const Constants = { Defaults: { //these dont really mean anything, just default values. Most important one is the boolean one. STRING: 'this shouldnt be here', INTEGER: 0, FLOAT: 0, BOOLEAN: true }, Types: [ 'STRING', 'INTEGER', 'FLOAT', 'BOOLEAN', 'MEMBER', 'CHANNEL', 'TEXTCHANNEL', 'VOICECHANNEL', 'TIME' ], ArgumentTypes: [ 'FLAG', 'VERBAL' ] }; class Argument { constructor(client, options = {}) { this.client = client; this.name = options.name; this.aliases = options.aliases || []; //Aliases will work for both verbal and flag types. Careful for multiple aliases starting with different letters: more flags, more confusing. this.type = options.type && Constants.Types.includes(options.type) ? options.type : 'BOOLEAN'; //What type the argument is ['STRING', 'INTEGER', 'FLOAT', 'BOOLEAN']. this.types = options.types || ['FLAG', 'VERBAL']; //['FLAG'], ['VERBAL'], or ['FLAG', 'VERBAL']. Declares if argument can be used verbally-only, flag-only, or both. this.archivable = options.archivable === undefined ? true : Boolean(options.archivable); //Displays argument in showUsage or not. //NOTE: Instead of telling the person the argument is missing and is required, ask them and continue the command execution afterwards. More work to do. this.required = options.type === 'BOOLEAN' ? false : Boolean(options.required); //If the argument must be required for the command to work. Booleans this.ignoreInvalid = Boolean(options.ignoreInvalid); this.default = options.default === null ? Constants.Defaults[options.type] : options.default; this.infinite = Boolean(options.infinite); //Accepts infinite amount of arguments e.g. -u @nolan @navy. If false, will only detect one user. // Will turn value into an array instead of a string!!! this.options = options.options || []; this.min = typeof options.min === 'number' ? options.min : null; //Min/max will only be used for INTEGER/FLOAT types. this.max = typeof options.max === 'number' ? options.max : null; this.parser = options.parser || null; //Option to pass a function to verify values. this.value = this.infinite ? [] : null; //The value provided to the flag; assigned in the command handler. this._flag = false; //used internally } setDefault(guild) { let def = this.default; if(typeof this.default === 'function') { def = this.default(guild); } return this.infinite //eslint-disable-line no-return-assign ? this.value = [ def ] : this.value = def; } get empty() { return this.infinite ? this.value.length === 0 : this.value === null || this.value === undefined; } } module.exports = Argument;