shard stuff
This commit is contained in:
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a584f38f38
commit
5bf30707f4
@ -1,7 +1,7 @@
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/*Adopted from Discord.js */
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const path = require('path');
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const EventEmitter = require('events');
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const path = require('path');
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const { Util } = require('../util/');
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@ -21,9 +21,11 @@ class Shard extends EventEmitter {
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this.id = id;
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this.args = manager.shardArgs || [];
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this.execArgv = manager.execArgv;
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this.env = { ...process.env, SHARDING_MANAGER: true,
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this.env = {
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...process.env,
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SHARDING_MANAGER: true,
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SHARDS: this.id,
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TOTAL_SHARD_COUNT: this.manager.totalShards,
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SHARD_COUNT: this.manager.totalShards,
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DISCORD_TOKEN: this.manager.token
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};
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@ -38,35 +40,64 @@ class Shard extends EventEmitter {
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}
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async spawn(waitForReady = true) {
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async spawn(spawnTimeout = 30000) {
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if (this.process) throw new Error(`[shard${this.id}] Sharding process already exists.`);
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if (this.worker) throw new Error(`[shard${this.id}] Sharding worker already exists.`);
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if (this.manager.mode === 'process') {
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this.process = childProcess.fork(path.resolve(this.manager.file), this.args, {
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this.process = childProcess
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.fork(path.resolve(this.manager.file), this.args, {
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env: this.env,
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execArgv: this.execArgv
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}).
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on('message', this._handleMessage.bind(this)).
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on('exit', this._exitListener);
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})
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.on('message', this._handleMessage.bind(this))
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.on('exit', this._exitListener);
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} else if (this.manager.mode === 'worker') {
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this.worker = new Worker(path.resolve(this.manager.file), { workerData: this.env }).
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on('message', this._handleMessage.bind(this)).
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on('exit', this._exitListener);
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this.worker = new Worker(path.resolve(this.manager.file), { workerData: this.env })
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.on('message', this._handleMessage.bind(this))
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.on('exit', this._exitListener);
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}
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this._evals.clear();
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this._fetches.clear();
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this.emit('spawn', this.process || this.worker);
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if(!waitForReady) return this.process || this.worker;
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if (spawnTimeout === -1 || spawnTimeout === Infinity) return this.process || this.worker;
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await new Promise((resolve, reject) => {
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this.once('ready', resolve);
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this.once('disconnect', () => reject(new Error(`[shard${this.id}] Shard disconnected while readying.`)));
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this.once('death', () => reject(new Error(`[shard${this.id}] Shard died while readying.`)));
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setTimeout(() => reject(new Error(`[shard${this.id}] Shard timed out while readying.`)), 30000);
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const cleanup = () => {
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clearTimeout(spawnTimeoutTimer);
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this.off('ready', onReady);
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this.off('disconnect', onDisconnect);
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this.off('death', onDeath);
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};
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const onReady = () => {
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cleanup();
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resolve();
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};
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const onDisconnect = () => {
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cleanup();
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reject(new Error(`[shard${this.id}] Shard disconnected while readying.`));
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};
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const onDeath = () => {
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cleanup();
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reject(new Error(`[shard${this.id}] Shard died while readying.`));
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};
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const onTimeout = () => {
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cleanup();
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reject(new Error(`[shard${this.id}] Shard timed out while readying.`));
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};
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const spawnTimeoutTimer = setTimeout(onTimeout, spawnTimeout);
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this.once('ready', onReady);
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this.once('disconnect', onDisconnect);
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this.once('death', onDeath);
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});
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return this.process || this.worker;
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}
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kill() {
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@ -79,20 +110,20 @@ class Shard extends EventEmitter {
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}
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this._handleExit(false);
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}
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async respawn(delay = 500, waitForReady = true) {
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async respawn(delay = 500, spawnTimeout) {
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this.kill();
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if (delay > 0) await Util.delayFor(delay);
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return this.spawn(waitForReady);
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return this.spawn(spawnTimeout);
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}
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send(message) {
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return new Promise((resolve, reject) => {
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if (this.process) {
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this.process.send(message, (error) => {
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if(error) reject(error); else resolve(this);
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this.process.send(message, err => {
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if (err) reject(err);
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else resolve(this);
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});
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} else {
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this.worker.postMessage(message);
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@ -102,6 +133,10 @@ class Shard extends EventEmitter {
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}
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fetchClientValue(prop) {
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// Shard is dead (maybe respawning), don't cache anything and error immediately
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if (!this.process && !this.worker) return Promise.reject(new Error(`[shard${this.id}] Shard process missing.`));
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// Cached promise from previous call
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if (this._fetches.has(prop)) return this._fetches.get(prop);
