,
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script,
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result,
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error
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});
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}
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}
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@ -53,6 +53,7 @@ class DiscordClient extends Client {
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this._activity = 0;
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this._options = options;
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this._built = false;
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this._evals = new Collection();
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// this.once('ready', () => {
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// this._setActivity();
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@ -72,6 +73,8 @@ class DiscordClient extends Client {
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this.logger.error(`Unhandled rejection:\n${err.stack || err}\n${inspect(reason)}`);
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});
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process.on('message', this._handleMessage.bind(this));
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}
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async build() {
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@ -121,6 +124,31 @@ class DiscordClient extends Client {
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clearInterval(this._activityInterval);
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}
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async _handleMessage(message) {
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//Handle misc. messages.
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if (message._evalResult) this.evalResult(message);
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}
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async managerEval(script) {
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return new Promise((resolve, reject) => {
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this._evals.set(script, { resolve, reject });
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process.send({ _mEval: true, script });
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});
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}
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evalResult({ script, result, error }) {
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const promise = this._evals.get(script);
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if (result) promise.resolve(result);
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else promise.reject(error);
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this._evals.delete(script);
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}
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// Wait until the client is actually ready, i.e. all structures from discord are created
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ready() {
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