galactic-bot/middleware/Shard.js
2020-04-08 10:08:46 -06:00

219 lines
7.3 KiB
JavaScript

/* Adopted from Discord.js */
const path = require('path');
const EventEmitter = require('events');
const Util = require('../../util/Util.js');
let childProcess = null;
let Worker = null;
class Shard extends EventEmitter {
constructor(shardManager, id) {
super();
this.manager = shardManager.manager;
if(shardManager.mode === 'process') childProcess = require('child_process');
else if(shardManager.mode === 'worker') Worker = require('worker_threads').Worker;
this.shardManager = shardManager;
this.id = id;
this.args = shardManager.shardArgs || [];
this.execArgv = shardManager.execArgv;
this.env = Object.assign({}, process.env, {
SHARDING_shardManager: true,
SHARDS: this.id,
TOTAL_SHARD_COUNT: this.shardManager.totalShards,
DISCORD_TOKEN: this.shardManager.token
});
this.ready = false;
this.process = null;
this.worker = null;
this._evals = new Map();
this._fetches = new Map();
this._exitListener = this._handleExit.bind(this, undefined);
}
async spawn(waitForReady = true) {
if(this.process) throw new Error(`[shard${this.id}] Sharding process already exists.`);
if(this.worker) throw new Error(`[shard${this.id}] Sharding worker already exists.`);
if(this.shardManager.mode === 'process') {
this.process = childProcess.fork(path.resolve(this.shardManager.file), this.args, {
env: this.env,
execArgv: this.execArgv
})
.on('message', this._handleMessage.bind(this))
.on('exit', this._exitListener);
} else if(this.shardManager.mode === 'worker') {
this.worker = new Worker(path.resolve(this.shardManager.file), { workerData: this.env })
.on('message', this._handleMessage.bind(this))
.on('exit', this._exitListener);
}
this.emit('spawn', this.process || this.worker);
if(!waitForReady) return this.process || this.worker;
await new Promise((resolve, reject) => {
this.once('ready', resolve);
this.once('disconnect', () => reject(new Error(`[shard${this.id}] Shard disconnected while readying.`)));
this.once('death', () => reject(new Error(`[shard${this.id}] Shard died while readying.`)));
setTimeout(() => reject(new Error(`[shard${this.id}] Shard timed out while readying.`)), 30000);
});
return this.process || this.worker;
}
kill() {
if(this.process) {
this.process.removeListener('exit', this._exitListener);
this.process.kill();
} else {
this.worker.removeListener('exit', this._exitListener);
this.worker.terminate();
}
this._handleExit(false);
}
async respawn(delay = 500, waitForReady = true) {
this.kill();
if(delay > 0) await Util.delayFor(delay);
return this.spawn(waitForReady);
}
send(message) {
return new Promise((resolve, reject) => {
if(this.process) {
this.process.send(message, error => {
if(error) reject(error); else resolve(this);
});
} else {
this.worker.postMessage(message);
resolve(this);
}
});
}
fetchClientValue(prop) {
if(this._fetches.has(prop)) return this._fetches.get(prop);
const promise = new Promise((resolve, reject) => {
const child = this.process || this.worker;
const listener = message => {
if(!message || message._fetchProp !== prop) return;
child.removeListener('message', listener);
this._fetches.delete(prop);
resolve(message._result);
};
child.on('message', listener);
this.send({ _fetchProp: prop }).catch(err => {
child.removeListener('message', listener);
this._fetches.delete(prop);
reject(err);
});
});
this._fetches.set(prop, promise);
return promise;
}
eval(script) {
if(this._evals.has(script)) return this._evals.get(script);
const promise = new Promise((resolve, reject) => {
const child = this.process || this.worker;
const listener = message => {
if(!message || message._eval !== script) return;
child.removeListener('message', listener);
this._evals.delete(script);
if(!message._error) resolve(message._result); else reject(new Error(message._error));
};
child.on('message', listener);
const _eval = typeof script === 'function' ? `(${script})(this)` : script;
this.send({ _eval }).catch(err => {
child.removeListener('message', listener);
this._evals.delete(script);
reject(err);
});
});
this._evals.set(script, promise);
return promise;
}
_handleMessage(message) {
if(message) {
if(message._ready) { //Shard ready
this.ready = true;
this.emit('ready');
return;
}
if(message._disconnect) { //Shard disconnected
this.ready = false;
this.emit('disconnect');
return;
}
if(message._reconnecting) { //Shard attempting to reconnect
this.ready = false;
this.emit('reconnecting');
return;
}
if(message._sFetchProp) { //Shard requesting property fetch
this.shardManager.fetchClientValues(message._sFetchProp).then(
results => this.send({ _sFetchProp: message._sFetchProp, _result: results }),
err => this.send({ _sFetchProp: message._sFetchProp, _error: Util.makePlainError(err) })
);
return;
}
if(message._sEval) { //Shard requesting eval broadcast
this.shardManager.broadcastEval(message._sEval).then(
results => this.send({ _sEval: message._sEval, _result: results }),
err => this.send({ _sEval: message._sEval, _error: Util.makePlainError(err) })
);
return;
}
if(message._sRespawnAll) { //Shard requesting to respawn all shards.
const { shardDelay, respawnDelay, waitForReady } = message._sRespawnAll;
this.shardManager.respawnAll(shardDelay, respawnDelay, waitForReady).catch(() => {
});
return;
}
}
this.shardManager.emit('message', this, message);
}
_handleExit(respawn = this.shardManager.respawn) {
this.emit('death', this.process || this.worker);
this.ready = false;
this.process = null;
this.worker = null;
this._evals.clear();
this._fetches.clear();
if(respawn) this.spawn().catch(err => this.emit('error', err));
}
}
module.exports = Shard;