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const promise = new Promise((resolve, reject) => {
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@ -124,11 +159,13 @@ class Shard extends EventEmitter {
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this._fetches.set(prop, promise);
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return promise;
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}
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eval(script) {
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// Shard is dead (maybe respawning), don't cache anything and error immediately
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if (!this.process && !this.worker) return Promise.reject(new Error(`[shard${this.id}] Shard process missing.`));
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// Cached promise from previous call
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if (this._evals.has(script)) return this._evals.get(script);
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const promise = new Promise((resolve, reject) => {
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@ -138,7 +175,8 @@ class Shard extends EventEmitter {
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if (!message || message._eval !== script) return;
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child.removeListener('message', listener);
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this._evals.delete(script);
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if(!message._error) resolve(message._result); else reject(new Error(message._error.stack));
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if (!message._error) resolve(message._result);
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else reject(Util.makePlainError(message._error));
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};
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child.on('message', listener);
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@ -152,50 +190,62 @@ class Shard extends EventEmitter {
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this._evals.set(script, promise);
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return promise;
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}
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_handleMessage(message) {
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if (message) {
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if(message._ready) { //Shard ready
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// Shard is ready
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if (message._ready) {
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this.ready = true;
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this.emit('ready');
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return;
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}
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if(message._disconnect) { //Shard disconnected
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// Shard has disconnected
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if (message._disconnect) {
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this.ready = false;
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this.emit('disconnect');
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return;
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}
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if(message._reconnecting) { //Shard attempting to reconnect
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// Shard is attempting to reconnect
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if (message._reconnecting) {
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this.ready = false;
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this.emit('reconnecting');
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return;
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}
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if(message._sFetchProp) { //Shard requesting property fetch
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this.manager.fetchClientValues(message._sFetchProp).then(
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(results) => this.send({ _sFetchProp: message._sFetchProp, _result: results }),
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(err) => this.send({ _sFetchProp: message._sFetchProp, _error: Util.makePlainError(err) })
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// Shard is requesting a property fetch
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if (message._sFetchProp) {
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const resp = { _sFetchProp: message._sFetchProp, _sFetchPropShard: message._sFetchPropShard };
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this.manager.fetchClientValues(message._sFetchProp, message._sFetchPropShard).then(
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(results) => this.send({ ...resp, _result: results }),
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(err) => this.send({ ...resp, _error: Util.makePlainError(err) })
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);
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return;
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}
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if(message._sEval) { //Shard requesting eval broadcast
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this.manager.broadcastEval(message._sEval).then(
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(results) => this.send({ _sEval: message._sEval, _result: results }),
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(err) => this.send({ _sEval: message._sEval, _error: Util.makePlainError(err) })
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// Shard is requesting an eval broadcast
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if (message._sEval) {
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const resp = { _sEval: message._sEval, _sEvalShard: message._sEvalShard };
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this.manager.broadcastEval(message._sEval, message._sEvalShard).then(
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(results) => this.send({ ...resp, _result: results }),
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(err) => this.send({ ...resp, _error: Util.makePlainError(err) })
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);
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return;
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}
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if(message._sRespawnAll) { //Shard requesting to respawn all shards.
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const { shardDelay, respawnDelay, waitForReady } = message._sRespawnAll;
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this.manager.respawnAll(shardDelay, respawnDelay, waitForReady).catch(() => { //eslint-disable-line no-empty-function
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// Shard is requesting a respawn of all shards
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if (message._sRespawnAll) {
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const { shardDelay, respawnDelay, spawnTimeout } = message._sRespawnAll;
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this.manager.respawnAll(shardDelay, respawnDelay, spawnTimeout).catch(() => {
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// Do nothing
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});
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return;
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}
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}
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this.manager.emit('message', this, message);
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}
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_handleExit(respawn = this.manager.respawn) {
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@ -208,9 +258,7 @@ class Shard extends EventEmitter {
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this._fetches.clear();
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if (respawn) this.spawn().catch((err) => this.emit('error', err));
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}
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}
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module.exports = Shard;
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@ -1,13 +1,13 @@
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/*Adopted from Discord.js */
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const path = require('path');
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const fs = require('fs');
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const EventEmitter = require('events');
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const fs = require('fs');
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const path = require('path');
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const Shard = require('./Shard.js');
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const Shard = require('./Shard');
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const { Util, Collection } = require('../util/');
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class ShardManager extends EventEmitter {
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class ShardingManager extends EventEmitter {
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constructor(file, options = {}) {
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@ -25,7 +25,6 @@ class ShardManager extends EventEmitter {
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this.file = file;
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if (!file) throw new Error('[shardmanager] File must be specified.');
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if (!path.isAbsolute(file)) this.file = path.resolve(process.cwd(), file);
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const stats = fs.statSync(this.file);
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if (!stats.isFile()) throw new Error('[shardmanager] File path does not point to a valid file.');
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@ -36,7 +35,7 @@ class ShardManager extends EventEmitter {
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}
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this.shardList = [...new Set(this.shardList)];
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if (this.shardList.length < 1) throw new RangeError('[shardmanager] ShardList must have one ID.');
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if(this.shardList.some((shardID) => typeof shardID !== 'number' ||
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if (this.shardList.some(shardID => typeof shardID !== 'number' ||
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isNaN(shardID) ||
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!Number.isInteger(shardID) ||
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shardID < 0)
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@ -64,13 +63,12 @@ class ShardManager extends EventEmitter {
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this.respawn = options.respawn;
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this.shardArgs = options.shardArgs;
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this.execArgv = options.execArgv;
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this.token = options.token;
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this.token = options.token ? options.token.replace(/^Bot\s*/i, '') : null;
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this.shards = new Collection();
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process.env.SHARDING_MANAGER = true;
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process.env.SHARDING_MANAGER_MODE = this.mode;
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process.env.DISCORD_TOKEN = this.token;
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}
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createShard(id = this.shards.size) {
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@ -81,8 +79,7 @@ class ShardManager extends EventEmitter {
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return shard;
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}
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async spawn(amount = this.totalShards, delay = 5500, waitForReady = true) {
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async spawn(amount = this.totalShards, delay = 5500, spawnTimeout) {
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if (amount === 'auto') {
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amount = await Util.fetchRecommendedShards(this.token);
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} else {
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@ -95,6 +92,7 @@ class ShardManager extends EventEmitter {
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}
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}
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// Make sure this many shards haven't already been spawned
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if (this.shards.size >= amount) throw new Error('[shardmanager] Already spawned all necessary shards.');
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if (this.shardList === 'auto' || this.totalShards === 'auto' || this.totalShards !== amount) {
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this.shardList = [...Array(amount).keys()];
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@ -102,20 +100,21 @@ class ShardManager extends EventEmitter {
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if (this.totalShards === 'auto' || this.totalShards !== amount) {
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this.totalShards = amount;
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}
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if(this.shardList.some((id) => id >= amount)) {
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if (this.shardList.some((shardID) => shardID >= amount)) {
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throw new RangeError('[shardmanager] Amount of shards cannot be larger than the highest shard ID.');
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}
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// Spawn the shards
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for (const shardID of this.shardList) {
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const promises = [];
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const shard = this.createShard(shardID);
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promises.push(shard.spawn(waitForReady));
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if(delay > 0 && this.shards.size !== this.shardList.length - 1) promises.push(Util.delayFor(delay));
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await Promise.all(promises);
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promises.push(shard.spawn(spawnTimeout));
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if (delay > 0 && this.shards.size !== this.shardList.length) promises.push(Util.delayFor(delay));
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await Promise.all(promises); // eslint-disable-line no-await-in-loop
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}
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return this.shards;
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}
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broadcast(message) {
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@ -124,30 +123,37 @@ class ShardManager extends EventEmitter {
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return Promise.all(promises);
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}
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broadcastEval(script) {
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const promises = [];
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for(const shard of this.shards.values()) promises.push(shard.eval(script));
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return Promise.all(promises);
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broadcastEval(script, shard) {
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return this._performOnShards('eval', [script], shard);
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}
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fetchClientValues(prop) {
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fetchClientValues(prop, shard) {
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return this._performOnShards('fetchClientValue', [prop], shard);
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}
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_performOnShards(method, args, shard) {
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if (this.shards.size === 0) return Promise.reject(new Error('[shardmanager] No shards available.'));
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if(this.shards.size !== this.totalShards) return Promise.reject(new Error('[shardmanager] Sharding in progress.'));
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if (this.shards.size !== this.shardList.length) return Promise.reject(new Error('[shardmanager] Sharding in progress.'));
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if (typeof shard === 'number') {
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if (this.shards.has(shard)) return this.shards.get(shard)[method](...args);
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return Promise.reject(new Error(`[shardmanager] Shard ${shard} not found.`));
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}
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const promises = [];
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for(const shard of this.shards.values()) promises.push(shard.fetchClientValue(prop));
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for (const sh of this.shards.values()) promises.push(sh[method](...args));
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return Promise.all(promises);
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}
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async respawnAll(shardDelay = 5000, respawnDelay = 500, waitForReady = true) {
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async respawnAll(shardDelay = 5000, respawnDelay = 500, spawnTimeout) {
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let s = 0;
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for (const shard of this.shards.values()) {
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const promises = [shard.respawn(respawnDelay, waitForReady)];
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const promises = [shard.respawn(respawnDelay, spawnTimeout)];
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if (++s < this.shards.size && shardDelay > 0) promises.push(Util.delayFor(shardDelay));
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await Promise.all(promises);
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await Promise.all(promises); // eslint-disable-line no-await-in-loop
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}
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return this.shards;
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}
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}
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module.exports = ShardManager;
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module.exports = ShardingManager;
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